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Stacking Review

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Both a well-crafted puzzle game and a good-natured send-up of antiquated industrialist politics, Stacking is one of the more satisfyingly strange downloadable games you're likely to encounter.

The plight of the proletariat has never been so preciously portrayed as it is in Stacking, the latest game from the newly download-focused developers at Double Fine Productions. Set against the backdrop of the industrial revolution's autumn years, Stacking uses the concept of Russian stacking dolls as the core conceit for its puzzling adventure. As a sentient doll in a world full of dolls, you use your ability to stack with larger dolls to take control of them, thus giving you access to their unique abilities to solve world-based puzzles and defeat plutocratic greed in the name of the working class. Not exactly the kind of subject matter one tends to find in games intended to amuse and inspire warm feelings, but honestly, when has Double Fine ever stuck to tried-and-true, broad-spectrum comedy? That the brains behind Stacking were able to create such an engaging and chuckle-worthy puzzle game around such depressingly bleak concepts as child labor and the working man's burden is, in a weird way, almost par for the course with this studio. 
 

You're a good man, Charlie Blackmore.
You're a good man, Charlie Blackmore.
In the game, you are Charlie Blackmore, the lil'est child born into a family of hard-working chimney sweeps mired in debt, poverty, and (paradoxically) almost disconcerting levels of hope and positivity. One day the family patriarch returns to inform his family of good news: the local baron (whose industries seem to mostly revolve around indistinct acts of evil, hatred of children, and a generalized insidiousness) has hired him on, meaning the family's money troubles have come to an end. Grand news, until father disappears, and the baron's cronies come for the rest of the Blackmore brood to pay off his debts--except, of course, for Charlie, who is far too little, and thus far too incapable of manual labor to be of use to the baron. As it turns out, the children are being held prisoner along with myriad other adorable scamps who should all be enjoying the innocence of their formative years, and not toiling away in the bowels of luxury ships and monstrous zeppelins as chimney sweeps, coal shovelers, and, most undignified of all, waiters.
 
So Charlie sets off on a mission to rescue his family, despite many a doubt about his fortitude, due to his minuscule stature. Good, then, that he can stack with other dolls to make himself larger, and able to solve the problems that unfold in front of him. Stacking's mechanics are simple enough. As you move around the world, you need only to sneak up behind an unsuspecting doll and press a single button to essentially possess them for as long as you please. The only requirement is size. The doll you stack with must be one size larger than you, though once you have a larger doll, you can then stack multiple dolls atop one another until you've run out of sizes to ascend. In effect, you can possess the souls of several different people at once, and use their bodies to do as you please. There's something vaguely terrifying about that idea, but hey, it's all in the name of saving your family.
 
Each doll that occupies this world has a specific ability. Some of these are little more than trifling amusements (that occasionally still solve puzzles), like the ability to cough sickly on other people, or the ability to fart at will. Others are a bit more generally useful, like a boxer being able to deliver a "proper uppercut" to anyone and anything nearby, or a fancy lass who can immediately identify other dolls who are "important." Others still are very specifically useful for certain puzzle objectives within a given level. 
 
There's a wide variety of dolls to inhabit and use throughout each of the game's four main levels, and though not all of them seem immediately useful, many actually have some function within the game's more opaque puzzle solutions. Every level presents multiple problems that must be solved, be it guards that must be lured away from doors, caviar-consuming aristocrats who must be denied their delicious delicacies, or gigantic goons who must be scared, sickened or stiffened in the name of rescuing a family member. Every one of these objectives comes with multiple solutions. For instance, a guard could be dispatched by stacking up a fire chief doll (who comes complete with a fire hose atop his head) and a doll encumbered with a freezing fan, then using their abilities in combination to wet, then freeze the hapless fellow. If that's not to your liking, how about inhabiting a waiter doll who permanently travels around with a bowl of soup for a hat? In that case, you can have a nearby bird fly down and use the soup for a bird bath, thus poisoning the fowl-intolerant fellow
 
