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Giant Bomb Review

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The Evil Within Review

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  • PC

Shinji Mikami returns to the genre that defined him, but the result is a jumbled mess of ideas that never quite come together.

It's hard to imagine how someone follows up Resident Evil 4, possibly the most influential game of the last decade. You can see pieces of RE4 in nearly every third-person action game produced after 2005. And that's forgetting Shinji Mikami is also responsible for the original Resident Evil, Vanquish, and countless others. For much of his career, Mikami's had the golden touch. The creator's latest comes with understandably high expectations, and while there are moments when The Evil Within rises to the occasion, it's a deeply flawed experience that's more prone to generating frustration than fun 'n scares.

Running away is usually a good option in The Evil Within. You don't have to kill everything.
Running away is usually a good option in The Evil Within. You don't have to kill everything.

The Evil Within opens with detectives Sebastian Castellanos, Julie Kidman, and Joseph Oda headed to a gruesome scene at Beacon Mental Hospital. Mutilated bodies litter the lobby, and it's unclear who's responsible. Castellanos discovers a supernatural presence with the ability to zip around the room at lightning speeds, and the trio's backup is quickly dispatched. All three are pulled into a hellish, everchanging nightmare under the control of a hooded man named Ruvik. Everyone around them has turned into zombie-like creatures with a penchant for murder, and thus begins a journey to figure out what the hell is going on. Spoiler alert: it gets really weird.

When The Evil Within was first unveiled, it looked as though Mikami was simply picking up where he left off with RE4, and the comparison holds up pretty well. Think of The Evil Within as RE4 with a serious stealth component and you're mostly there. Players guide Castellanos from a third-person perspective, often with a gun drawn and a lamp bobbing nearby, skulking around environments filled with dangers. Ammunition is scarce from start to finish, making The Evil Within one of the first games to live up to the survival horror moniker in a long time. This means confrontation isn't always the preferred route. Stealth kills are one-hit affairs, and it's possible to light various objects on fire with matches to take out nearby threats, as well. Taking advantage of these and other opportunities is crucial to moving forward. You cannot shoot everything in the head here. You'll occasionally team up with Kidman and Oda in scenarios eerily reminiscent of Resident Evil 5, but those moments are few and far between. Castellanos is on his own.

While the game stumbles out of the gate with a series of poorly structured tutorials, it settles into a familiar pace a few hours in. It's not a good sign when a game requires hours of patience before it's worth playing, but The Evil Within turns around. In yet another nod to RE4, Castellanos comes across a quiet village that's--surprise!--hiding a bunch of enemies. This section shows The Evil Within at its best, even if it's a high point the game reaches only a few other times. It's an enormous, layered environment with ample opportunities to experiment with everything available to players: stealth, traps, guns, running, hiding, etc. There's room for failure here, but there's always a sense of danger that keeps you tense. Key to success in The Evil Within is planning, execution, and improvisation. Since you're trying to conserve ammunition, manipulating stealth and traps is essential, but an enemy might make an unexpected turn. Or another enemy shows up. Or you set off another trap. There are countless reasons a plan implodes, but The Evil Within's combat is versatile in these open environments, and players can devise new approaches.

There are times when The Evil Within derives intense anxiety from the opposite scenario, too. One harrowing sequence involves navigating a simple series of rooms and hallways with invisible enemies stalking you in the dark. A chair will get knocked across the room, announcing an enemy presence, but other than a Predator-like shimmer, little else reveals what's out to get you. It still gives me the creeps.

How you approach an encounter can vary wildly, thanks to a welcomed variety in weaponry. Of course, there's the standard pistol, shotgun, and sniper rifle, but the agony bow is what's unique here. The agony bow can hold many different types of ammunition, so it changes functions on a dime. This includes bolts to send enemies flying, flash bombs to blind everyone around you (allowing for one-hit stealth kills mid-fight), freeze arrows with the ability to ice anyone within a few feet, and mines that can be placed anywhere in the world. More arrows become available as the game continues, and players both collect ammunition scattered throughout the environment and build their own by dismantling the many traps around them.

