Ethan was a total blank slate, so I didn't care at all. After he gets killed by Miranda it's like: oh, hmm, I wonder if the guy with insane regenerative capabilities will come back to life.
My way bigger problem is, and I understand the instinct, but they totally botched the execution on the ending. I get it -- Chris has been Ethan's main point of contact throughout the game, so they figured he should be the last person Ethan sees before he dies.
But -- and crazy idea here, I know -- what if, the last person that Ethan sees, instead of the meathead who got everyone into this mess in the first place, is... HISWIFE!?
It would create the cleanest closing point to the opening scene of the game, and not to mention, would be more dramatic. What does Chris have to say to Ethan? "No!" "You can make it!" "God damn it!"
What would Mia have to say to Ethan, after god knows how long locked up, after Ethan has thought she's dead this whole time, and with Rose between them? I don't care how inept a writer you are, that scene writes itself. And would have been a much more appropriate close to not just Village, but Ethan and Mia's arc in 7 and Village in general. If I'm supposed to care about his family, why does the writer (figurative here, I know there were probably multiple writers working within harsh constraints,) not care at all outside of that opening scene and motivation?
Rose and Mia are just plot drivers. But they could have been more. And don't misunderstand me, this isn't some EDGE review of DOOM "but what if you could talk to these monsters" level armchair game designer thing; the pieces are all there, and it feels like that's what they're building up to by having Rose, Mia, and Ethan all in the same place. Why not have it be Mia that finds Ethan in the village? Sure, Chris can try to pull rank and be all "I'm a military guy you gotta listen to me," but Mia has the ultimate shorthand motivation trump card: her husband and child are in there. You can justify so many actions, especially just running to see them against Chris' wishes, with that motivation.
But no, the more important thing is the Greater Resident Evil Saga and giving Chris closure. It's his guilt for not saving Ethan that is centered, it's closure for seeing him shoot "Mia" at the beginning, the last 20 minutes is pretty much centered entirely on Chris' character: HIS guilt at Ethan dying, HIS inability to tell Mia what happened, HIS move on the BSAA.
In a game supposedly about Ethan trying to save his family, we get not one moment of catharsis in that vein -- and it would have been really easy to accomplish that. But, this is Resident Evil, and Chris Redfield is Chris Redfield, and he's on the cover, so we have to center him even as the story pulls us in other directions. And it comes off incredibly unnatural.
But yeah, zero shits about Ethan himself. Just annoyed at the obvious missed opportunity in the story.
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