Something went wrong. Try again later

Giant Bomb Review

205 Comments

The Evil Within Review

2
  • PC

Shinji Mikami returns to the genre that defined him, but the result is a jumbled mess of ideas that never quite come together.

It's hard to imagine how someone follows up Resident Evil 4, possibly the most influential game of the last decade. You can see pieces of RE4 in nearly every third-person action game produced after 2005. And that's forgetting Shinji Mikami is also responsible for the original Resident Evil, Vanquish, and countless others. For much of his career, Mikami's had the golden touch. The creator's latest comes with understandably high expectations, and while there are moments when The Evil Within rises to the occasion, it's a deeply flawed experience that's more prone to generating frustration than fun 'n scares.

Running away is usually a good option in The Evil Within. You don't have to kill everything.
Running away is usually a good option in The Evil Within. You don't have to kill everything.

The Evil Within opens with detectives Sebastian Castellanos, Julie Kidman, and Joseph Oda headed to a gruesome scene at Beacon Mental Hospital. Mutilated bodies litter the lobby, and it's unclear who's responsible. Castellanos discovers a supernatural presence with the ability to zip around the room at lightning speeds, and the trio's backup is quickly dispatched. All three are pulled into a hellish, everchanging nightmare under the control of a hooded man named Ruvik. Everyone around them has turned into zombie-like creatures with a penchant for murder, and thus begins a journey to figure out what the hell is going on. Spoiler alert: it gets really weird.

When The Evil Within was first unveiled, it looked as though Mikami was simply picking up where he left off with RE4, and the comparison holds up pretty well. Think of The Evil Within as RE4 with a serious stealth component and you're mostly there. Players guide Castellanos from a third-person perspective, often with a gun drawn and a lamp bobbing nearby, skulking around environments filled with dangers. Ammunition is scarce from start to finish, making The Evil Within one of the first games to live up to the survival horror moniker in a long time. This means confrontation isn't always the preferred route. Stealth kills are one-hit affairs, and it's possible to light various objects on fire with matches to take out nearby threats, as well. Taking advantage of these and other opportunities is crucial to moving forward. You cannot shoot everything in the head here. You'll occasionally team up with Kidman and Oda in scenarios eerily reminiscent of Resident Evil 5, but those moments are few and far between. Castellanos is on his own.

While the game stumbles out of the gate with a series of poorly structured tutorials, it settles into a familiar pace a few hours in. It's not a good sign when a game requires hours of patience before it's worth playing, but The Evil Within turns around. In yet another nod to RE4, Castellanos comes across a quiet village that's--surprise!--hiding a bunch of enemies. This section shows The Evil Within at its best, even if it's a high point the game reaches only a few other times. It's an enormous, layered environment with ample opportunities to experiment with everything available to players: stealth, traps, guns, running, hiding, etc. There's room for failure here, but there's always a sense of danger that keeps you tense. Key to success in The Evil Within is planning, execution, and improvisation. Since you're trying to conserve ammunition, manipulating stealth and traps is essential, but an enemy might make an unexpected turn. Or another enemy shows up. Or you set off another trap. There are countless reasons a plan implodes, but The Evil Within's combat is versatile in these open environments, and players can devise new approaches.

There are times when The Evil Within derives intense anxiety from the opposite scenario, too. One harrowing sequence involves navigating a simple series of rooms and hallways with invisible enemies stalking you in the dark. A chair will get knocked across the room, announcing an enemy presence, but other than a Predator-like shimmer, little else reveals what's out to get you. It still gives me the creeps.

How you approach an encounter can vary wildly, thanks to a welcomed variety in weaponry. Of course, there's the standard pistol, shotgun, and sniper rifle, but the agony bow is what's unique here. The agony bow can hold many different types of ammunition, so it changes functions on a dime. This includes bolts to send enemies flying, flash bombs to blind everyone around you (allowing for one-hit stealth kills mid-fight), freeze arrows with the ability to ice anyone within a few feet, and mines that can be placed anywhere in the world. More arrows become available as the game continues, and players both collect ammunition scattered throughout the environment and build their own by dismantling the many traps around them.

Those big black bars are omnipresent in The Evil Within, even during gameplay.
Those big black bars are omnipresent in The Evil Within, even during gameplay.