Stacking inside other dolls affords you new abilities, and opportunities to make awful, awful jokes.
Stacking inside other dolls affords you new abilities, and opportunities to make awful, awful jokes.
In that regard, Stacking is an obsessive completionist's dream. The game is dead set on having you discover every possible way of solving a specific puzzle, rewarding achievements and trophies for finding all the solutions in each level--or, at least, all the ones the developers conceived. It is very occasionally possible to solve a puzzle using a method not intended by the designers, which rewards you with nothing more than the knowledge that you're smarter than the people who make the games you buy, and an ultimately empty feeling in your heart. It's a rare enough issue, thankfully, and if you're the sort that likes a challenge, many of the puzzles offer extremely off-kilter solutions for you to deduce. 
 
As for those who aren't into completionism? There is, thankfully, a reasonably obvious solution in front of you in most cases, meaning you rarely have to push your logic skills to their limits if you just want to progress through the story. The downside to that methodology is that you skip roughly half the game in the process. Aiming to do everything nets you a little over six hours of game to play through, but skipping the extra solutions results in a game that's roughly half that length. The good news? You can always go back and play through the stuff you skipped, should you feel so inclined. Still, if you're dead-set on blowing through the story and ignoring the content that lies beneath the beaten path, you could be forgiven for finding the game's $15 price tag a touch steep.
 
Still, you may find yourself compelled to explore, even if you're vehemently anti-exploration in most games. Though you'll see the bulk of the game's humor and plot just by going one-and-done on each puzzle, there are hidden objectives, obscure secondary dolls, and a variety of goofy sight gags you might not see on a cursory first playthrough. Double Fine has done a fine job of crafting a relatively expansive open world that's actually pretty fun to paw through. Perhaps taking a cue from the design concept of "big, but not huge" that governed Costume Quest's world designs, it's easy to get lost exploring each stage's nooks and crannies, though you'll never actually be lost if you have somewhere you're aiming to go. 
 
 There are multiple ways to lure this guard away. This one is the most erotic.
 There are multiple ways to lure this guard away. This one is the most erotic.
As they are often wont to do, Double Fine has imbued Stacking with its trademark sense of humor. The entirety of the game's story is presented in cutscenes steeped in the sepia-toned silence of the earliest films, with large title cards spelling out the dialogue the dolls have with one another through wild gesticulation--despite their lack of limbs, they're awfully expressive--and old timey piano music signaling the moments of tragedy and triumph with delightful results. The early goings of the game are perhaps more clever than legitimately funny--you get a lot of moments that inspire thoughts like "Yes, that was quite amusing" than actual, bona fide laughter. But as the game rolls on, the sets and scenarios get increasingly elaborate, and the humor follows suit. There are some truly excellent comedy bits peppered throughout the adventure; the scene leading up to the final confrontation of the game, in particular, is the first legitimate belly laugh I've gotten out of a game in ages.
 
Stacking looks like a trifling little downloadable title, but the game has a surprising amount of heart. There's nothing particularly heady about the game, mind you. Its a relatively easy-going puzzle game that only rarely, truly challenges, and it uses its marginally Marxist leanings to send up wanton materialism in a fairly lightweight and cartoonish way--though, that said, if you're the sort of person who clings aggressively to Ayn Rand's writings, enjoys the meaning behind Neil Peart's lyrics, and/or unironically considers themselves a monocle enthusiast, be forewarned, you may be horrified. By the same token, every time Charlie encounters a new character, a new situation, or a new environment in Stacking, you can't help but smile at the painstakingly crafted silliness of it all. Similarly, it's hard not to love the all-too-obvious metaphor of a family's need to stick (or stack, in this case) together to succeed--a metaphor that plays out beautifully in the final moments of the game. Like its pint-sized protagonist, Stacking is a small game with scads of pluck and spirit, and only the stingiest, penny-pinchingest players would fail to find something lovable about it.
Alex Navarro on Google+

93 Comments

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Sooperspy

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Edited By Sooperspy
@Uberjannie said:
" This is one of the good games that never sell well :( "
Just like every Double Fine game.
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gla55jAw

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Edited By gla55jAw

Holy shit, this is free with Playstation Plus! And I was going to buy it on XBLA. So glad I turned on my PS3.

