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The Evil Within Review

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  • PC

Shinji Mikami returns to the genre that defined him, but the result is a jumbled mess of ideas that never quite come together.

It's hard to imagine how someone follows up Resident Evil 4, possibly the most influential game of the last decade. You can see pieces of RE4 in nearly every third-person action game produced after 2005. And that's forgetting Shinji Mikami is also responsible for the original Resident Evil, Vanquish, and countless others. For much of his career, Mikami's had the golden touch. The creator's latest comes with understandably high expectations, and while there are moments when The Evil Within rises to the occasion, it's a deeply flawed experience that's more prone to generating frustration than fun 'n scares.

Running away is usually a good option in The Evil Within. You don't have to kill everything.
Running away is usually a good option in The Evil Within. You don't have to kill everything.

The Evil Within opens with detectives Sebastian Castellanos, Julie Kidman, and Joseph Oda headed to a gruesome scene at Beacon Mental Hospital. Mutilated bodies litter the lobby, and it's unclear who's responsible. Castellanos discovers a supernatural presence with the ability to zip around the room at lightning speeds, and the trio's backup is quickly dispatched. All three are pulled into a hellish, everchanging nightmare under the control of a hooded man named Ruvik. Everyone around them has turned into zombie-like creatures with a penchant for murder, and thus begins a journey to figure out what the hell is going on. Spoiler alert: it gets really weird.

When The Evil Within was first unveiled, it looked as though Mikami was simply picking up where he left off with RE4, and the comparison holds up pretty well. Think of The Evil Within as RE4 with a serious stealth component and you're mostly there. Players guide Castellanos from a third-person perspective, often with a gun drawn and a lamp bobbing nearby, skulking around environments filled with dangers. Ammunition is scarce from start to finish, making The Evil Within one of the first games to live up to the survival horror moniker in a long time. This means confrontation isn't always the preferred route. Stealth kills are one-hit affairs, and it's possible to light various objects on fire with matches to take out nearby threats, as well. Taking advantage of these and other opportunities is crucial to moving forward. You cannot shoot everything in the head here. You'll occasionally team up with Kidman and Oda in scenarios eerily reminiscent of Resident Evil 5, but those moments are few and far between. Castellanos is on his own.

While the game stumbles out of the gate with a series of poorly structured tutorials, it settles into a familiar pace a few hours in. It's not a good sign when a game requires hours of patience before it's worth playing, but The Evil Within turns around. In yet another nod to RE4, Castellanos comes across a quiet village that's--surprise!--hiding a bunch of enemies. This section shows The Evil Within at its best, even if it's a high point the game reaches only a few other times. It's an enormous, layered environment with ample opportunities to experiment with everything available to players: stealth, traps, guns, running, hiding, etc. There's room for failure here, but there's always a sense of danger that keeps you tense. Key to success in The Evil Within is planning, execution, and improvisation. Since you're trying to conserve ammunition, manipulating stealth and traps is essential, but an enemy might make an unexpected turn. Or another enemy shows up. Or you set off another trap. There are countless reasons a plan implodes, but The Evil Within's combat is versatile in these open environments, and players can devise new approaches.

There are times when The Evil Within derives intense anxiety from the opposite scenario, too. One harrowing sequence involves navigating a simple series of rooms and hallways with invisible enemies stalking you in the dark. A chair will get knocked across the room, announcing an enemy presence, but other than a Predator-like shimmer, little else reveals what's out to get you. It still gives me the creeps.

How you approach an encounter can vary wildly, thanks to a welcomed variety in weaponry. Of course, there's the standard pistol, shotgun, and sniper rifle, but the agony bow is what's unique here. The agony bow can hold many different types of ammunition, so it changes functions on a dime. This includes bolts to send enemies flying, flash bombs to blind everyone around you (allowing for one-hit stealth kills mid-fight), freeze arrows with the ability to ice anyone within a few feet, and mines that can be placed anywhere in the world. More arrows become available as the game continues, and players both collect ammunition scattered throughout the environment and build their own by dismantling the many traps around them.

Those big black bars are omnipresent in The Evil Within, even during gameplay.
Those big black bars are omnipresent in The Evil Within, even during gameplay.

There are a handful of sequences when The Evil Within really clicks, the result of a designer strategically deploying his chess pieces, reflecting decades of experience. But the pacing of The Evil Within is relentless, and the creativity can't keep up. The moment you've cleared one room of enemies, there's another set around the corner. Always. Not all encounters are created equal, and this becomes more and more apparent as you progress. Rather than finding new scenarios in which you must develop new strategies, The Evil Within deploys more of the same with enemies requiring more bullets, creatures who can take you out in a single strike, and an endless array of boss battles meant to crush your soul.