There are a handful of sequences when The Evil Within really clicks, the result of a designer strategically deploying his chess pieces, reflecting decades of experience. But the pacing of The Evil Within is relentless, and the creativity can't keep up. The moment you've cleared one room of enemies, there's another set around the corner. Always. Not all encounters are created equal, and this becomes more and more apparent as you progress. Rather than finding new scenarios in which you must develop new strategies, The Evil Within deploys more of the same with enemies requiring more bullets, creatures who can take you out in a single strike, and an endless array of boss battles meant to crush your soul.

Oh, lord, the boss battles. The Evil Within peaks early with a chainsaw-wielding maniac a la RE4 (notice a trend?), and with rare exceptions, nothing else ever comes close. What makes the chainsaw sequence work is his methodical pursuit. He lumbers forward in a way that gives you plenty of time to line up a shot, but it's not long before he's close, and you're forced to scramble away. (The other highlight, involving a dude with a safe for a head, works the same way). The Evil Within's other bosses largely involve bullet sponges capable of killing you after a single mistake. Whereas the rest of The Evil Within rewards planning, execution, and improvisation, the boss battles are little more than pumping a dog/lizard/whatever full of bullets. Castellanos isn't particularly nimble, which works just fine, since the enemies he faces aren't, either. But the bosses are capable of much more, creatures regularly lunging huge distances. It makes the battles especially frustrating, as the weighty character feels unfairly at odds with what's being asked.

Did I mention you face several bosses multiple times? Did I mention the game decided to bring some of them out three times, as part of a boss endurance run at the very end? The bizarre design logic is capped off by an on-rails final boss battle favoring spectacle, requiring little more than holding the fire button and waiting for the ending cutscene to kick in. It's a game that often can't help itself but indulge in every whim.

The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.
The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.

I watched The Evil Within's cutscenes, but couldn't say what happened. Mikami's games have always been campy, convoluted affairs, and The Evil Within is no different. But it's a waste of otherwise talented actors given very little to do. Apparently, Tango Gameworks hired Dexter's Jennifer Carpenter to show up for a day's worth of work, as she voices only a handful of lines throughout the whole game. (She does, however, have her own DLC coming later.) This underscores the muddled plotting more generally, a game whose A story--genetic tampering something something bad stuff oh wait there's monsters--is what's presented in the cutscenes, while the B story--a detective driven to alcoholism by the loss of his child and, eventually, wife--is only given lip service through awkward diaries.

It's probably worth noting the game's letterboxing at this point, too. The Evil Within's aspect ratio is 2.50:1, which translates to an extremely thick set of black bars at the top and bottom. While aesthetically unique, the game rarely leverages the aspect ratio to justify the amount of real-estate taken away from the player. Anytime you're asked to walk up or down a ladder, the bars become immensely frustrating. It's perhaps telling a recent patch for the PC version gives users the opportunity to flip them off entirely, providing evidence the bars have more to do with preserving technical performance than servicing a creative vision.

Speaking of the PC version, the game crashed nearly a dozen times during my 20 hours with it. Hmm.

It's hard for me to remember a recent game that provoked as much whiplash as The Evil Within. For every brilliant moment, there's a handful only worthy of exasperated annoyance. I haven't yelled at a TV screen and rage quit in a long time, but The Evil Within broke that streak. Congrats! I mean, we're talking about a game believing one of its last sequences, minutes before the game is over, should involve stealthing a series of spotlights. There are good ideas hiding in The Evil Within, but finding them just isn't worth it.

Patrick Klepek on Google+

205 Comments

Avatar image for adequatelyprepared
AdequatelyPrepared

2522

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This game just hit the sweet spot for me, 8 or 9/10 for myself, though I can see why people may dislike it. It engaged me in a way that very few AAA games have done this year (Dark Souls 2 and Wolfenstein being the other two). I also disliked Isolation, so maybe I'm just a crazy man when compared to the general gaming audience.

Also "Speaking of the PC version, the game crashed nearly a dozen times during my 20 hours with it. Hmm." is not a fair criticism to make if it's not a widespread issue. I did not crash once, and this was playing with what Bethesda claimed to be an untested framerate, which was uncapped (there were some issues with some specific parts, including some hallway chases that were unbeatable until I locked the framerate again). With whose version of events are we meant go with, because the way you state it, you make it sound like a major issue with the game.

