Something went wrong. Try again later

Giant Bomb Review

185 Comments

Star Wars: Battlefront II Review

2
  • PS4

Electronic Arts makes missteps at every turn in this fundamentally flawed follow-up.

When Electronic Arts revived the Star Wars: Battlefront name two years ago, it laid the groundwork for what could have been a successful new take on the series. A new trilogy of films was about to hit theaters and enthusiasm for the brand was at its highest in recent memory. Battlefront’s revival delivered in terms of presentation and fleeting multiplayer fun, but the lack of a substantial progression system or single-player campaign limited the long-term value of the game.

Battlefront II had the potential to make good on its predecessor’s shortcomings. Early in its marketing cycle, EA trumpeted a single-player campaign as a core component of the sequel. If that delivered on the single-player front and progression was improved over the bare-bones star card system of the last game, there was little to keep Battlefront II from being a huge improvement over its predecessor.

It fails on both fronts.

No Caption Provided

The sub-five hour story makes Call of Duty campaigns seem like nuanced, flexible affairs by comparison. What could have been an interesting, canonical take on the Empire’s activities between Return of the Jedi and The Force Awakens instead feels like a Disney World ride. You’re pointed in the right direction and shuttled along from shootout to shootout. If you feel like exploring your surroundings at all, you’re met with a “return to the mission” countdown the moment you step off the intended path.

When you’re not mindlessly firing at the enemy, the objectives are rote and uninspired. Defend this guy while he activates a terminal. Plant a bomb on this thing. Hey, here’s an on-rails vehicle section. It’s every boring objective you’ve ever played in a shooter campaign, but tossed into a blender with some shiny Star Wars stickers. It all looks great and controls fine, but that does little to remedy the extremely bland moment-to-moment action.

Iden's father Garrick is featured heavily in the story.
Iden's father Garrick is featured heavily in the story.

The campaign fails on the narrative front, as well. It introduces us to Iden Versio, a special forces soldier for the Galactic Empire and daughter of a stoic admiral. This being Star Wars, much of the threadbare story revolves around conflicts with her father and the general struggle of good versus evil. While the movies aren’t particularly subtle, everything in Battlefront II’s campaign is as obvious and hamfisted as possible. I won’t spoil explicit details, but major alignment changes happen in a jarring and sudden way that’s never really given enough thought or script time to feel like we should actually care about it.

Its campaign wants to create the illusion of depth. Iden can collect up to eight abilities and four passive boosts, but these are basic tweaks like changing grenade types or improving cooldown times. Certain terminals will allow you to see live security footage of guards, implying that the game has some kind of significant stealth element (it doesn’t). When difficulty spikes pop up, it’s not because the game throws well-crafted encounters at you. Rather, it just brute forces you with tons of enemies.

Iden's story takes a back seat at several points.
Iden's story takes a back seat at several points.

Iden’s lackluster story isn’t even her own. Despite being less than five hours long, four of the twelve missions are fan service sections that put you in control of series favorites like Luke Skywalker and Han Solo. These may have felt more welcome in a longer, more substantial campaign, but here they feel like cameos that overstay their welcome and distract from what little story there is with Iden.

One of my two hopes for this sequel was dashed by the weak campaign. As disappointing as it is, it’s nowhere near as disastrous and potentially irreparable as the changes EA has made to multiplayer. Instead of expanding upon and improving the weak progression options from the last game, Battlefront II’s star card system excises the joy out of multiplayer.

Star cards are inherently tied to in-game abilities and effectiveness. Passive boosts improve health recovery and reduce incoming damage. Ability cards can grant you improved turrets and shields, increased damage, and new weapons like grenade launchers and homing missiles. These cards are earned by opening loot crates. It takes a while to earn enough in-game currency to open one, and I consistently found myself disappointed by my rewards.

Don't get your hopes up.
Don't get your hopes up.

Crates can contain a variety of cards, and each one can apply to a class, a hero/villain character, or a vehicle. More often than not, they unlock insignificant rewards like emotes and victory poses. This feels alright in a game like Overwatch, as your in-game performance isn’t dictated in part by the contents of its loot crates. In Battlefront II, I’m much less excited to unlock a new victory pose for Yoda because that means I received that instead of something that will actually improve my performance.

I kept grinding away at multiplayer, hoping that I’d get cards for my favorite class, hero, or vehicle. After I played enough to buy a loot crate, I’d usually get a paltry amount of credits or an emote for a character or class I never played as. At no point did I feel like I was making any progress towards directly improving anything I use. I’d just grind and grind until I had enough to buy a loot box, then get disappointed by its contents and repeat the cycle again. It feels less like I’m improving my loadouts as I progress and more like I’m killing time between pulls of a bad slot machine that never really pays out.