Oh, lord, the boss battles. The Evil Within peaks early with a chainsaw-wielding maniac a la RE4 (notice a trend?), and with rare exceptions, nothing else ever comes close. What makes the chainsaw sequence work is his methodical pursuit. He lumbers forward in a way that gives you plenty of time to line up a shot, but it's not long before he's close, and you're forced to scramble away. (The other highlight, involving a dude with a safe for a head, works the same way). The Evil Within's other bosses largely involve bullet sponges capable of killing you after a single mistake. Whereas the rest of The Evil Within rewards planning, execution, and improvisation, the boss battles are little more than pumping a dog/lizard/whatever full of bullets. Castellanos isn't particularly nimble, which works just fine, since the enemies he faces aren't, either. But the bosses are capable of much more, creatures regularly lunging huge distances. It makes the battles especially frustrating, as the weighty character feels unfairly at odds with what's being asked.

Did I mention you face several bosses multiple times? Did I mention the game decided to bring some of them out three times, as part of a boss endurance run at the very end? The bizarre design logic is capped off by an on-rails final boss battle favoring spectacle, requiring little more than holding the fire button and waiting for the ending cutscene to kick in. It's a game that often can't help itself but indulge in every whim.

The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.
The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.

I watched The Evil Within's cutscenes, but couldn't say what happened. Mikami's games have always been campy, convoluted affairs, and The Evil Within is no different. But it's a waste of otherwise talented actors given very little to do. Apparently, Tango Gameworks hired Dexter's Jennifer Carpenter to show up for a day's worth of work, as she voices only a handful of lines throughout the whole game. (She does, however, have her own DLC coming later.) This underscores the muddled plotting more generally, a game whose A story--genetic tampering something something bad stuff oh wait there's monsters--is what's presented in the cutscenes, while the B story--a detective driven to alcoholism by the loss of his child and, eventually, wife--is only given lip service through awkward diaries.

It's probably worth noting the game's letterboxing at this point, too. The Evil Within's aspect ratio is 2.50:1, which translates to an extremely thick set of black bars at the top and bottom. While aesthetically unique, the game rarely leverages the aspect ratio to justify the amount of real-estate taken away from the player. Anytime you're asked to walk up or down a ladder, the bars become immensely frustrating. It's perhaps telling a recent patch for the PC version gives users the opportunity to flip them off entirely, providing evidence the bars have more to do with preserving technical performance than servicing a creative vision.

Speaking of the PC version, the game crashed nearly a dozen times during my 20 hours with it. Hmm.

It's hard for me to remember a recent game that provoked as much whiplash as The Evil Within. For every brilliant moment, there's a handful only worthy of exasperated annoyance. I haven't yelled at a TV screen and rage quit in a long time, but The Evil Within broke that streak. Congrats! I mean, we're talking about a game believing one of its last sequences, minutes before the game is over, should involve stealthing a series of spotlights. There are good ideas hiding in The Evil Within, but finding them just isn't worth it.

Patrick Klepek on Google+

205 Comments

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theacidskull

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Edited By theacidskull

@vrikk said:

@theacidskull said:

@vrikk said:

We are destroying Patrick because he was opinionated about the game and why he didn't like it? When he is well known as the horror fan of the site?

Ok then. Guess that's what we're doing now. It's stupid as fuck, but whatever.

I, on the other hand, enjoyed this review. Sucks the game doesn't live up to its potential, but he saved me $60.

No on is destroying anyone. We are disagreeing and offering our take on the game.

Maybe "destroying" was the wrong word, but I saw people saying this review was (paraphrasing) pointless because all he was doing was complaining about the game, and because he was late with doing so. If this is how reviews should work, then I understand reviews wrong.

And I know that not everyone is dissecting Patrick's review, so don't think I'm painting a broad brush.

Oh, okay. :)

But for what it's worth, I got a completely different vibe from the game, in fact, it's the best I've played this year. But I can understand why people may dislike it, it's very specific in it's design choices.

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MooseheadChris

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I am really enjoying the game so far. I like how each chapter is it own distinct part of the story and atmosphere.

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DostoyevskysShamblingCorpse

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So if RE4 came out today it would be a 4/10 to Patrick. Got it.

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Zevvion

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So if RE4 came out today it would be a 4/10 to Patrick. Got it.

Where are you taking that from? I don't see that written anywhere in this review?

I have only watched the Quick Look of this game, but not surprised by this review based on what I've seen.

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Red_Piano

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@vrikk: I think the review is pointless, I think most reviews are pointless, not because he's complaining but because it's just his experience and opinion. And no reviews haven't always been this heavily opinionated. Take a look at old Gamespot reviews and old Gametrailers reviews, they usually did fairly light reviews, talking about features, how the game plays etc. rather than saying "I think the story is shit, I don't understand what happened. I think the game sucked for the first two hours. The boss fights are awful hahahah!"

To some extent whatever, it doesn't matter. But also it kind of does matter because reviews can affect people's purchasing choices and that's where I start to get a little sad about this.