As someone that really enjoyed RE4, my only real gripe with this game is that it's built more for a single playthrough rather than multiple ones. In RE4, I jumped into Pro mode almost immediately, because I knew that I can skip cutscenes and the game becomes a 'game' game very quickly. The Evil Within, on the other hand, takes it time in the name of story and building atmosphere. This is annoying as hell for second time players, who may already seen this stuff only a week before. I will be trying to beat this on the (admittedly lazy) Akumu mode at some point though.

Avatar image for electricboogaloo
ElectricBoogaloo

488

Forum Posts

243

Wiki Points

0

Followers

Reviews: 115

User Lists: 6

Edited By ElectricBoogaloo

I liked it quite a bit more, but the whole time I was playing I figured it would be pretty divisive. Definitely helps to be a big Mikami/Resident Evil 4 fan first.

Avatar image for cale
CaLe

4567

Forum Posts

516

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By CaLe

I enjoyed everything about the game, except for the part where I had to play it. The story was a let down, too. Still, I loved the locations it took me, and the atmosphere it created with those locations. Top stuff in that regard.

Avatar image for obsideondarman
ObsideonDarman

836

Forum Posts

3357

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

Sounds like a real bummer. I was never the biggest fan of Resident Evil 4 so I was never planning on picking this up. This review just cements that fact.

Avatar image for johnked6
Johnked6

32

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Johnked6

If I had to describe where this game falls for me from previous games it would be Dead Space 2. Both are slightly scary games with great sound design and atmosphere. Both have visceral combat that is fun and engaging. Both are roller coaster rides that are worth taking. Finally, both have good replayability with new modes. After I finished both games I had a strong desire to replay both because the combat and upgrade system was so fun to engage with.

The Evil Within just hit all the right buttons for me, easily a 9/10. I played Wolfenstein on the 2nd hardest difficulty earlier this year and thought it was a fun but ultimately slightly above average fps. At that difficulty level the armored foes were huge bullet sponges and a major chore to take down. Just crouch behind cover while you unload all your ammo into it in a stagnant firefight. All the bosses in Evil Within are dynamic and have multiple ways of being killed. Even the giant Amalgam boss in Ch 10 can be killed in as few as 10 bullets if you know what you are doing and have the skill to pull it off.

Also, the story does make sense but you have to puzzle the clues together from the collectibles. It's another reason to replay the game, it helps gives a better understanding of the plot. Let's just say that the way the game ends is not really how you think it ends.

Avatar image for hoodcommando
hoodcommando

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By hoodcommando

This game is far superior to Alien: Isolation in my mind. Better gameplay, better set pieces, far more interesting. An easy 9/10 for me, even with all its flaws.

As for pacing and boss battles, I have no idea what Patrick is talking about. Easily its strongest aspects. It's relentless and enchantingly addictive in a way that most, if not all, horror games aren't nowadays. Whereas Alien Isolation had me bored waiting for the next chapter of doing the same stuff, Evil Within always freshened things up at all times.

The spotlight stealth scene was tremendous, by the way. I didn't like the last chapter in general, thought it fizzled out, but that and the encounter with the two safe heads were very well designed and interesting parts of a game that is filled to the brim with them.

And as for the story, it's fascinating and very interesting if you dig in deep enough, but I understand that hunting for collectibles to try to find all the enjoyment can be a bother to most.

I will agree that the game isn't scary, but I didn't think Alien Isolation was either, or Outlast. The last game that truly scared me was the first Amnesia.

Avatar image for hoodcommando
hoodcommando

175

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This has cult classic written all over it. I thought it was fantastic.

I disagree with most of this review.

Well said.

Avatar image for me3639
me3639

2006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 4

Oh next gen and day one buyers you all so silly. Patch will be released soon to disable Bars and 60 fps and steam sale will be coming soon.

Avatar image for somejerk
SomeJerk

4077

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@drockus said:

@somejerk said:

In the past ten-some years there has been cases where PC games have been just about allergic to certain combinations of hardware, mainly mixing Nvidia graphics with RealTek networking and/or RealTek audio shitsets chipsets. Getting people separate NICs solved it many times, but that should not be a thing now in 2014. I still recommend non-RealTek hardware to people, NICs and (realistically priced non-brand markup) USB soundcards.

You just made the best argument for consoles, ever.