There is one way to have at least some say in your loadouts, and that’s by crafting and upgrading specific cards that you want. However, this is accomplished by spending crafting materials that are earned through the same loot crate system as everything else. When all of your potential upgrades ultimately come at the whims of randomized loot crates, nothing that you’re doing in-game actually feels like it matters.

The crafting system doesn't fix anything.
The crafting system doesn't fix anything.

At the time of this writing, EA has already made multiple massive changes to how this ill-conceived progression system works. The publisher initially reduced the cost of unlockables by 75%, and eventually (and possibly temporarily) eliminated real money transactions altogether. Neither of these moves have rectified the situation. Battlefront II’s star card and loot box system is fundamentally terrible, and no tweaking to costs—either real money or in-game—can fix it.

It’s a shame, because the foundation of multiplayer isn’t bad. Its primary mode is Galactic Assault, a 40-player, multi-objective battle featuring both on-foot and in-vehicle action. You’ll start as the class of your choosing, and earn battle points by killing enemies and participating in the objectives (which are typically along the lines of “defend this position” or “attack this thing”). As you accumulate battle points, you can cash them in to spawn as various hero characters or vehicles. It’s all perfectly functional and enjoyable multiplayer fare. That said, much of its appeal comes from the fact that it all looks and sounds like Star Wars. Without the license and recognizable faces and places, there really isn’t anything especially innovative or unique in this mode.

No Caption Provided

Starfighter Assault was my favorite mode. These 24-person space battles place you in the cockpit of various rebel and imperial vehicles and task you with taking out enemies while working towards a larger objective (usually “take down/protect this large spacecraft”). It’s not particularly deep, but dogfighting through asteroid fields and taking apart Star Destroyers bit by bit offered a kind of popcorn fun that temporarily made me forget about the shattered skeleton of Battlefront II’s multiplayer progression.

I’d have fun during these matches, at least until the very end. That’s when the game would spit me back out to the menu, trickle a few credits into my inventory, and I’d remember how little my performance actually matters in the grand scheme of things. Flying around and shooting TIE fighters out of the sky is all well and good, but the thrills don’t last long without some kind of hook or sense of reward to keep you coming back.

It's been 15 years, and Yoda still looks stupid with a lightsaber.
It's been 15 years, and Yoda still looks stupid with a lightsaber.

This feeling held true with Heroes vs. Villains, a returning mode that can occasionally be fun despite its shallowness. Being able to regularly play as Kylo Ren or Emperor Palpatine is cool, but your efforts will likely reward you with a class emote or two-percent damage increase for your X-Wing or something equally inapplicable to the characters you actually used.

In terms of features, Battlefront II checks most of the boxes you’d want in a big shooter like this. It has a campaign, an assortment of multiplayer modes, a progression system, and basic offline scenarios that you can play solo or with a friend. Once you dive deeper, you realize that it doesn’t matter that these features are all present. Its campaign is as forgettable and formulaic as any shooter campaign in recent years. Its multiplayer modes can occasionally be fun in a vacuum, but any long-term enjoyment is crippled by the star card system.

On paper, this should have been a safe bet for both Electronic Arts and Star Wars fans. EA was bound to sell plenty of copies based purely off of the popularity of the license, and they should have been able to satisfy fans by adding the elements that the last Battlefront lacked. While they did add those elements, the additions were either severely underwhelming or fundamentally broken. The end result feels like a game that was created in a boardroom, its DNA formed by focus testing and market research. Time will tell what EA does in an attempt to remedy its grave errors with Battlefront II, but the game as it stands today is little more than a disappointing mess. Its technical prowess, beloved characters, and shiny spacecraft serve as little more than a distracting facade that covers an embarrassing attempt at a marquee Star Wars game.

185 Comments

Avatar image for seantacular218
seantacular218

52

Forum Posts

130

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@wagrid said:
@seantacular218 said:

Totally looking forward to see if this game qualifies alongside Mass Effect Andromeda for "Hottest Mess."

Why choose when they could give this, the most prestigious award, to EA in general?

Oooh . . . dang man.