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hpv

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Edited By hpv

So I've been playing this for about half an hour now and am finding it completely dreadful. Does it ever get interesting or fun at some point? Or is it just sloppy controls, Double Fine's trademark lack of manual save features, and overly long cutscenes that are completely boring? 
 
I'm about to give up on this one. Definitely a step down from Costume Quest, that while not brilliant by any means, was entertaining enough for me to sit down and play end-to-end this afternoon after getting 2/3 of the way through and getting stuck by a game breaking bug.

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RobotHamster

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Edited By RobotHamster
@gla55jAw said:
" Holy shit, this is free with Playstation Plus! And I was going to buy it on XBLA. So glad I turned on my PS3. "
Yea I was surprised when I looked and saw it was free.  I wasn't really planing on buying it but since it's free there's no reason not to get it.
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bryGPO

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Edited By bryGPO

I really wish this was coming to PC...ever since Psychonauts we PC folks have been out of the Double Fine laugh train for a while. I want my clever writing dammit!

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alex

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Edited By alex
@hpv:  The opening half hour-45 minutes is definitely the least interesting part of the game (though I certainly wouldn't call it dreadful, myself). I'd give it until at least a chunk of the way through the luxury liner level before deciding whether to give up on it or not.
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MormonWarrior

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Edited By MormonWarrior

I like Ayn Rand, but I also fully see that there are problems with greed sometimes in a capitalistic system. If I've learned anything from my studies of economics, though, it's the system that works best at producing the most advances and most overall wealth for EVERYONE.
 
But no matter. This game looks like it might be neat. I don't like Double Fine's stuff, but it looks cool enough.

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gla55jAw

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Edited By gla55jAw
@RobotHamster said:
" @gla55jAw said:
" Holy shit, this is free with Playstation Plus! And I was going to buy it on XBLA. So glad I turned on my PS3. "
Yea I was surprised when I looked and saw it was free.  I wasn't really planing on buying it but since it's free there's no reason not to get it. "
Free=Awesome. I signed up for Playstation Plus last month since it seemed like all the Sam & Max episodes for free were worth it. This just justified my entire purchase and I have 11 more months of free games.
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deactivated-5eca34e37141a

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@MormonWarrior said:

" I like Ayn Rand, but I also fully see that there are problems with greed sometimes in a capitalistic system. If I've learned anything from my studies of economics, though, it's the system that works best at producing the most advances and most overall wealth for EVERYONE"

I think you'll find that the more socialist leaning countries such as those in scandanavia have more overall wealth for EVERYONE. America has one of the most unequal income distributions in the developed world due to its following of capitalism and provides the most overall wealth for VERY FEW (As of 2007, the top 1% of households owned 34.6% of all privately held wealth).
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Archaotic

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Edited By Archaotic

Looks like Tim Schafer delivers again.  Nice.

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bkbroiler

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Edited By bkbroiler
@bryGPO said:
" I really wish this was coming to PC...ever since Psychonauts we PC folks have been out of the Double Fine laugh train for a while. I want my clever writing dammit! "
Just go back and play Grim Fandango again.  It never got better than that!
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Zaxex

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Edited By Zaxex

Excellent review. Game sold. I quite like achievements so I'll probably get my money's worth getting all the solutions.

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GunnBjorn

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Edited By GunnBjorn

 
Okay, from now on I don't want to hear anymore complaints about Mr. Navarro's writing skills or his persona. If so, It's punishable by Banishment. Effective Immediately! This is a wonderfully witty, well-penned review. Well done, Sir Alex, well done!    

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Jost1

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Edited By Jost1
@Uberjannie said:
" This is one of the good games that never sell well :( "
How do you know? I'm buying it, are you?
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Eyz

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Edited By Eyz

It looks pretty interesting and fun! :P
 
It's good to see some original titles like this one every now and then.

