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A heads-up display is a graphical overlay of vital information used in most modern games.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
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