Avatar image for jeremy808
Jeremy808

92

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I seem to remember something about them announcing a while back that all the post game DLC content for this would be free now that it's been mentioned this past week, but before that I couldn't even remember that. I don't seem to be the only one who didn't know that or needed to be reminded, which I think speaks volumes to the way EA has marketed and explained this. I think if they had gotten more in front of this and reminded and drove it in to everyone that all the DLC will be free, there'd be less of this talk about the microtransactions. It still doesn't help that the game's progression needs to be overhauled though.

@jambowned: All DLC for the game going forward other than I think some eventual cosmetic options is free if you own the game. So no Season Passes or anything like that. Everyone gets all the maps and heroes along with the final chapter of the story for free.

Which is I feel like the flip side to the MTX talk that nobody is acknowledging. It might need overhauled and redesigned but without the MTX currency and loot box system suddenly either we get no post-game support with new content or the player base is fractured as they released paid DLC's like last time.

Avatar image for gundamguru
GundamGuru

786

Forum Posts

391

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By GundamGuru

It's too bad we can't put the genie back in the microtransaction loot box bottle. Now that all the major publishers have tasted the blood in the water, they'll never be satisfied with anything less than all the possible money. Just turning a multi-million dollar profit isn't good enough anymore.

Avatar image for andyrazzer
AndyRazzer

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@goboard: Then why mention so many times that the items you get are not related to the character you want to use it will be a darth maul emote or what ever several times when thats not how it works exactly. I mean its true to an extent you will get annoying emotes but you get the parts aswell to make your own and it shouldnt make a big difference or it would unbalance the game it should reward you with maybe a slight advantage but its more of a custimization option. Like someone mentioned above do you want binoculars or a trip mine. When its level 4 maybe mines recharges 5 seconds faster than yours so i feel good about it but you are not at an extreme disadvantage hey its not perfect but its also not what Dan makes out. Havent watched the QL yet just read the review listened to the podcast didnt realise there was an exam though.

Duders4lyfe

Avatar image for monkeyking1969
monkeyking1969

9098

Forum Posts

1241

Wiki Points

0

Followers

Reviews: 0

User Lists: 18

Given the time needed I would have liked a campaign just around Iden Versio's story. It sure seemed like Janina Gavankar was game for being the focus, and that would have been cool. A focused personal story would have been awesome. I think the "suits" over perceive Luke, Leia, and Han necessity to be playable. What is/was/will be necessary are fun characters you CAN care about - Iden could easily have been that interesting.

As for if 'this game' is the "Hot Mess Story"? Now way! The hot mess story is EA executives repeatedly steering into huge mistakes this year. EA has allowed allowing developers to be cornered into huge mistakes to hit revenue targets or have insisted on them. Either way, they do not have their hand on the wheel.

Avatar image for onemanarmyy
Onemanarmyy

6406

Forum Posts

432

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Onemanarmyy

Are there sales numbers out already? I could still see this selling boatloads despite the criticism. It's Star Wars after all.

Avatar image for andyrazzer
AndyRazzer

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AndyRazzer

@deathfromace: I dont understand your first question exactly but as to the second peace as in the opposite of war (this is a joke no one argue that its not the opposite or whatever)

Respect (don't ask just look it up)

Avatar image for wagrid
Wagrid

287

Forum Posts

25

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

@onemanarmyy: I saw a headline claiming that sales figures were down 50% on Battlefront 1 in the UK, but I didn't dig deeper than said headline. Game sales have been in steady decline in the UK for ages though, even before we voted to wreck our economy, so who knows how indicative that is?

Avatar image for hmmjustabox
HmmJustABox

132

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Great review as always, Dan. You nailed it.

Avatar image for musubi
musubi

17524

Forum Posts

5650

Wiki Points

0

Followers

Reviews: 8

User Lists: 17

@seantacular218: There are many difficult problems to solve in the games industry. I don't see how the industry sustains itself long term unless they find some way to bring in more revenue especially with ballooning budgets. And that speaks nothing of other major issues like production schedules leading to crunch and bad working conditions that aren't direct consumer facing issues.

I can take a look at Battlefront 2 and share a general concern about where games are headed and there is concern to be had although I think the extent of some of this is also exaggerated hyperbole to a degree. Specifically to Dan's review a lot of what he says are valid opinions I just think for some people like for example me and apparently some of your buddies the tolerance or expectation levels are different.