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Vrikk

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@red_piano: And to me, that's what a review is - a person's opinion on what makes the game good, bad, or in between. Patrick was assigned to this review because he's a horror fan. Alex gets sports games because he hates himself. Drew gets flight sims, etc. Even if Giantbomb doesn't do large reviews much anymore (Quick Looks have replaced them), each person has their niche, so of course their bias is going to draw heavily on their past influences.

Is it right? I don't know. Maybe Jeff should institute a formal review system that isn't about opinion. I hope he doesn't though - that shit is boring to me. GB affects my buying choices because I often find that my likes coincide with theirs (except for Jeff's - he's an insanely knowledgeable guy but he gives up on games far too quickly based on the immediate first impressions).

For Patrick to say "I think the story is shit, I have no idea what's going on" is good info for me to have, because if I'm going to have the same thoughts then I want to know that going in. I don't want to be confused walking around hallways even if the graphics are nice and the soundtrack is pretty. If I don't like the gameplay, then I won't like the game.

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HerrHeimlich

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Edited By HerrHeimlich

Well, I didn't expect the 2 stars review. I would agree the game failed at maintaining the level of atmosphere and gameplay throughout the time. It had a few good moments for me especially at the start of the game. Unfortunately though the frustrating moments outweighed the good.

This game in my opinion was a mix of RE4 and 5, an almost laughable amount of gore then tempting to add a serious dark twisted story as well. I, for one, would not recommend it for RE 4 fans. I advise to just wait for Resident Evil Revelations 2.

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hoodcommando

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@vrikk said:

@red_piano: And to me, that's what a review is - a person's opinion on what makes the game good, bad, or in between. Patrick was assigned to this review because he's a horror fan. Alex gets sports games because he hates himself. Drew gets flight sims, etc. Even if Giantbomb doesn't do large reviews much anymore (Quick Looks have replaced them), each person has their niche, so of course their bias is going to draw heavily on their past influences.

Is it right? I don't know. Maybe Jeff should institute a formal review system that isn't about opinion. I hope he doesn't though - that shit is boring to me. GB affects my buying choices because I often find that my likes coincide with theirs (except for Jeff's - he's an insanely knowledgeable guy but he gives up on games far too quickly based on the immediate first impressions).

For Patrick to say "I think the story is shit, I have no idea what's going on" is good info for me to have, because if I'm going to have the same thoughts then I want to know that going in. I don't want to be confused walking around hallways even if the graphics are nice and the soundtrack is pretty. If I don't like the gameplay, then I won't like the game.

Well, if you think your opinion will coincide with Patrick's, that's more than fair. But Alien Isolation was a game that wore thin on me fairly quickly, whereas The Evil Within was an excellent ride all the way through, always switching things up. Incredibly great Survival Horror gameplay, with a lot of different interesting set pieces to keep you going. There's no doubt in my mind that Evil Within is the horror game of the year, and it is a shame to me that people won't try it because of Patrick's opinion.

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KillEm_Dafoe

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I won't argue that this game had some issues. The story is incomprehensible garbage and certain scenarios are very poorly designed, along with some other things, but overall I still really liked the game. I can't agree that this is a two star game at all. RE4 it is not, as hard as it tries, but it's still a lot of fun and definitely worth playing.

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T_Wah

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I just finished chapter 10 and I don't think I will be finishing this game. There's just so many things that can/will kill you in one hit in this game. And to make matters worse, whenever the game tells you to run from said uber-monsters there tends to be a alarmingly large number of bombs or beartraps around. Once or twice sure I'll tip my hat off to the creators for catching me unaware. But all the time? Come on. Feels like I'm being slapped in the face. Also with the amount of retrying these one-hit kills bring about, the encounters feel less scary and more annoying with the amount of trial and error involved.

After completing chapter 10, I came on here to read the two Evil Within article Patrick wrote and wasn't surprise that all the negatives he's spotted are more or less the exact same things that put me off. I feel more sad than anything else since I really wanted to like this game. Reading the first article Patrick wrote about the Evil Within and seeing that RE4 screenshot made me realize that I really just want to play RE4 again (which I'm totally getting off PSN right now). I wish they could just patch-in/remake RE4 with RE:Revelation's controls and with better lighting. Bummer.

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nicolenomicon

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Edited By nicolenomicon

@patrickklepek I assume you mean "skulking" and not "sulking" in the third paragraph, Patrick?

Regardless, this is kinda disappointing. I've recently been playing through RE4 again and have been really enjoying myself. Sad to see this game doesn't live up to that.

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Colonel_Pockets

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Really interesting to see how different Patrick's opinions are of Alien and The Evil Within are compared to other people. I've seen many complaints about Alien being too long, but Patrick did not have a problem with it.

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patrickklepek

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Really interesting to see how different Patrick's opinions are of Alien and The Evil Within are compared to other people. I've seen many complaints about Alien being too long, but Patrick did not have a problem with it.

Oh, I definitely had a problem with it. That was mentioned in my review. It's a 20-hour game that I enjoyed quite a bit, but it could have been a masterclass in horror gaming at 8 or 10 hours.