Those big black bars are omnipresent in The Evil Within, even during gameplay.
Those big black bars are omnipresent in The Evil Within, even during gameplay.

There are a handful of sequences when The Evil Within really clicks, the result of a designer strategically deploying his chess pieces, reflecting decades of experience. But the pacing of The Evil Within is relentless, and the creativity can't keep up. The moment you've cleared one room of enemies, there's another set around the corner. Always. Not all encounters are created equal, and this becomes more and more apparent as you progress. Rather than finding new scenarios in which you must develop new strategies, The Evil Within deploys more of the same with enemies requiring more bullets, creatures who can take you out in a single strike, and an endless array of boss battles meant to crush your soul.

Oh, lord, the boss battles. The Evil Within peaks early with a chainsaw-wielding maniac a la RE4 (notice a trend?), and with rare exceptions, nothing else ever comes close. What makes the chainsaw sequence work is his methodical pursuit. He lumbers forward in a way that gives you plenty of time to line up a shot, but it's not long before he's close, and you're forced to scramble away. (The other highlight, involving a dude with a safe for a head, works the same way). The Evil Within's other bosses largely involve bullet sponges capable of killing you after a single mistake. Whereas the rest of The Evil Within rewards planning, execution, and improvisation, the boss battles are little more than pumping a dog/lizard/whatever full of bullets. Castellanos isn't particularly nimble, which works just fine, since the enemies he faces aren't, either. But the bosses are capable of much more, creatures regularly lunging huge distances. It makes the battles especially frustrating, as the weighty character feels unfairly at odds with what's being asked.

Did I mention you face several bosses multiple times? Did I mention the game decided to bring some of them out three times, as part of a boss endurance run at the very end? The bizarre design logic is capped off by an on-rails final boss battle favoring spectacle, requiring little more than holding the fire button and waiting for the ending cutscene to kick in. It's a game that often can't help itself but indulge in every whim.

The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.
The Evil Within isn't so much scary as it is tense, but in some ways, that's more intense.

I watched The Evil Within's cutscenes, but couldn't say what happened. Mikami's games have always been campy, convoluted affairs, and The Evil Within is no different. But it's a waste of otherwise talented actors given very little to do. Apparently, Tango Gameworks hired Dexter's Jennifer Carpenter to show up for a day's worth of work, as she voices only a handful of lines throughout the whole game. (She does, however, have her own DLC coming later.) This underscores the muddled plotting more generally, a game whose A story--genetic tampering something something bad stuff oh wait there's monsters--is what's presented in the cutscenes, while the B story--a detective driven to alcoholism by the loss of his child and, eventually, wife--is only given lip service through awkward diaries.

It's probably worth noting the game's letterboxing at this point, too. The Evil Within's aspect ratio is 2.50:1, which translates to an extremely thick set of black bars at the top and bottom. While aesthetically unique, the game rarely leverages the aspect ratio to justify the amount of real-estate taken away from the player. Anytime you're asked to walk up or down a ladder, the bars become immensely frustrating. It's perhaps telling a recent patch for the PC version gives users the opportunity to flip them off entirely, providing evidence the bars have more to do with preserving technical performance than servicing a creative vision.

Speaking of the PC version, the game crashed nearly a dozen times during my 20 hours with it. Hmm.

It's hard for me to remember a recent game that provoked as much whiplash as The Evil Within. For every brilliant moment, there's a handful only worthy of exasperated annoyance. I haven't yelled at a TV screen and rage quit in a long time, but The Evil Within broke that streak. Congrats! I mean, we're talking about a game believing one of its last sequences, minutes before the game is over, should involve stealthing a series of spotlights. There are good ideas hiding in The Evil Within, but finding them just isn't worth it.

Patrick Klepek on Google+

205 Comments

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spraynardtatum

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@urbansanta said:

You hit the all the marks on this review Patrick. Are you going to take a look at the upcoming DLC for this?