Dan bitches a lot about the progression system and while I engage with it while playing its sort of not ever really the motivating factor behind my play. The presentation and firefights in the multiplayer are the thing that keeps me coming back. The game play is its own reward here to me. I had an amazing match on Endor the other day where my team was down and out almost the entire match but against all odds every objective we'd hit the overtime marker and somehow push forward to the next objective all leading up to a heated indoor stalemate that lasted a good 8-9 minutes before we finally overthrew the Empire side and won. It was a really good intense match and the stakes in that match felt real to me and kind of solidified to me that regardless that if you can give a long hard side-eye to how some of the MTX stuff has been implemented so far at the core I think there is still a game that Star Wars fans can really get into.

I think in terms of value Battlefront 2 outdoes its predecessor markedly. Whats in the box right now is a good start and there is a ton of free content coming down the pipeline. I don't think the game is without fault by a long shot. There is plenty to criticize I've just been a little annoyed as I think some of the dialog surrounding the game has just devolved into less serious criticism and just looking for ways to take further pot shots at it because they already have a negative opinion of it.

Avatar image for chicken008
Chicken008

1146

Forum Posts

45088

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

It's a shame that this game shares the name with the PS2 era game.

Avatar image for jedikv
jedikv

493

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jedikv

Problem is another big EA property managed to implement this system much more consumer-friendly - Titanfall 2

  1. All paid/premium items are cosmetic only while maps, modes and gameplay items are free. So the community is still unified and you won't have questions of people paying for advantages
  2. All paid items are directly purchasable. No lootboxes/RNG/gambling bullshit. The game respects the time of the player while still having an avenue for revenue generation.

Heck, even Overwatch (while i still hate that there's no directly purchasable), still knows not to mess up balance with gameplay buffs behind grind and/or paywalls

EA took the worst possible route in terms of implementing it.

@goboard said:

@jambowned: The switch to the loot box system was done so they can provide all post-release content for free. I've seen this question asked more than a dozen times now since last week and it speaks volumes to how ineffective EA's messaging has been surrounding the game. This same discussion lead to the talk about the increase in budgets and a large part of that being the marketing cost. Seems like that marketing spend isn't doing much for them in an important point about why the game is the way it is.

@demoskinos said:

@jambowned: All DLC for the game going forward other than I think some eventual cosmetic options is free if you own the game. So no Season Passes or anything like that. Everyone gets all the maps and heroes along with the final chapter of the story for free.

Which is I feel like the flip side to the MTX talk that nobody is acknowledging. It might need overhauled and redesigned but without the MTX currency and loot box system suddenly either we get no post-game support with new content or the player base is fractured as they released paid DLC's like last time.

Avatar image for mandrewgora
mandrewgora

216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Is Red Letter Media replacing Giant Bomb?

I CLAPPED WHEN I SAW DARTH VAAAAADERRRRR

@mintyice said:
No Caption Provided

Avatar image for johnseminario
johnseminario

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Someone once told me that Hateful Eight was good, but kind of boring, and that Django Unchained was still the best Tarantino film.

He then went on to talk about how Attack Of The Clones was actually a good Star Wars movie because we got to see Yoda use a lightsaber.

Fuckin' people man, I swear.

Avatar image for seantacular218
seantacular218

52

Forum Posts

130

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@demoskinos: You bring up a lot of good points. Especially about the longevity of the gaming industry with the rising costs of development. I often think it is tragic that a well made game that I enjoy, and hope to see more of, fails to meet sales expectations and results in layoffs or sequels getting scrapped. Craft is often in tension with profit. It sucks but it's the way is is right now. Was the game's budget out of control? Were expectations from investors unfair and unrealistic? Who can say?

You also make me think about how I might need to step back and ask myself if my disappointment with BF2 as a product is related to a chip on my shoulder against EA. Many people might just want to see the "mighty fall" just for the sake of the spectacle.

Again, hopefully it works out for Star Wars. The little boy in me refuses to stop dreaming.

Avatar image for donchipotle
donchipotle

3538

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

This is the best Star Wars game since KOTOR2, but it's still no KOTOR 2 which is the best thing Star Wars has ever done.

Avatar image for exitdose
exitdose

130

Forum Posts

72

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I hate this exploitive, slot-machine bullshit so much, that I feel like two stars is generous.

Avatar image for coldhands0802
Coldhands0802

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@guip1408 said:

I can't believe EA makes it possible to ruin Star Wars!!!!!

We've had bad Star Wars games for decades. Star Wars is not ruined because we got one more of those.