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patrickklepek

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@vrikk: I think the review is pointless, I think most reviews are pointless, not because he's complaining but because it's just his experience and opinion. And no reviews haven't always been this heavily opinionated. Take a look at old Gamespot reviews and old Gametrailers reviews, they usually did fairly light reviews, talking about features, how the game plays etc. rather than saying "I think the story is shit, I don't understand what happened. I think the game sucked for the first two hours. The boss fights are awful hahahah!"

To some extent whatever, it doesn't matter. But also it kind of does matter because reviews can affect people's purchasing choices and that's where I start to get a little sad about this.

Genuinely curious, how would you want us to express our opinions about a game to our audience? What you're describing as "old" reviews basically sound like previews. If you want to know how a game plays, what features it has, there are tons of trailers--many of them on this site--that break down the game's fundamentals. What a review allows us a chance to do is react to those features.

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Rich666

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Funny... the game took me about 14 hours, and my death count was 25... I thought there were some rough spots, but not enough to warrant a 2 out of 5... I think he would have gave Dark Souls the same score.

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julius_mchup

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Edited By julius_mchup

@rich666: Patrick has played Dark Souls extensively, even for videos on Giant Bomb, and has stated that it's one of his favorite games of all time.

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Rich666

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@julius_mchup: Read his core complaints... The game is obtuse... The game doesn't tell you exactly what you have to do... the game kills you a lot... I know he likes Dark Souls... I'm not ripping on Patrick... He's one of my favorite people on the site... I just disagree with his review... But he's not wrong because a review is an opinion, and there's no such thing as a wrong opinion.

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Red_Piano

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@red_piano said:

@vrikk: I think the review is pointless, I think most reviews are pointless, not because he's complaining but because it's just his experience and opinion. And no reviews haven't always been this heavily opinionated. Take a look at old Gamespot reviews and old Gametrailers reviews, they usually did fairly light reviews, talking about features, how the game plays etc. rather than saying "I think the story is shit, I don't understand what happened. I think the game sucked for the first two hours. The boss fights are awful hahahah!"

To some extent whatever, it doesn't matter. But also it kind of does matter because reviews can affect people's purchasing choices and that's where I start to get a little sad about this.

Genuinely curious, how would you want us to express our opinions about a game to our audience? What you're describing as "old" reviews basically sound like previews. If you want to know how a game plays, what features it has, there are tons of trailers--many of them on this site--that break down the game's fundamentals. What a review allows us a chance to do is react to those features.

The podcast and quick looks are used to "react" to these things on a regular basis, every single bombcast starts off with people talking about what they've been playing and what they think about it. We get much more in depth discussions from the bombcast as well, such as the ongoing "exhausting" talks about Destiny, I've heard most of what you've said in this review, from Brad, on the bombcast as well as in the Quick Look.

I'm in the thinking that reviews should just not exist on this site anymore, as Jeff says on a regular basis, Giant Bomb is an entertainment site, not some stilted old timey games coverage site like Gamespot or Gametrailers.

I also think reviews are fundamentally flawed now, you say they're for you to react to a game, yet they are regularly billed(by you and everyone else) as being a "should you buy this" type of thing. This review is literally garbage, unless you know Patrick Klepeck, which I do, but people browsing metacritic don't, people stumbling on this site googling for reviews probably don't.

The old reviews I mention had opinions, there's no doubt about that, but it wasn't the entire point of the review, the score is entirely subjective, whether or not the content of the game is good or not is subjective, but running down the features and describing how they work, whether or not the game is simply broken, things like that are useful, but at some point I just don't see the point of a review anymore.

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JamesJeux007

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Edited By JamesJeux007

@patrickklepek Having absolutely no opinion on the game one way or the other, I think the overall note does not reflect how the actual review feels. I'm not saying it's not deserved or anything (again, I don't have any idea if this game is good or bad, this is the only review I've read of it so far) but by what you've written, this feels like a 3/5, not a 2/5. A middling game, not a bad one.

You spend a lot of time talking about and describing in detail the parts you like, but you don't do the same for the parts you don't. It's like "Hey there's this really good boss fight that's really great and fantastic and here's why. And then the others suck." or "The combat encounters are really good and creative and rewarding because something. But it's repetitive." From what I've read, you don't like that the gameplay is good but repetitive, the boss fights are mostly crap and the story is nonexistent.

I don't want to sound mean or anything, but it's just that I'm having troubled finding out why you dislike this game that much. I didn't find the arguments that explain why the bad parts are so bad. Maybe I'm reading it wrong ? Maybe you really hated the game crashing ?

I am really hoping you help me out at least a little bit here, as I do value you opinion of this game a lot. And if not, no problem, thank you for reading this anyway.

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Underscore_Underscore

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I've seen my brother play the first couple hours, and it looked pretty promising. I guess I'll go in with lower expectations now though.