Yeah, probably. I like Jennifer Carpenter quite a bit, and she's criminally underutilized in this game. Then again, there might as well be no characters in The Evil Within--none of them ultimately matter.

Why don't you think they matter? They helped push the story forward on multiple occasions. The villain was great and your partners and the doctor and patient also added interesting elements to the story. And the nurse in the save room provided some great transitions between the madness and visions the main character is experiencing.

Overall I thought the characters in this game were likeable and I wanted them to all get out alive. I'll admit they have some campy dialogue but it fit.

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mancopter

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Bummer on the score. I thought it was great.

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Yummylee

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Edited By Yummylee

@larrydavis: Your first video's pretty funny, though I personally never encountered any such weird AI glitches like that.

Although...

Loading Video...
Loading Video...

So yeah, nobodies going to deny that there's some jank in here, but whatever. It wasn't enough to take me out of the game.

As for the second, I would assume that you must have heavily upgraded your Agony Crossbow -- much more so than I did at the very least. I actually purposely spent my gel in every direction without specialising in any particular tree, as I didn't want to potentially overpower myself.

Also, I think that The Evil Within is a vastly superior game than Shadows of the Damned. Well, least when the gameplay's concerned.

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spraynardtatum

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That PC port sounds like garbage though. I feel like my opinion of this game would have been tainted if it kept crashing.

Get it on PS4. As long as you don't get bent out of shape about something as inconsequential as an aspect ratio (which I actually thought added quite a bit of tension to the experience) I can confirm that it works great on PS4.

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cooltube96

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I completely disagree with this review. The combat was great due to the enemy feedback,different boss encounters and a great variety of weapons . The story was garbage but the overall package was great.

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wastrel

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It's really weird that Patrick said his game crashed (especially that many times) because I played it on PC and experienced zero crashes. Not sure what the cause would be.

Also, I'm an RE4 whore, so this game gave me quite a bit of enjoyment. A lot of "action" sections were really god damn annoying though.

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stevenseagal774

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Good review Patrick, this plus those two terrible hours on SWS really paint a bad picture for this.

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Zippedbinders

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I actually really liked the game on PS3, the combat and tension has been pretty solid and I can take the half baked premise as an interesting way to throw you through a variety of different horror zone tropes. All I really want from a Japanese made horror game is something mysterious and to actually catch me off guard, even if I don't get all the answers.

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spankingaddict

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Twenty hours doesn't sound right . I took my sweet time and finished in under 17

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reelife

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I had fun whilst playing this game, game play mechanics was pretty rock solid, the action gruesome and intense. I had one crash during my 14 hours with this game on PC, also the variety in environments is very nice. Hope that Evil Within 2: More Evils Reckoning will improve the faults I found annoying. (forced action segments, horrible puzzles and terrible story)

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Yummylee

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Edited By Yummylee

@encephalon said:

Man, I thought we'd left the endgame boss rush behind with Okami.

It doesn't have a boss rush at the end. You'll face one previous boss battle again (besides the final end boss I mean, which isn't a retread), only this time you're facing two of them at once in a different environment. Y'know, not entirely unlike when facing against two El Gigantes in RE4. It features a lot of wave based combat, but it's not you literally fighting one boss after another.

Also, while you do face certain bosses multiple times, they're designed differently each time so it's not just the exact same boss again. In fact the boss that Patrick is inferring to that you face three times can be avoided entirely the second time you encounter him.

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Manachild

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It's not the greatest game and it has some issues but I'm surprised at 2 stars.

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Coreus

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Edited By Coreus

PS4 version is great, 4 out of 5 at least.

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Edited By davosplat

This is why I love gaming! Everyone has the potential of experiencing a game in a unique way. I read all of the Alien reviews and almost passed, but ended up cracking and buying it. Loved nearly every second of it. Evil Within (a game I have been anticipating since it was announced) was great until somewhere around ch. 12. I am in the last chapter and I walked away from it...I NEVER do that with games. The way in which that game falls apart in the last third is...spectacular. I am really bummed out that it was such a mess. On to Advanced Warfare!!

