Something went wrong. Try again later

Giant Bomb Review

67 Comments

Prototype Review

4
  • X360
  • PS3

The range of absurdly destructive combat powers stops just short of the kitchen sink in this wild open-world superhero game from Radical Entertainment.


Stepping to a walking supervirus is ill-advised.
Stepping to a walking supervirus is ill-advised.
Radical Entertainment surprised a lot of people on the last generation of consoles with The Incredible Hulk: Ultimate Destruction, an over-the-top open-world take on Marvel's green-skinned beast that let you do things like hurl city buses directly into helicopters. Now Radical is back on modern hardware with Prototype, which is basically the same game as Ultimate Destruction with an original (still comic book-like) storyline and a startling number of new combat abilities bolted onto the existing framework. Radical almost went too far with its kitchen-sink approach to combat design, but the gameplay here is satisfying and broad enough that you can have plenty of fun with it even without mastering the nuances of every last combo and attack.

You can soar over the Manhattan skyline and hoist tanks over your head in this game, so it's tempting to stick Prototype in the "superhero" category. But there's really nothing heroic about the protagonist Alex Mercer. He's patient zero at the center of a horrendous, engineered viral outbreak that's turned most of New York City into a quarantined hellhole. Post-infection, every district is occupied by hideous monsters or the military trying to quell them--and unfortunately, both sides are out for your head. Luckily, the infection has turned you into a one-man bio-army capable of bashing, slashing, and demolishing your way through just about any obstacle.

Mercer is on a quest to find out who inflicted this curse on him--and then exact vengeance--and he doesn't care who he hurts in the process. No shades of moral gray here; you'll unavoidably (almost gleefully) massacre hundreds of civilians and military personnel with your newfound powers as you follow the trail of evidence and approach the slightly convoluted truth of what brought about all this madness. The storyline is a little disjointed and the cutscenes a bit clumsy--and both of them intrude on the action more frequently than I would have liked--but they do a decent enough job of moving you from mission to mission, where the game's real value is.

The number of combat moves you can pull off feels almost endless.
The number of combat moves you can pull off feels almost endless.
Name a type of gameplay, and odds are Prototype has it covered. There's combo-based melee. Lock-on shooting. Vehicular combat. Urban free-running. Disguises and stealth. You'd expect a genetic superman like Mercer to be able to do just about anything, but the game almost--almost--collapses under the sheer volume of options available to you during combat. The upgrades screen includes dozens of abilities spread across numerous pages, and not only did I get nowhere close to unlocking them all during my first playthrough, but I didn't even think to use all of the powers and moves I did get access to. The number of button combinations you'd need to remember and bust out on the fly to utilize every last ability is too overwhelming for them all to be useful concurrently while you're in the thick of the game's often dizzying action.

The good news is that you don't really need to use every last ability to enjoy Prototype's outrageous combat, since the game does a good job of making the various styles of gameplay blend together so you can easily pull off a lot of cool, flashy combos. You might glide over a battalion of troops, ground-slam into their midst, grab a dropped rocket launcher, leap a hundred feet into the air, and fire it multiple times at a tank before hitting the ground, then grabbing the burning husk of that tank over your head and flinging it into a group of soldiers. Or you could run straight up the face of a skyscraper, jump kick a helicopter, then remove the pilots from their seats and take control of the chopper to lay waste to a group of mutated monsters before hitting the ground and unleashing your tentacle-like mutant appendages on the survivors in a series of whirling combos. The game doesn't nail any one area of the combat as well as it could have if the developer had focused the game's scope more tightly, but it's hard not to be impressed by the sheer range and audacity of things Mercer can do, and the wild scenarios these powers can create.

That's all once you get past the slightly daunting learning curve, that is--and even then, the game will throw you a curveball here and there. Prepare to be frustrated from time to time when the mission difficulty amps up to insane levels and you feel it's you against the entire world all of a sudden. There are ways to mitigate the onslaught, things like consuming enemies for health and unleashing last-ditch "devastator" moves, but from time to time you'll likely feel like you missed grabbing an essential weapon or making a critical jump because of some overly long animation or camera-angle quirk. In general, you'll need to master all the ins and outs of the high-flying movement and various survival techniques to get through the tougher missions without throwing your controller at a wall. You might end up doing that anyway, but when you do get good at juggling all your abilities, the combat is quite rewarding and hard to resist coming back to even when it gets a little abusive.

The game's version of New York is sparse but functional.
The game's version of New York is sparse but functional.
Outside Prototype's 30 story missions, there's a good number of side activities to engage in that will net you experience points to buy more upgrades with. The optional missions mostly focus on arbitrary challenges like "kill a bunch of people with this specific power in three minutes" or "use your glide powers to land in the middle of this target." In other words, they don't tie into the storyline or add any color to the game world, though you do have a good couple hundred people who make up the "web of intrigue" that you can track down. By killing them and absorbing their memories, you can fill in brief video vignettes that fill in small bits of the events that led up to the current outbreak. I wish Radical had put more effort into making the game's version of New York feel livelier; the streets are full of screaming citizens and traffic jams ripe for destruction at the appropriate moments, but otherwise there's not a lot of personality hiding between the game's generic-looking skyscrapers.