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Red_Piano

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@vrikk said:

@red_piano: And to me, that's what a review is - a person's opinion on what makes the game good, bad, or in between. Patrick was assigned to this review because he's a horror fan. Alex gets sports games because he hates himself. Drew gets flight sims, etc. Even if Giantbomb doesn't do large reviews much anymore (Quick Looks have replaced them), each person has their niche, so of course their bias is going to draw heavily on their past influences.

Is it right? I don't know. Maybe Jeff should institute a formal review system that isn't about opinion. I hope he doesn't though - that shit is boring to me. GB affects my buying choices because I often find that my likes coincide with theirs (except for Jeff's - he's an insanely knowledgeable guy but he gives up on games far too quickly based on the immediate first impressions).

For Patrick to say "I think the story is shit, I have no idea what's going on" is good info for me to have, because if I'm going to have the same thoughts then I want to know that going in. I don't want to be confused walking around hallways even if the graphics are nice and the soundtrack is pretty. If I don't like the gameplay, then I won't like the game.

Honestly, then I think you need to get better at judging things for yourself. I wanted to wait for the review of The Evil Within before I bought it, but only to see if it was like secretly hot broken garbage in some major way, but I didn't wait, I bought it, and I loved the hell out of it. There were two chapters in the 15 chapters in the game that I felt were a real bummer, everything else was pretty damn good, it's like a mixture of Resident Evil with Silent Hill and that's absolutely awesome, there's also some kickass nods to Resident Evil 1 in the game.

But his experience is nothing like mine, my game didn't crash once, I understood the story well enough(yes it's convoluted and confusing, but the plot is easy to understand.) and I thought the gameplay was great, they do introduce mechanics and then like drop them for significant portions of the game which is weird but I wouldn't say that's bad. It's still a great game, it's scarier than Alien and most other horror games these days and it's the only survival horror game that's come out since fuckin Dead Space or RE4.

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AMyggen

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@red_piano: Jeff has said multiple times that they still do reviews because they 1) generally still get a lot of traffic, even reviews after the game was released, 2) if you're not doing reviews you're not on Metacritic, and publishers will stop sending you as many games, 3) they like writing reviews (except for Patrick, all the editors have extensive background as reviewers). They have also said that a big goal for the site from the start was that the personality-driven nature of it would make reviews better for people who followed the site, because you generally know if you're gonna like a game Patrick likes, or Brad likes, going by their taste in games and your taste in games. So just judging a review like this by how it will read to people stumbling upon the site from Google or whatever is strange, and calling it "literally garbage" to those people is even stranger.

GB writes more "subjective" reviews by design, they have since the very start. Jeff wanted to get away from the a site like Gamespot's mechanical way of writing and scoring reviews. That's how reviews are written for pretty much every other piece of media, so it makes sense.


I also disagree that reviews aren't relevant anymore. They're good as criticism of a game. Music, film, books, TV etc. gets reviewed and few question that, so I don't see how they suddenly shouldn't be relevant anymore for games.

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drockus

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Edited By drockus

I actually come to GiantBomb to get away from review-based websites. Review scores tend to just start arguments, while being relatively arbitrary numbers. I think reviews, should they exist, ought to just answer two questions:

Should I buy this game if I'm a fan of the genre or series?

Should I buy this game regardless if I'm a fan of the genre or series?

If everything else was left to the quick looks and bombcast discussions if wouldn't bother me one bit. For all I know this game deserves the review and score it got it here, but I also understand that people don't like to watch other people dump on something they're thoroughly enjoying.

As long as people do read these reviews, I think they should take them with a grain of salt. There have been plenty of games I loved that got 2 or 3 star reviews on GiantBomb, and there was nothing more aggravating than reading all the comments saying "too bad this game sucks, I had high hopes for this, oh well" etc. The reason for this being that I was seeing people pass on games, which I thought were great, because of one person's opinion, a person who may or may not be having a bad day/week etc.

There are many comments condemning others critiquing the review. Why is not okay to critique the critics? Some are saying that these reviews are just opinions, so they are free from scrutiny. But reviews are more than just opinions, they are opinions with weight, and a score, that often help determine what we will spend the bulk of our free time doing for the following days or weeks. And if someone sees flaws in a reviewer's logic, they should by all means, yet respectably, point them out.

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ripelivejam

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Edited By ripelivejam

thanks for the review and your thoughts @patrickklepek. sorry you ended up disappointed; i was caught up in the hype too being a fan of RE4.

i love how there's outrage over not that the review was good or bad, but that it was even POSTED. come on, guys.

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drockus

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i love how there's outrage over not that the review was good or bad, but that it was even POSTED. come on, guys.

Don't equate outrage with disagreement.

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Red_Piano

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@amyggen: That's great if you agree with everyone on the staff in the games they like and dislike, but if I disagree with Patrick on 90% of his opinions does that mean a negative review from him is going to be a positive review for me? What kind of broken way of thinking about reviews is that?