Sad but true. Built PCs for two decades, I don't want to have to do this mess any longer. I suffer from Grey Screen of Death in only a handful of games (The Last Remnant noooooo) and it's hard to get the feel for buying a new graphics card just for those few, if I plug my USB joystick in for War Thunder the entire machine bluescreens in five minutes but other games love that joystick!

"It just works" is the reason people have dug Macs for over the years, less powerful with less options - this generation the consoles will be the Macs. Only they'll actually have games now.

Avatar image for gaminghooligan
gaminghooligan

1831

Forum Posts

30

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

Some of the boss fights in this game are just super broken and not fun, so I can see the two star review, although I like a lot of things about the game.

Avatar image for deactivated-6047764cb287b
deactivated-6047764cb287b

24

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 51

As for pacing and boss battles, I have no idea what Patrick is talking about. Easily its strongest aspects. It's relentless and enchantingly addictive in a way that most, if not all, horror games aren't nowadays.

That's the part of Patrick's review I disagreed the most with as well. My takeaway from the game was almost the exact opposite. The boss battles (well, most of them) and the pacing were the game's standout elements. I also am surprised that he found the gameplay repetitive, as this was one of the least repetitive games I've played in quite some time.

It's not another Mikami masterpiece, but it's an 8.5/10 or so game in my mind. I found the gameplay to be very satisfying, while the story left a bit to be desired (especially how it ended). It's a really good survival horror game that hits most of the right notes, even if it didn't give me exactly what I wanted from it going in.

Avatar image for gunstarred
GunstarRed

6071

Forum Posts

1893

Wiki Points

0

Followers

Reviews: 1

User Lists: 10

I don't agree with patrick's review at all, but it also feels like the kind of game many had made their mind up on with no intention of ever playing it.

Avatar image for themanwithnoplan
TheManWithNoPlan

7843

Forum Posts

103

Wiki Points

0

Followers

Reviews: 1

User Lists: 14

Edited By TheManWithNoPlan

I don't necessarily disagree with most of what Patrick has to say here, but I've had a hell of a good time so far anyway (I'm most the way through chapter 10). This seems like another Destiny esque experience for me. And by that I mean a game with definite critiques I can agree with, but end up looking past because I enjoyed it so much.

Oddly enough It's ran almost perfect on the Ps4 despite Brad saying on the QL it was rough (There was only one instance in particular where I went into a cabinet to hide and the framerate went into the single digits until I exited said cabinet). I guess I'm just lucky. And that's too bad to hear it's crashing for a lot of folk on the Pc. You'd think it'd be at it's best there.

Glad to see a review from Patrick even though I'm a bit surprised on the score. I'm glad things are getting more divisive as we go forward though. It's a lot more interesting.

Avatar image for paulunga
paulunga

3517

Forum Posts

176

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By paulunga

I'm currently on my second playthrough of this game. I'm loving the gameplay even though I couldn't care less about the story. But hey, Salazar was one of the dumbest villains ever and I never really cared about that either. And Saddler is even worse.

Avatar image for blkzombie
BLKZOMBIE

136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@patrickklepek Nailed it. By the end of The Evil Within I felt like I was playing a totally different game.

Avatar image for zenmastah
zenmastah

1225

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Maybe ill check this at a Steam summer sale or somethin.

Avatar image for jetimus
jetimus

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jetimus

This absolutely sums up the way I have been feeling paying this game. I really wanted to like it. The gameplay just feels like a slogfest.

Avatar image for divergence
divergence

513

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I like the general core setup for this game (progress through level, find "level up room", save and level up your character, similar to dark souls in a way) but this game is a collection of random environments between which your character is literally thrown and usually lands flat on his back or frontside. It's more of an amusement park than a cohesive world of any kind. That's a lot of where I feel other games smiliar to this do it better.

Avatar image for madbootsy
MadBootsy

1088

Forum Posts

8007

Wiki Points

0

Followers

Reviews: 3

User Lists: 17

I've never experienced a crash while playing the game on PC... also, 2 stars seems really harsh to me!

I feel like the game is more a 3/5 or 7/10 kind of experience. Fans of RE4 will likely enjoy it.

Avatar image for bybeach
bybeach

6754

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I get the idea the review is telling me something I didn't wish to hear. For out the gate preference I was looking to this instead of Alien, Isolation. Now more than ever I am waiting for the price drop(s) for The Evil Within. And for that matter at some point the Alien game. I'll try.

