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The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
Usually done for stylistic purposes, these characters or objects lack limbs connecting their hands or wheels or other extremities to their body. The resulting appendage merely floats in mid-air in a mildly disturbing way.
Games that involve characters racing on foot. This could be a portion of the game or could be the game's main focus.
"Hand to hand. It is the basis of all combat." -Gray Fox
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Characters who lack body parts that people in the real world have, yet they still utilise their bodily functions.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
To commemorate the significance video games have in our culture, they occasionally appear on national postage.
A race of crazy rabbits who star in Ubisoft's Raving Rabbids games, ended up getting their own spinoff series of games and a TV show, and often make cameo appearances in other Ubisoft games.
Be it bionic, demonic, or just plain magic; the supernatural arm often comes alone, but one is usually enough to give its owner extra powers.
The Teensies are a magical species. They help show Rayman the path to different worlds.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Even in settings with many different races, sometimes a specific character will be of a race no one else in the setting recognizes. While usually it is a plot point, occasionally it is a running joke that nobody knows what species they belong to. Usually the characters are very unique.
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