I'm glad GB has gone away from the mechanical sterile gaming sites, but not for reviews, reviews are just so dumb by their very nature these days that I don't see the point anymore, I understand from a business and traffic perspective, but in terms of what it brings to the site, I think reviews suck.

As for criticism in other mediums, I've never once in my life taken a review seriously for a movie or music or a painting or drawing or anything.

I mean the very idea that we have Patrick or Jeff or any of these people or you, or me, or Joe Blow from the down road saying what is good and what is bad about something that people constantly scream at the top of a soap box "THIS IS ART!" is absolutely insane to me. If someone were to critique the Mona Lisa, I would laugh in that person's face and walk away.

Saying what you think of a game casually during a podcast or recording a video, great, fine, we're all opinionated assholes on the internet so that's never going to change, but I don't know, this is just dumb to me and it isn't useful to people who don't know Patrick already as I said and it's not useful to me as someone who disagrees with Patrick on many things, so it's useful to who?

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musubi

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I don't know that I would be as harsh as Patrick but this game is flawed and deeply so. Its not a great game. Its a game that has some REALLY good sections and levels interspersed with frustration and bad design. Im fine with dying if I'm just ill prepared for a situation as the name of the game is Survival in Survival horror. But too frequently the game does a piss poor job of giving you proper feedback for you to make choices or know what is working and what isn't.

The chapter 10 boss was nearly a breaking point for me. It just sucked. Period. It wasn't fun and it was placed directly after another boss whom was already a repeat from a previous level. Like, WTF?

There are some cool ideas in this game but the game to frequently reeks of Mikami just making desprate ploys to recapture the glory days of RE and RE4 and it falls flat. Worth playing but not for $60. Wait 6 months and pick it up on a fire-sale.

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AMyggen

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Edited By AMyggen

@red_piano: Ah well, if you just think reviews are dumb in any medium I guess we can't discuss it further because we disagree so fundamentally. But as to your point about GB's goal of you knowing if you generally agree with a reviewer or not: The point is that if you know that you generally don't like the same games as Brad, you can ignore his reviews because they won't be very instructive to you. If you do share much of Brad's taste in games, then you know that if he gives a good review you will probably also like the game.

A review like this is useful to people who want to know what someone else thought about the game, and especially to someone who knows that they like many of the same games as Patrick. In general a reviews are useful to a lot of people as buying advice. You might not like it, but that's how it is and partly why publishers care so damn much about Metacritic (which is incredibly dumb, but that's how it is).

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deactivated-58d0fe182d7c0

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Christ this is looking to be the most divisive game of the year. I'm 10 hours into it and currently furious at its boss design, but it's not a two-star game in the least.

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Vrikk

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Honestly, then I think you need to get better at judging things for yourself. I wanted to wait for the review of The Evil Within before I bought it, but only to see if it was like secretly hot broken garbage in some major way, but I didn't wait, I bought it, and I loved the hell out of it. There were two chapters in the 15 chapters in the game that I felt were a real bummer, everything else was pretty damn good, it's like a mixture of Resident Evil with Silent Hill and that's absolutely awesome, there's also some kickass nods to Resident Evil 1 in the game.

But his experience is nothing like mine, my game didn't crash once, I understood the story well enough(yes it's convoluted and confusing, but the plot is easy to understand.) and I thought the gameplay was great, they do introduce mechanics and then like drop them for significant portions of the game which is weird but I wouldn't say that's bad. It's still a great game, it's scarier than Alien and most other horror games these days and it's the only survival horror game that's come out since fuckin Dead Space or RE4.

I completely disagree on your first statement. How can I judge something if I don't have anything to base it on except someone else's opinion? Buy it myself? That's a waste of money, and I'm not signing up for GameFly or something like that. I don't use my disposal income in that way, nor do I think most people do. I've learned a long time ago to not blindly pre-order games that I'm not 100% sure I will like. It makes much more sense to lean on word-of-mouth and the like to make me say "hey, I trust this dude's opinion, so if he says it's good I'll keep it on my radar. If he says it is fantastic then I'll definitely be getting it soon."

Granted, if this was someone like Jeff saying he didn't like the game, then my influence would be swayed less. As I said, it's all about someone that I trust their opinion. I don't trust Jeff's because I know his likes are much different than mine.

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FreedomTown

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I urge anyone who likes the genre Survival Horror, to play this game. If you don't want to buy it, rent it. It is one of the better in the genre to release in a very long time

Obviously I disagree with the majority of this review. The pacing is excellent, and the story is just as good as any other nonsensical game/movie plot out out there.