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Edited By LarryDavis

@yummylee: The only bolt I upgraded was the harpoon because it's the cheapest to make and does hella damage. It made every fight trivial, as well as the lack of "regular" ammo. Two/three bolts would kill a Keeper. Plus, the crossbow lets you metagame those invisi-dudes: the arc when you're aiming it will show when it's hitting one of them.

Also this game had so many running towards the camera things it's like it was trying to resurrect Crash Bandicoot.

And about the boss rush, you do fight the chainsaw guy again too. Plus it's in a big dumb arena, when the combat doesn't feel good to begin with, and ugh I hate this game.

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NeoZeon

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Edited By NeoZeon

Sorry but any game that causes you to take damage/make mistakes from bad camera angles or aesthetic choices (needless letterboxing in this case) deserves every bad bit of press it gets. This game reminds me a lot of Destiny in that everyone who defends it seems to only be doing so just because of where it came from, not because of what it actually turned out to be.

One day I may get it, probably years from now when it's available with all the DLC on Steam and it can actually run without crashing for a few chapters. Now though? What a mess. After watching people play it and reading impressions and reviews like this one, I'm glad I returned it. Way too many games coming out around now to waste time with a confused product like this.

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Yummylee

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Edited By Yummylee

@larrydavis said:

@yummylee: The only bolt I upgraded was the harpoon because it's the cheapest to make and does hella damage. It made every fight trivial, as well as the lack of "regular" ammo. Two/three bolts would kill a Keeper.

Also this game had so many running towards the camera things it's like it was trying to resurrect Crash Bandicoot.

And about the boss rush, you do fight the chainsaw guy again too. Plus it's in a big dumb arena, when the combat doesn't feel good to begin with, and ugh I hate this game.

The Keeper's especially weak because he can of course keep materialising, I think indefinitely even. Also, I don't think the chainsaw guy counts as a boss -- more of a sub-boss like the Dr. Salvadors from RE4, whom you face a considerable lot more than the chainsaw guys in The Evil Within.

Combat's fantastic, but considering you also didn't like the combat in The Last of Us... well, it's clear you and I will never see eye to eye on that matter.

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LarryDavis

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@yummylee: I actually would take the combat of TLOU over this game's, as much as I hated it. The biggest problem, really, was that I can forgive a game that doesn't play great if its intention is atmosphere and story. TEW just bungles both of those. I'm a HUGE wuss when it comes to horror games and there was nothing remotely scary in this. Most of it I just found laughable.

That's kinda why I recommend Shadows of the Damned over this. For all its immature, goofy shit, there were parts of it that were genuinely spooky, and it actually might be because of its pervasive surrealism. Plus, it's a better example of Mikami going "Hey let's make a Resident Evil 4 again, but not quite as good."

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Mustainium

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So I was right, this is the RE6 of 2014...

Kidding.

Pat definitely makes some fair points regarding the difficulty, one hit kills are something that should have stayed behind a few gens ago (as are repeating boss fights), but I still enjoyed the game because where it does succeed, it does so very well.

The combat is definitely the high point, thanks to the excellent hit reactions and variety of options available. TEW may also have my favorite "head shots" moments, it just feels so great to pull them off.

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HarrySound

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I nearly bought this because I was quite gripped watching someone play it.

I knew what I was letting myself in for though and I got shadow of Mordor instead. I HATE IT so I literally took it out of the PS4 the next day and traded it to amazon for a £14 loss.

I'm just so desperate for games right now i'll play almost anything. i'm tearing my hear out.

Even this piece of shit looks great!!

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Yummylee

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Edited By Yummylee

@larrydavis: I didn't think it was scary either, like at all. That said I still enjoyed the aesthetic of everything looking all grimy with blood spewing everywhere like out of a grindhouse flick -- it's the sort of stuff that takes me back to all of the movies I used to watch in my teens purely for the sake of the gore. It's OTT and more grotesque than ever terrifying, but I've found that I still enjoy that kind of stuff.