Prototype is really all about player empowerment, ramping up the number and intensity of larger-than-life superhero abilities consistently as you go. If you've ever harbored fantasies about soaring over skyscrapers and going on destructive urban rampages involving wantonly thrown automobiles--and who among us hasn't, really--odds are you'll find a lot to like about this game.
Brad Shoemaker on Google+

67 Comments

Avatar image for vampire_chibi
vampire_chibi

544

Forum Posts

47

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By vampire_chibi

What No video :c

Avatar image for insanepotato
InsanePotato

210

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By InsanePotato

Video review!!!

Nice review though mate. Was really thinking this one was going to blow. I'm pleasantly surprised.
Avatar image for hungpro
HungPro

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By HungPro

Picked it up at gamestop Wednesday morning and i have to sa it was good for the first couple of hours, then the repitition and the annoyin strike team hampers te game too much. Don't get me wrong, its still good,but you will find yourself frustatingly repeating missions over because while you're trying to kill hunters in certain missions , you will also have to avoid getting killed by the strike team. Will probably trade in for fight night. 

Avatar image for media_master
Media_Master

3259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Media_Master

I liked Ultimate Destruction so this should be a darker, bigger version of that!

Avatar image for bereft
bereft

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By bereft
@RedSox8933:
A review of Ghostbuster went up on Eurogamer today (www.eurogamer.net). The verdict was a 7/10, stating that although the overall experience would be found to be excellent for fans of the franchise, it was far too linear at times. 
Avatar image for meatsim
MeatSim

11201

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 23

Edited By MeatSim

I would hope for more main story missions but this game just sounds and looks like loads of fun.

Avatar image for crispynipples
Crispynipples

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Crispynipples

Finally a good review, I recently read IGN's review before I bought the game, which was idiotic. I think the reviewer claimed that the game had no real New York landmarks in. Even though I spend alot of the time dashing through central park!!!

Overall a good game, should keep me occupied over the summer till Batman comes out!

Avatar image for overthinking
Overthinking

7

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Overthinking

I want to play this, eventually, but with all of the amazing games coming out this Fall I think I'll just wait until 2010 when the price drops. 

Avatar image for cstrang
cstrang

2417

Forum Posts

2213

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By cstrang

Great review, Brad.  The only problems I had with Prototype were the sometimes-squirrel-y controls (including the targeting system when things got hectic), and the sometimes "Wait....  What?" structure of the story.

Avatar image for daniel_beck_90
daniel_beck_90

3243

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By daniel_beck_90

Fantastic review .

Avatar image for packster
packster

33

Forum Posts

46

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By packster

When playing, will there be a high chance I might throw my controller on the ground?

Avatar image for kidkobun
KidKobun

4

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By KidKobun

Wow even after slinging a controller it still warrants a 4/5  stars 'eh?

Avatar image for hydraham
HydraHam

1380

Forum Posts

675

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By HydraHam

Awesome review, i wish you guys would do more video reviews :(

Avatar image for secondcell
SecondCell

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SecondCell

Patsy move is the best, once they kill the guy you point out they comfort each other.

Avatar image for lind_l_taylor
Lind_L_Taylor

4125

Forum Posts

6

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Lind_L_Taylor

It's fun to go back to an old game & do a post-mortem of the review.  I was listening to a Bombcast, I believe the late September one & Jeff or someone totally trashed this game along with Bionic Commando...basically stated how awful it was to play.  LOL!!
 
Then you come back & look at the review given at the time 4 of 5...!!
 
After re-reading the review & watching the QL, I think when a game prompts you to slam your controller into a wall, does not warrant a 4 out of 5!  What it would warrant is maybe a 2 out of 5 or a 1...haha...man.  I feel sorry for the people who paid full price for this game.
 
For people who wanted to wait for the price drop, you can already get it for around $30 used, although I can't say for certain if it's even worth that.  So far, nobody has mentioned a review to talk about the Achievements, if they were difficult or easy to obtain
 
Another comparison that should have been done is this game and Spiderman: Web of Shadows. They feel oddly the same, although since Spidey:WoS came out last year, I can pick that up for < $20 & play that game first while waiting for Prototype's price to drop further.  
 
Originally I was thinking of buying Spidey:WoS and Prototype at the same time, but that might be the same as buying Prototype & iNFaMoUs at the same time & feel you are playing the same game.  It's puzzling.

Avatar image for patheticman
PatheticMan

74

Forum Posts

189

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By PatheticMan

I rented this and really enjoyed it until the last boss, which for some reason I found IMPOSSIBLE.
Playing against a timer is never fun.

Avatar image for meierthered
MeierTheRed

6084

Forum Posts

1701

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Shit, i was just having a conversation with my cousin about games that sucked this generation. And this was one of them, so had to go back in time to see the reviews for it, and i'm totally blown away that this game got such a good score.