Read reviews from actual gamers, and you will see mostly positive reviews. Read reviews from gaming sites, you don't. Ask yourself why that is before basing your purchase choice on this

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Homelessbird

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@demoskinos: Huh. I think it's pretty interesting how different people have reacted to the various bosses in this game, or just the boss design in general. To me, the only really bad boss fight was the giant dog thing (I'm afraid I forget which chapter it's in), since it was basically "shoot it til it dies, also it's faster than you." The chapter 10 end boss I actually liked, first because I thought it was kind of spooky and cool, design-wise, but also because I had taken it for granted at that point that the boss fights were going to be more puzzles than anything, and immediately set about trying to figure out how to deal with him with the environment. Sure, I died once or twice, but it ended up being a tense battle with me making a series of discoveries in a row that left me feeling smart, and in the end I walked away (unintentionally) with the achievement for killing him as little as possible. I thought it was neat! But don't get me started on chapter 11 (I think? Maybe 12) and that thing in the water. The AI on that thing appeared to me to be terrible.

It looks like this one's gonna go down as one of those rare times when opinions about a game are all over the place, and not in that Destiny "I like it but I don't know why" kind of way.

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Red_Piano

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@vrikk said:

@red_piano said:

I completely disagree on your first statement. How can I judge something if I don't have anything to base it on except someone else's opinion? Buy it myself? That's a waste of money, and I'm not signing up for GameFly or something like that. I don't use my disposal income in that way, nor do I think most people do. I've learned a long time ago to not blindly pre-order games that I'm not 100% sure I will like. It makes much more sense to lean on word-of-mouth and the like to make me say "hey, I trust this dude's opinion, so if he says it's good I'll keep it on my radar. If he says it is fantastic then I'll definitely be getting it soon."

Granted, if this was someone like Jeff saying he didn't like the game, then my influence would be swayed less. As I said, it's all about someone that I trust their opinion. I don't trust Jeff's because I know his likes are much different than mine.

All I do is watch the gameplay videos that come out, it's reasonable to assume that most games are going to be at LEAST solid. I can understand wanting reviews for a relatively unknown game like Lords of the Fallen and Evil Within, but by and large you can judge whether or not it's going to be any good by the gameplay alone, if you're unsure, fine, some impressions from the podcast or from Forum users. But to give a review any level of credibility above a single grain of salt just seems ridiculous when each person's experience with a game can vary so wildly.

For me, I know I love the Resident Evil series, I love Shinji Mikami and I could tell from looking at it that I was going to like it, so the only purpose a review served was to confirm that it's not broken somehow, although the fact that Patrick's copy crashed a dozen times is evidence that even that is a pointless venture.

I don't have a bunch of disposable income, I buy between 3-8 games a year probably and I always get deals when I can.

But the only time I would just buy a game based on any person's recommendation is pretty much only when the entire giant bomb staff all agrees that a game is so good that they can't stop raving about it, Hotline Miami and Saints Row 3 are the only two examples of that.

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ripelivejam

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@drockus: well i wasn't singling out you, but at least one guy in these comments seems positively livid that this exists, only cause it's done a while after the release date. People also like to sling strong words around to describe their feelings lately, so a lot of what people say here can rightly be construed as "outrage". Also you're not going to talk about a game without your personal opinion coming through, and considering Patrick's a fan of horror games it's not unreasonable for people to base their decision on his review.

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Wolf3

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Wow, not what I was expecting. I'm curious if there are multiple difficulty levels, and if setting it to the lowest makes this playable.

IMO the original release of RE 1 and I think 2 were unplayable in the U.S. They broke the carefully crafted gameplay the Japanese version had by making it way too hard in the U.S. version. It wasn't until the Director's Cut releases where they put the original difficulty back in, and everything suddenly worked.

Code Veronica was broken in the same way, though I'm not sure it was every released in a fixed version.

At any rate I can't STAND it when games throw way-too-hard bosses at you, and I could probably forgive it's shortcomings if the difficulty isn't too absurd.

So...yeah...I sure hope there's an 'easy' setting that's actually playable. Getting killed in one hit by a bullet sponge is not my idea of fun.

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Wolf3

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@freedomtown: Patrick is an "actual gamer". It sounds like you're talking about some sort of conspiracy. I really hope I like this if/when I play it, but it sounds like it's got some of the worst things in the genre happening it it.

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cannonballbam

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the evil within had its moments. at parts, I was praising the sun. at others, I was cursing its name.

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DostoyevskysShamblingCorpse

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@wolf3: Actual gamers should at least be able to follow a simple tutorial without requiring help from twitter. That's like Step 2 after having two hands and two thumbs.

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deactivated-5e6e407163fd7

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@freedomtown: Why did you read this review then? Go read some reviews by "real" gamers who agree with you and get over it. I found this review to be really helpful. I'm not a diehard survival horror fan, so if I do get a game in that genre I want to make sure it's a well done one. This game is obviously not well done based off of Patrick and Brad's opinions. And I trust their opinions a million times more than a "real" gamers. A "real" gamer probably isn't going to write a review of a game unless they are particularly moved in a good way or a bad way by it. Patrick on the other hand is only writing this review because it is his job to, not because he wants everyone to feel the same way as him about the game.