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MachoFantastico

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Edited By MachoFantastico

Looking forward to checking this out, don't think it's out on the EU PSN store just yet though. 

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Tesla

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Edited By Tesla

Nice review.  Which reminds me, holy shit Stacking is out!  I can't wait to get home and buy it.

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Edited By sammo21

I downloaded this last night before I went to bed. Can't wait to play it tonight!

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Sambambo

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Edited By Sambambo

Bought without trialing. Not sure if that was wize, but i havent hearnt anything bad yet!

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beard_of_zeus

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Edited By beard_of_zeus

I'm starting to get tempted to pick up ps+ since they have the bonus 3 months offer going and this is free on day 1. Decisions, decisions.

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kahl452

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Edited By kahl452

This game has been on my to buy list since i watched the preview. It looks great, thanks for reviewing :D

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thatfrood

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Edited By thatfrood

:| where is the pc version
and when are they making another nelson tethers

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MormonWarrior

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Edited By MormonWarrior
@kingando420: 
Interesting. I'd direct your attention to this. Not trying to create a political flame war, but this "success" of socialism has me...skeptical. Very, very skeptical.
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Malakhii

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Edited By Malakhii
@josty81 said:
" @Uberjannie said:
" This is one of the good games that never sell well :( "
How do you know? I'm buying it, are you? "
It's a cheap downloadable game, so it selling well, and a full retail game selling well are two different numbers. I think it will do alright. 
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Mezmero

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Edited By Mezmero

Your writing is incredible!   Please do as many reviews as possible both for movies and video games.

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admanb

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Edited By admanb
@MormonWarrior: That's clearly biased, frequently irrelevant (what does a national religion have to do with socialism?) and really says nothing about socialism. The bulk of the critique is about the eugenics movement, which happened everywhere: 
http://en.wikipedia.org/wiki/Eugenics#United_States and halfway through it drifts off into babbling about Norway.
 
There are valid critiques of Sweden's system of government; that's not one of them.
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Peanut

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Edited By Peanut
@Archaotic said:
" Looks like Tim Schafer delivers again.  Nice. "
He delivered before? I honestly think this and Costume Quest are the best gamed Double Fine has ever made, and neither of these (as far as I know) came from the mind of Tim Schafer. Not that he isn't great, but Psychonauts isn't as good as people make it out to be and Brutal Legend turned into an awful mess as soon as they introduced the RTS shit.
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jmrwacko

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Edited By jmrwacko

Since when did Alex Navarro start writing for Giantbomb? This is madness!

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DystopiaX

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Edited By DystopiaX

Awesome, will pick this up over the weekend.

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billyhoush

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Edited By billyhoush

This game is pretty buggy on the Xbox at least. I would wait for a patch.

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betabetamax

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Edited By betabetamax

It's really really good.

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redpillblue

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Edited By redpillblue

Unless that is somehow a reference to the game, he deserves to be punched for that first sentence.

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Getz

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Edited By Getz

15 bucks is steep for a game like this. You're only gonna play it once and even if you go for 100% completion you're only gonna get 8 hours max out of this game (that's 4 hours of fun and 4 hours of trivial tasks like farting on 10 people). A great game, should have been 10 but whatevs. Support Double Fine!

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Scotto

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Edited By Scotto

$15 is an equitable price for 3-4 hours of solid Double Fine humour, and 8-9 hours of total gameplay.  I'd say this game is the best overall experience Double Fine have crafted to date.  Psychonauts had some poorly executed gameplay.  Brutal Legend was cumbersome to control with any precision during the RTS segments.  Costume Quest was repetitive after a while. 
 
If you're into puzzle-adventure games, Stacking is a must buy.  For once, Double Fine have managed to get the quality of the actual gameplay to consistently match the level of the writing, and the distinct visuals. 
 
And a well written review, Alex. 
 