As such, I don't think a piece of horror media need be scary to still be entertaining. There are many horror movies I've seen that I didn't find to be especially scary yet still enjoyed all the same.

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theacidskull

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Edited By theacidskull

Completely disagree with the review, I thought the game was fucking great. It was intense, fun, beautiful, well-balanced and for the most part really well designed.

For me, he gameplay was really tough, but it was never unnecessary punishing. I'd even say it was strict but fair, which helped me be careful and attentive. It's this kind of attention to detail that made every single won battle that much more rewarding. Moreover, the stealth may seem undercooked at the beginning, when everything's smooth sailing, but after things act up it serves it's purpose well, which is to save me from my enemies when low on health or ammo.

As for the boss battles, aside from the Sentinel (Dog Monster), most of the big battles were really well crafted, especially the Keeper. Again, the game actually forced you to learn based on your mistakes and gave you just the right amount of hints, which in turn made you switch your strategy up in order to overcome a powerful foe. Sure not all bosses were unique, but they were at least very fun and engaging.

Furthermore, finishing each chapter was physically draining, and that is exactly what I was looking for in a survival horror game. It engaged me so much that I was on edge the entire time, even during the bright, open and sunny environments. And don't even get me started about the sound design!

The only weak spot is the cliche characters and the confusing story(very clearly shatter island inspired), but to be honest most horror games are like that so I hardly see it as a flaw.

That being said, TEW is a very specific game in the sense that it's very picky with it's design choices, which explains why some love the game, like me, whereas others are completely turned off by it.

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recroulette

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Horror games continued to get mixed reviews all around. I ended up liking it, but I can understand why it would get such a low score, definitely takes effort to love this game.

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@recspec said:

Horror games continued to get mixed reviews all around. I ended up liking it, but I can understand why it would get such a low score, definitely takes effort to love this game.

Both this and Alien: Isolation have received a surprising amount of positive reviews overall. In fact after a quick look at metacritic Patrick's is the only review for this game that's marked as 'Negative'.

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Edited By GannerOne

I was so stoked for this game, but was so disappointed. I kind of feel like the game is just a generic RE4-clone, a mediocre survival-horror shooter.

I thought the game was going back to the roots of survival-horror (read: RE1&2 etc.), where bullets counts and such, but I felt like I could go into every situasjon guns blazin'. Basically The Evil Within is a mediocre survival-horror shooter which stumbles along the road against games in the same genre that did a better job (read: RE4 and the original Dead Space - felt these games atleast had a nice story and creepy setting, which at the time was original).

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Edited By AbsoluteDeicide

Great review. I had high hopes this would be a somewhat under the radar cult classic, but yeah... it's just a jumbled mess that's no fun to play. At least Alien turned out really well.

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@yummylee: I agree with that, I actually don't like legitimately scary stuff, even though horror-comedy is probably my favorite genre (I consider Gremlins 2 the best film sequel of all time). The point was that TEW is very clearly TRYING to be scary, and when it can't even succeed in freaking out someone like me, who bailed on Silent Hill 2 after the first thing scurried out from under a van or something, that's a pretty significant problem.

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largo6661

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Edited By largo6661

Yeah couldn't agree more, pretty much sums up my feelings about the game.

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Edited By cornbredx

Even though I liked certain aspects of the game, I agree with this review on all counts. The biggest (yet not only) down side of the game is the awful boss fights (ya, running in circles around a pillar is excellent game design<- that's sarcasm). Every single one is tedious and terribly divised.

The survival horror nuances are well done, but with the horribly contrived encounters (in a lot of spots, not all of them) it begs the question as to why bother? On top of that the really bad (overly ambitious) "letterboxing" of the game screen which is done overboard, and serves no purpose beyond appearing to be too lazy to fix any technical issues that arise if you remove them. Worse of all, as decent as the game can look it doesn't tend to look all that great (the dirty atmosphere is nicely done, though, I'll give it that).