Avatar image for shadowswordmaster
ShadowSwordmaster

1119

Forum Posts

714

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Ouch, on this review.

Avatar image for lordofultima
lordofultima

6592

Forum Posts

25303

Wiki Points

0

Followers

Reviews: 4

User Lists: 9

I'm so tired of critics, especially when it's a review this long after release, what point does this serve, just to moan about a game? To dissuade the 5 or so people who haven't already decided if they'll like this game? To artfully demonstrate how well you can rip a game to shreds?

It's idiotic.

Well, it took him time to play the game. And I'd say it's a more accurate representation of how a human being approaches a game, in small chunks. Also, there's a whole world out there that doesn't buy things the moment they are released.

Avatar image for red_piano
Red_Piano

280

Forum Posts

380

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Red_Piano

@lordofultima: I bought it the day after release and played it a couple hours at a time, replayed several sections and didn't play it at all some days and I finished it last week.

And no I'm pretty sure at this point most people have bought it or decided not to buy it. And even if they haven't, this review is pointless, it's Patrick's opinion on a game, it's not an objective review, no reviews even are these days, just seems like GB's reviews serve more as a writing exercise for the staff than as actual useful product buying advice. I was going to wait for GB's review before I bought the game and now I'm glad I didn't because I bought it and quite liked it and this review is just a smear article.

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By GaspoweR

@red_piano: Reviews are inherently subjective and not objective per se. Its not like giving information about an appliance or electronic device, etc.

Avatar image for wh00kie
wh00kie

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Basically, there's a reason that most good horror films aren't more than 2 hours long and designers should have that same mentality when making a horror game. I'm not going to play Alien or Evil Within for the simple matter of them being far too long! 20 hours a piece? Screw that, I just want 10 hours tops of horror madness.

I've played a few games where I get to chapter 10 or 12 and I'm asking myself "man, how many more chapters are there?!". I think the Deadspace series came awfully close to outstaying their welcome when it came to the length of gameplay. I can't stand playing a game like that for 8 -10 hours and the next time you boot it up you can see that you're only half way through.

Avatar image for poobumbutt
poobumbutt

996

Forum Posts

40

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

The amount that I didn't expect this is incredible. Two stars? I mean, I don't think I ever seriously wanted to try this game, but I thought it was going to be a three star at least and a solid, gets-better-as-it-goes 4 star at most. Wow.

Good read as always, Patrick. Thanks!

Avatar image for dr_mantas
dr_mantas

2557

Forum Posts

92

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By dr_mantas

Seems accurate.

Avatar image for deactivated-5b43dadb9061b
deactivated-5b43dadb9061b

1649

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I disagree. One of my favorite games in awhile.

Avatar image for cooljammer00
cooljammer00

3187

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Well if it isn't my favorite boss battle, Mr. McGred! With a leg for an arm, and a safe for a head!

Avatar image for sharkman
SharkMan

1117

Forum Posts

26

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By SharkMan

game looked like shit anyway.

Avatar image for twistedh34t
TWISTEDH34T

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm a bit surprised. I know Patrick preferred Alien: Isolation, I think he recommended it to people on his podcast a few times, but 2 out of 5 stars? I didn't know he disliked it that much. I haven't played Alien: Isolation, I will once I'm done with this one though. I don't think it's 2/5 stars bad though, I'd probably give it 3/5 stars. It's decent, it has its flaws. But I wouldn't call it terrible personally.

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By AMyggen

@red_piano: A review of a piece of entertainment is by definition subjective.

Avatar image for dussck
Dussck

1066

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Dussck

What the hell? Never expected this.

Have not read the review, because I'm afraid of every possible spoiler, but I've been 12 hours in and this is not a bad game at all. It's actually one of my favourites of this year. I've been waiting for a good survival horror game in the likes of RE4 and this is a pretty good one I think.

The only gripe I have on it is that not every section of the game is of a high quality as the next.

Avatar image for red_piano
Red_Piano

280

Forum Posts

380

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@amyggen: There are other outlets that have done reviews that are not nearly as opinionated and whiny as this review and most reviews today.

Perhaps it's just that I'm getting older and older but I'm beginning to feel like reviews are just a self serving pile of crap intended more for writers than customers and helping only people who have already made up their mind feel more comfortable about their decision.