Avatar image for damonkey64
damonkey64

224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

"Its technical prowess, beloved characters, and shiny spacecraft serve as little more than a distracting facade that covers an embarrassing attempt at a marquee Star Wars game."

best line in the review imo

Avatar image for lukeweizer
Lukeweizer

3304

Forum Posts

24753

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Avatar image for goboard
Goboard

346

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Goboard

@andyrazzer: Dan repeatedly references the emotes and victory poses to illustrate that in a progression system where you can get cards that imply a gameplay advantage, insignificant or big, that those cards feel increasingly pointless when they are delivered via a random drop system that comes at the expense of those cards or crafting gear which are implied to matter more to the gameplay and progression. Same goes for the crafting gear and currency which can drop, one of which is only attainable by interacting with the random system to begin with further adding randomness to when you can choose to upgrade or unlock a star card.

Your comment about this being an exam is completely unnecessary and does nothing for you, especially when Dan mentioned the use of crafting gear to both unlock and upgrade star cards within his review.

Avatar image for pandashake
pandashake

762

Forum Posts

14

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Very well written review, I enjoyed reading it. It's evocative and detailed. Such a shame progression is tied to RNG. Can't imagine having to open bright engrams for a chance to unlock my Warlock super.

Avatar image for declanus45
declanus45

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Very well written review.

Avatar image for hassun
hassun

10300

Forum Posts

191

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

"In terms of features, Battlefront II checks most of the boxes [...]"

.

I'm mostly just glad that the community truly did have an impact and at least halted EA's terrible business model. It's disheartening to constantly see people say "Hey it makes money so it's here to stay no matter what people say!".

Let your voices be heard and vote with your wallet while you're at it! Don't accept these awful practices. You do have a say and you can make an impact.

Avatar image for johnseminario
johnseminario

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

"The end result feels like a game that was created in a boardroom, its DNA formed by focus testing and market research."

Just like the new movies!

Avatar image for benroyturner
BenRoyTurner

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Avatar image for splice
splice

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

i don't understand how anyone could play that beta and want more... i feel like the engine is part of the problem: it feels really "clinical" trying to play, only way i know how to describe it. nothing organic about the movement or shooting, and the multiplayer loop is monotonous. the real embarrassment is the campaign though: four decades worth of directions you could take the story, and they chose what they did. i would love another jk2/kotor success story, but sadly this ain't it.

Avatar image for oopprraahh
oopprraahh

330

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By oopprraahh

@tephlahn said:

For all that's wrong with the game, it's still the best multiplayer experience I've had all year.

This just makes it all the more painful thinking of how unbelievably good it could have been with a bit more competence from EA.

Completely agree... Which is pretty much how I felt with the first one.

Avatar image for benmo316
Benmo316

1153

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I spent a lot of time over the weekend playing multiplayer at a friend's house and we had a lot of fun. Granted, comparing that to the time I've playing MP by myself at home wasn't as fun, but still fun. Galactic Assault is by far my favorite. Even when my team is awful I'm still having fun. But when I play the large, objective-based mode (forget the name) I get so annoyed at people worrying about their K/D and not going for the objective. You can't even see anyone else's K/D, just eliminations and score (which is something I love seeing developers take from Overwatch).

Now the campaign. What a mess. I agree with Dan a lot. I was so excited to play a campaign as the Empire. But that was dashed in the first hour. But then, cool, I can play as Luke Skywalker! Oh... I'm going to hit R2 a bunch and swing my lightsaber at bugs for 30 minutes. So fun... I am only 8 missions in but it feels like an awful fan-fiction story posted on a forum.

Avatar image for fram
fram

2132

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

FUCK PROGRESSION SYSTEMS ALTOGETHER

Avatar image for sd_ds
sd_ds

16

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sd_ds

a generous score

Avatar image for jiggles
jiggles

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

As terrible as the progression system is in this, there is something that feels a little off about being upset that a multiplayer match you enjoyed didn't give you enough spacebucks to buy a loot crate.

As much as we'd like to joke about "fillin' bars", it seems we are in fact at a point where that virtual reward positive feedback loop (or lack thereof) trumps any fun to be had from actually playing the game.

Avatar image for mankvill
mankvill

107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Avatar image for musubi
musubi

17524

Forum Posts

5650

Wiki Points

0

Followers

Reviews: 8

User Lists: 17

@jiggles: Its one of the things I kind of silently seeth about Call of Duty 4 ruining from time to time. Nobody cared about progression systems in MP games largely until Call of Duty 4 did it. At least I can't personally remember any games doing it before COD 4.

Avatar image for convox
ConVox

472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jiggles: As a counter-point, the match wasn't as enjoyable as it should have been because the game balance has been clearly shifted by an expectation that the player invest in the RMTs for "bonuses".