Even worse, the story is super simplistic, and only muddles itself enough to make some people who don't want to pay attention to it confused. I could sum up the whole games plot in one sentence. It's kind of a shame because the story is the reason, generally, to play a survival horror game (as it can be argued the mechanics of the genre should be hampering, and not in and of themselves, fun).

It is good that the survival horror parts were done well, as we haven't seen that in a long time, but almost everything around it was an awful experience.

The more I think about it the more disappointed in the game I become- no matter how much some other people try to defend the game (which is fine, they are allowed to like it). It's a game that tries hard to do something right and ends up making the experience as a whole fail. I am incredibly happy the last boss fight was so simple as compared to all the other boss fights. I wanted it to be over by that point.

Edit: To speak to the crashes. Turn off the steam overlay. When I did the crashes stopped. If you did and it still crashes well then that just speaks to other issues I didn't have.

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patrickklepek

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@wastrel said:

It's really weird that Patrick said his game crashed (especially that many times) because I played it on PC and experienced zero crashes. Not sure what the cause would be.

Also, I'm an RE4 whore, so this game gave me quite a bit of enjoyment. A lot of "action" sections were really god damn annoying though.

I was warned about the crashes before even playing the game, so I suspect I'm not alone...

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Yummylee

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Edited By Yummylee

@larrydavis said:

@yummylee: I agree with that, I actually don't like legitimately scary stuff, even though horror-comedy is probably my favorite genre (I consider Gremlins 2 the best film sequel of all time). The point was that TEW is very clearly TRYING to be scary, and when it can't even succeed in freaking out someone like me, who bailed on Silent Hill 2 after the first thing scurried out from under a van or something, that's a pretty significant problem.

You're not wrong in that it's definitely trying to elicit fear out of the player--at least in parts--and fails, which I was definitely disappointed by. But I guess it's just something I was able to eventually look past as it went on as I was still having fun with it all. The same thing could be said for the Dead Space games, which I personally never found to be that scary. However I still look at the original at least as a bonafide classic.

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anzejk

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Well, i don't totaly agree with this review. I really like the game so far and i'm really "picky" about my games. I'm in chapter 9. So far it's been pretty fun and i don't think the last few chapters are gonna make me hate it. I'd definitely give it an 8/10. If you like action-y horror games i think you'll love this one.

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JoeBigfoot

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I really want to argue for a higher score but most of the criticisms here are probably valid. The agile bosses (like that big wolf thing) are completely at odds with the character movement. I really did enjoy all the non-boss combat encounters though. I felt that the ammo was just scarce enough to force you to be fairy creative with your strategies.

I guess I'm the fanbase for this type of game.

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Zaxex

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I can't argue with the review. The Evil Within left one of the worst first impressions I can recall. Despite being interested in the game enough, and having a good enough time to continue to the end - you're pretty constantly reminded of the game's flaws.

It's not a great idea to go from Alien: Isolation to this either. The former ran pretty much perfectly on my PC, and looked phenomenal, The Evil Within has those huge black bars, runs pretty badly (commonly sub 30) and other than its lighting looks pretty rough.

A sort of okay game for me, but I wouldn't recommend it.

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@wastrel said:

It's really weird that Patrick said his game crashed (especially that many times) because I played it on PC and experienced zero crashes. Not sure what the cause would be.

Also, I'm an RE4 whore, so this game gave me quite a bit of enjoyment. A lot of "action" sections were really god damn annoying though.

I was warned about the crashes before even playing the game, so I suspect I'm not alone...

That's really unfortunate. I guess I need to be careful recommending this game to people on PC, then...

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SomeJerk

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Edited By SomeJerk

In the past ten-some years there has been cases where PC games have been just about allergic to certain combinations of hardware, mainly mixing Nvidia graphics with RealTek networking and/or RealTek audio shitsets chipsets. Getting people separate NICs solved it many times, but that should not be a thing now in 2014. I still recommend non-RealTek hardware to people, NICs and (realistically priced non-brand markup) USB soundcards.