I mean if this review is actually dissuading people from buying the game? Then what the hell? We're putting at least some part of a company's financial future up to how some writer on a website experienced and felt about the game? That seems highly irresponsible, especially when a review is written in such a way that any given person might totally disagree because instead of simply explaining what the game is and how it plays, it's stuff like "oh it's so clunky" who says? What metric are you using to measure if the game is clunky for fuck's sake.

It's idiotic, I disagree with the review and that's fine that he doesn't like it. But boy reviews are useless bullshit.

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@red_piano: Criticism is important in every medium. What you consider whining I consider to be one person's honest opinion of a game, negative or positive. He's saying why he doesn't like the game, and any consumer or critic should of course not care about whether that might impact sales in any way.

I also find it funny that some people complain that some of GB's reviews come a while after a game is released while a big complaint for over a decade has been reviewers rushing reviews to get them out day 1 and get those clicks.

Avatar image for red_piano
Red_Piano

280

Forum Posts

380

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@amyggen: Why is it important? What has Patrick brought to the table in any way by criticizing The Evil Within? Or any other game for that matter?

I'm not one of the people who talk shit about reviews being for clicks and I'm not talking shit about them being late either, I'm only saying, if a review is for product buying advice, it should probably be in the first week of release at least because that's when a lot of people buy the game, same for ticket sales to movies.

Avatar image for wh00kie
wh00kie

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@red_piano:

If developers gave us a demo then maybe we could make up our minds that way. These days demos are few and far between so unless we as customers have a disposable income then we can't just put our money down in hopes that our experience with the game will be better than that of a reviewer's or a quicklooker's. I doubt that many people would use Patrick's review as a sole reason not to buy the game. I have watched quicklooks, seen reviews, watched streams and I have come to the conclusion that this game isn't worth my money. Who are you to tell me otherwise?

Avatar image for ripelivejam
ripelivejam

13572

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for vrikk
Vrikk

1151

Forum Posts

104

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

We are destroying Patrick because he was opinionated about the game and why he didn't like it? When he is well known as the horror fan of the site?

Ok then. Guess that's what we're doing now. It's stupid as fuck, but whatever.

I, on the other hand, enjoyed this review. Sucks the game doesn't live up to its potential, but he saved me $60.

Avatar image for homelessbird
Homelessbird

1681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@vrikk: The vast majority looks like polite disagreement to me.

Avatar image for boozak
BoOzak

2858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Not enough hiding in lockers, clearly.

Avatar image for crcruz3
crcruz3

332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

The reviews are all over the place. I'm going to check it out anyway.

Avatar image for edwardryu
Edwardryu

445

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I don't care what they gave stars. it's 73 out of 100 in metacritic which means worthy to try. at least it is deserved to get more than three stars.

Avatar image for hwy_61
hwy_61

1062

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By hwy_61

some of the comments here...oof.

Avatar image for theacidskull
theacidskull

1095

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 1

@vrikk said:

We are destroying Patrick because he was opinionated about the game and why he didn't like it? When he is well known as the horror fan of the site?

Ok then. Guess that's what we're doing now. It's stupid as fuck, but whatever.

I, on the other hand, enjoyed this review. Sucks the game doesn't live up to its potential, but he saved me $60.

No on is destroying anyone. We are disagreeing and offering our take on the game.

Avatar image for vrikk
Vrikk

1151

Forum Posts

104

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Vrikk

@theacidskull said:

@vrikk said:

We are destroying Patrick because he was opinionated about the game and why he didn't like it? When he is well known as the horror fan of the site?

Ok then. Guess that's what we're doing now. It's stupid as fuck, but whatever.

I, on the other hand, enjoyed this review. Sucks the game doesn't live up to its potential, but he saved me $60.

No on is destroying anyone. We are disagreeing and offering our take on the game.

Maybe "destroying" was the wrong word, but I saw people saying this review was (paraphrasing) pointless because all he was doing was complaining about the game, and because he was late with doing so. If this is how reviews should work, then I understand reviews wrong.

And I know that not everyone is dissecting Patrick's review, so don't think I'm painting a broad brush.

Avatar image for amyggen
AMyggen

7738

Forum Posts

7669

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@red_piano: Criticism brings a medium forward by pointing at what works, what doesn't work etc. It can also put a medium in a bigger context. Look to someone like Roger Ebert. Also, people buy games after the first week, especially a game that came out in a busy month like this one.