- Scott

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nikemike99

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Edited By nikemike99

I have played through the first two levels and I like it. What makes the game is the many ways to solve each puzzle. You will fly through it pretty fast if you just keep moving as you get a solution to each puzzle, but if you want to get all the possible solutions, as well as find all the dolls, and get all the hi-jinks it will take longer and will challenge you more.  If you someone like me who wants to find all the stuff, it is very enjoyable.
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garnsr

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Edited By garnsr

I'm not sure why people keep calling this a puzzle game.  That made me think it was going to be one screen that made you manipulate dolls, instead of an adventure game.

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Sambambo

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Edited By Sambambo
@Getz said:
" 15 bucks is steep for a game like this. You're only gonna play it once and even if you go for 100% completion you're only gonna get 8 hours max out of this game (that's 4 hours of fun and 4 hours of trivial tasks like farting on 10 people). A great game, should have been 10 but whatevs. Support Double Fine! "
$15 for 8 hours and youre complaining?
 
$15 for 4 hours would be good...
 
Why are gamers such cheapskates?
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Getz

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Edited By Getz
@SuperSambo: it's not wrong to want fair pricing on entertainment; complacency leads to gouging and if anything gamers are not as savvy as other consumers because their entertainment is a lifestyle to them. They're willing to pay more money for less content because a majority of them "need" said content. This is why Call of Duty map packs are a quarter of the price of the full game, and Sega can get away with putting out Sonic Adventure for 10 bucks and then charging an extra 5 for the directors cut content. Or why Namco Bandai can get away with selling cheats for their games at 5 bucks a pop.
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Edited By AidanGS

Pretty interested, I'll probably check this out.

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Milkman

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Edited By Milkman
@Getz said:

" 15 bucks is steep for a game like this. You're only gonna play it once and even if you go for 100% completion you're only gonna get 8 hours max out of this game (that's 4 hours of fun and 4 hours of trivial tasks like farting on 10 people). A great game, should have been 10 but whatevs. Support Double Fine! "

How is $15 for 8 hours not a good deal? A 3D movie will cost you $15, which equals 2 hours of entertainment and you're complaining about 4 times that? Besides, going for 100% completion is a lot of fun. I wouldn't call it trivial at all. 
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Getz

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Edited By Getz
@Milkman: You're trying to tell me that 3D movies are an accurate barometer of fair pricing? They are not my friend, and the movie-going public makes this very clear every time a 3-D enabled movie comes out. The last big success in the 3D market was Avatar (and to a lesser extent Toy Story 3), and suddenly every movie studio thinks they can get away with shoe-horning 3D into their action films. It hasn't worked, and you're not going to see it much more. 15$ for two hours? Fucking highway robbery. 15$ for 4 hours? Less aggregious, but I'm still gonna complain about it. You may have thought searching out every last minute task was worth the cost, but it doesn't even register as part of the package in my book.  
 
Now, I know this is entering rant territory and most people don't give a fuck about any of what I've been saying so I'll just let it be at this point. I liked the game OK? I just wished it's actual value was worth the asking price. I'm tired of getting raped by the video-game industry.
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Sambambo

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Edited By Sambambo
@Getz said:
" @Milkman: You're trying to tell me that 3D movies are an accurate barometer of fair pricing? They are not my friend, and the movie-going public makes this very clear every time a 3-D enabled movie comes out. The last big success in the 3D market was Avatar (and to a lesser extent Toy Story 3), and suddenly every movie studio thinks they can get away with shoe-horning 3D into their action films. It hasn't worked, and you're not going to see it much more. 15$ for two hours? Fucking highway robbery. 15$ for 4 hours? Less aggregious, but I'm still gonna complain about it. You may have thought searching out every last minute task was worth the cost, but it doesn't even register as part of the package in my book.   Now, I know this is entering rant territory and most people don't give a fuck about any of what I've been saying so I'll just let it be at this point. I liked the game OK? I just wished it's actual value was worth the asking price. I'm tired of getting raped by the video-game industry. "
$15 for two hours is highway robbery?
 
Do you go out at all?
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Creme

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Edited By Creme

This game is good except for the heavy use of shallow depth of field. It made my head hurt trying to see further ahead and not being able to because it's out of focus. That fad should just die.