People have joked about previous games keeping ~15% of the content behind to populate the first DLC pack.

With this game EA have swapped that approach out for keeping ~15% of your Health Bar, Rate of Fire, Raw Damage back instead.

Avatar image for convox
ConVox

472

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@demoskinos: The only example I can think of before CoD 4 was Battlefield 2 on PC - it had the customizable Badge/Emblems and Weapon Unlocks tied to total kills/matches played.

Avatar image for whizbang
Whizbang

119

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This score is 2 stars too high.

Avatar image for gameroulette
GameRoulette

22

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By GameRoulette

Good review, Dan.

I still play Battlefront (2015) from time to time. Never really got far in it, because it's incredibly discouraging to be repeatedly killed by people who not only are better than me, but also have star cards that give them jetpacks that allow them to murder me from the sky while I am stuck on the ground.

Maybe the base price of games needs to go up. I understand that. But to respond to the complaints about the DLC pricing in the first game with this miserable multiple-currency, performance-enhancing slot machine is just awful. It's not fun at all. It's not consumer-friendly. It's sad to think that anyone at EA who at least has a passing interest in video games thought this was okay.

They can fix it all they want, but I can't see myself getting behind anything EA does from this point forward.

"Do or do not; there is no buy."

Avatar image for nameredacted
NameRedacted

612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Everything EA touches turns to shit... or gets cancelled, and the studio shutdown, before buying another studio and IP to ruin.

Avatar image for fram
fram

2132

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

@jiggles: Yeah I really don't understand the need to have a carrot constantly dangled in front of you to enjoy a game. If a game is built around loot (like Borderlands or Path of Exile) that's fine, but a multiplayer shooter should hold its own.

I was one of the seemingly few people who really enjoyed the previous Battlefront. Sure it wasn't as "deep" as a Battlefield or Titanfall but the audio/visual presentation was phenomenal and it was a great way to spend a few hours partied-up with friends.

With BF2 it looks like EA messed up the progression system so hard that it's impossible to ignore. That sucks.

Avatar image for andyrazzer
AndyRazzer

19

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for applegong
applegong

464

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

EA is going to sell a ton regardless of this PR disaster with the upcoming Star Wars movie. Maybe they are going to go similar to GTA V route, with selling new editions of the game with crystals attached as bonus.

Avatar image for deactivated-61665c8292280
deactivated-61665c8292280

7702

Forum Posts

2136

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

we're all hack frauds down here, georgie

Is Red Letter Media replacing Giant Bomb?

@inevpatoria said:

I CLAPPED WHEN I SAW DARTH VAAAAADERRRRR

@mintyice said:
No Caption Provided

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By ripelivejam

Hoping Respawn sticks to their guns with how Titanfall 3 will eventually be handled. I should play more of Titanfall 2 while it still has an active community, even if I will be bodied over and over in it. That game is still too fucking rad for me to even care if I suck at it.

Avatar image for tall_guy
Tall_Guy

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for kgkris
KgKris

334

Forum Posts

145

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Thanks Dan. One final nail in the coffin...

Avatar image for therogen
therogen

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By therogen

This review really hit the head on the nail. I have to admit that I was skeptical before the game came out but after actually playing it myself, it left me very disappointed.

The slow grind of credits to be rewarded with garbage from the loot boxes is really frustrating. Also not being able to actually select which map you would like to play on is a huge bummer for me. The most important resource you NEED are the crafting parts so you are hoping to get them out of the loot boxes so you can actually upgrade the classes you are actually playing.

I hope our industry learns from this.





Avatar image for fonzinator
Fonzinator

350

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I know some people hate lootboxes in general, but if they had just kept the items in this game in line with the current lootbox standard Overwatch, then the criticism would have been drastically reduced. This is the example of a game being developed with lootboxes in mind, and the realization of the fear from Dead Space 3 of a retail game pushing you towards paying money to play better. It will only get worse with these massive budget games too.

Avatar image for elmorales94
elmorales94

381

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@seantacular218 said:

@wagrid said:
@seantacular218 said:

Totally looking forward to see if this game qualifies alongside Mass Effect Andromeda for "Hottest Mess."

Why choose when they could give this, the most prestigious award, to EA in general?

Oooh . . . dang man.

You could also go more specific and say: "EA's sci-fi IPs." That covers the ME:A and BF2 bases while also kind of touching on the closure of Visceral, the Dead Space-dev turned Star Wars makers. I'm a sucker for needless detail. It makes the situation seem so much more absurd.