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JoeyRavn

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I finished TEW a few days ago and I can't say I enjoyed it. I found to be just barely good enough when it was at its best, and thoroughly mediocre-to-bad most of the time. Nothing about it struck me as praiseworthy: the characters are dull and inconsequential. The plot is presented in an extremely convoluted way, although it is essentially very, very simple. The tone of the game is all over the place: one chapter is devoted to stealth, the next one you're gunning down zombies with a mounted machinegun. The boss battles are pretty tedious, since most of the time you don't know what you're supposed to do at first and the bosses can usually kill you with one hit. The performance on PC is pretty shitty.

And, man, that last boss... what a load of crap. The floating mounted minigun truck was dumb enough, but the moment one zombie holding a just happened to fly by Castellanos I started to think that John Romero's head would be inside Ruvik's monster.

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Homelessbird

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Edited By Homelessbird

@wolf3: There is an easier difficulty level, which does make you take less damage and find more ammo. If you're worried about either of those things, that's probably the way to go - it won't make a huge difference to the overall experience. But I'm pretty sure the one-shotting bosses will still one-shot you. They're puzzle bosses, really, and they move pretty slowly. You're meant to beat them mostly with environmental weapons. I never got frustrated with them myself, although mileage seems to vary.

@johnnyhalo666: Well, don't let that guy put you off it alone (or Patrick for that matter). If you're not a big RE4 fan, give it a miss - but if you are, you might find yourself enjoying it more than you expect from this review. It's definitely flawed, but it's stylish, and I had a lot of fun with it, myself. Personally, I chalk a lot of Patrick's dislike of it up to the fact that it's really not a survival horror game (except that it's unforgiving and ammo can be scarce), it's mostly a third-person shooter.

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Yummylee

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Edited By Yummylee

@johnnyhalo666 said:

@freedomtown: Why did you read this review then? Go read some reviews by "real" gamers who agree with you and get over it. I found this review to be really helpful. I'm not a diehard survival horror fan, so if I do get a game in that genre I want to make sure it's a well done one. This game is obviously not well done based off of Patrick and Brad's opinions. And I trust their opinions a million times more than a "real" gamers. A "real" gamer probably isn't going to write a review of a game unless they are particularly moved in a good way or a bad way by it. Patrick on the other hand is only writing this review because it is his job to, not because he wants everyone to feel the same way as him about the game.

I'm willing to bet that Patrick didn't have to write this review on the account of his job and did so purely because he wanted to. None of the staff are bound by any obligation to review any game really, as noted by how sporadic reviews are posted on here. Patrick himself said in that John Carpenter interview that they ''do what we want''.

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deactivated-63b0572095437

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FYI, the demo just released on Steam. Allows you to play the first 3 chapters. I just finished the demo and it doesn't seem like my thing. I was happy to see that you can unlock the framerate and take off the stupid black bars. They at least tried to redeem themselves.

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EKGProductions

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I have to disagree. I loved it. I didn't find the boss battles difficult, as long as you don't blow all your ammo fighting the smaller enemies the bosses go down very quickly. As a matter of fact, the only boss that killed me was the Chainsaw one closer to the end of the game.

I felt the pacing was right on target. It was not nearly as relentless to me as it was for you. I found there were plenty of areas in the game where there were no enemies and you could catch your breath. The story didn't make any sense, I agree with you there. And the bars on the top and bottom took a long while to get used to. I also agree that the beginning wasn't very good. It isn't until Chapter 3 or so that the game really opens up.

To me, this felt like what Resident Evil 5 should have been. There's a lot of game here, and almost all of it is great.

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ikilledthedj

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That final chapter was what really killed it for me. Admittedly i placed the last 3 with infinite ammo..This is something i would NEVER do and haven't since i was a kid i just wanted to done with the game at that point, it be came a real drag with no pay off (for me personaly).from chapter 4 to say 11? it was actually a pretty fun ride. its opening and ending are where it feel short for me.. and well the story ehh. Heres hoping for a true resident evil return. Im thinking the HDreRemake is the first step in the right direction for CAP

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Bobby_The_Great

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Edited By Bobby_The_Great

The story is garbage, but honestly, I loved the game. I found each environment thrilling, and to me, it seemed to have great pacing. I had a blast playing it. Reminded me a lot of The Last of Us actually, with having to conserve ammo and stealth around because the enemies are far more powerful than you are.

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Narq

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Falling in line with most other pro reviews- sadly, this is a SKIP.

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R0bb0b

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Edited By R0bb0b

Now that the majority of the PC issues are solved, with the exception of the random crashes, I'm loving the hell out of this game. I generally just play on the weekends but all together am about 30 hours in and haven't even beaten the first play through. I'm a bit picky though and I like to take my time and plan my approach. If I used more ammo than I wanted to I will reload my checkpoint, often times just because I missed with a single precious bullet.

Being a survival horror junky, with weapons that is, I've actually found that I enjoy the parts that most people complain about. This game was made for a subset of the gaming population so it is definitely not for everyone, but if you are anything like me then you will probably enjoy it too, and can ignore about 90% of the bad reviews.