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Manachild

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@anzejk: I too enjoyed this game quite a bit all things considered.

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ArbitraryWater

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So you're saying that I should just continue playing the PC super HD version of RE4 and eventually purchase this on some sort of sale, PSN or Steam? Got it.

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drockus

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@somejerk said:

In the past ten-some years there has been cases where PC games have been just about allergic to certain combinations of hardware, mainly mixing Nvidia graphics with RealTek networking and/or RealTek audio shitsets chipsets. Getting people separate NICs solved it many times, but that should not be a thing now in 2014. I still recommend non-RealTek hardware to people, NICs and (realistically priced non-brand markup) USB soundcards.

You just made the best argument for consoles, ever.

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Nags

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Sounds like a real stinker. Glad I didn't waste my money on it.

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Johnked6

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I disagree on the bullet sponge bosses. You can beat the bosses pretty easily once you know their weakness and use the right weapon. If you just run around like a chicken with his head cut off and fire off shots with random weapons it takes longer.

Also, you have a lot of control type weapons like the freeze bolt, shock bolt, flash bolt, and you can even stealth during most of the boss encounters. This gives you options during combat that you don't usually find in shooters.

The Evil Within does a good job of making every bullet you fire count.

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cosi83

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interesting mechanics and great atmosphere. i'm really enjoying it

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Homelessbird

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I like this game more than Patrick does.

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Ralfonzo83

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Edited By Ralfonzo83

Don't read too much into those reviews, people. I totally disagree with Patrick.

It is an amazing game and I enjoyed every single minute of it. True, some moments are kinda annoying, but totally in a good way. It's called terror.

Each level is unique and diverse and figuring out hard parts is a blast. Failing is part of the game. The design of the world and the creatures is excellent and the story is confusing but interesting. It's no Resi4 but definitely one of Mikami's best games. If you like action survival horror games, you cannot go wrong with it!

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jsnyder82

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I love the first comment on N4G about this review.

"Giant Bomb - reviewing games by their own idiotic standards.

/slow clap"

Ugh, N4G. Just ugh.

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HadesTimes

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I always wondered if streams were good or bad for consumers. Because so often they show so much of the game that a lot of people don't bother playing it. With Evil Within, the streams basically showed me that the beginning of the game was too frustrating to bother playing the rest of the game. But the rest of the game looks amazing. But I'm not spending hours trying to get passed the frustrating parts to get to the good stuff.

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NTM

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Edited By NTM

Wow. I thought the game was alright, certainly not as good as one could hope a game to be, but that is surprising. I'd probably go three stars. Not mad about it or anything, just surprised is all. I think my favorite moments in the game are when you're being chased by something and have to get out of the place you're in, they're also the moments that I really didn't want to be in at the time as well, happy once I got through it.

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gtamikes

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I would give this game a 8/10 if you really liked Resident Evil 4 you will love this game!

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Edited By LarryDavis

@yummylee: I actually did think the first Dead Space was pretty scary, and although I think the sequel is superior (while being less scary, the Aliens to the first game's Alien, even if I like Alien more, so maybe this comparison isn't entirely apt?), I agree that it's a fantastic game. 2 at least had some good jumps, though, and the super grody stuff with the eye-surgery near the end. I jump REALLY easily, like even if I just turn around and something I didn't expect is there, but all of the scares in TWE are SO telegraphed that it's impossible to be surprised by them.

Also, in that part in the sewers near the end, I was just laughing out loud when the tentacles were pulling zombos into the pipes like a gosh dang vaudeville cane.

@arbitrarywater: I say continue playing RE4 and never buy this ever, but that's just me~

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PrivodOtmenit

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Edited By PrivodOtmenit

I say automatically deduct one star whenever a game chooses to waste the screen with black borders.

This used to happen with some games because of PAL and NTSC weirdness, for it to occur as a design choice is ridiculous and lazy.