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    Rise of Nations: Thrones & Patriots

    Game » consists of 1 releases. Released Apr 27, 2004

    Rise of Nations: Thrones and Patriots adds six new nations as well as new wonders, buildings and campaigns.

    Short summary describing this game.

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    Rise of Nations: Thrones and Patriots is the expansion pack to Rise of Nations, the expansion added 6 new races, Dutch, Americans, Lakota, Iroquois, Indians, and Persians. The Expansion also added new Wonders.
    Also included were four new "Conquer the World" Campaigns. Alexander the Great, Napoleon I of France, Cold War, and New World.
     
    New Races
     
    Dutch

    • Start with 1 Commerce Tech Already researched
    • Commerce research 25% cheaper
    • Start with a Market and 2 free Merchants
    • For every 100 of a resource in your treasury beyond starting level receive 5 income for that resource (except Knowledge).
      This income can exceed Commerce Cap by 50.
    • Receive two Light Ships whenever a New Dock is built.
    • Ship Upgrades 10% Cheaper
     
    Unique Units
    •  Armed Merchant (Ancient Age)
    • Armed Merchant (Industrial Age)
    • Armed Caravan (Ancient Age)
    • Armed Caravan (Industrial Age)
    • Armed Supply Wagon (Medieval Age)
    • Armed Supply Truck (Industrial Age)
    • Brig (Medieval Age)
    • Fluyt (Gunpowder Age)
    • Clipper (Enlightenment Age)

    Americans 
    • Government Upgrades are free at the Senate
    • First Wonder is built instantly provided no other nation is in the process of building it (excludes Space Program and Suppercollider)
    • Aircraft Carriers are 20% cheaper  
    • Start with 1 Science Tech already researched
    • Receive 2 free bombers whenever an airbase is built((Begins at Modern Age)
    • Receive a free Scholar whenever a new University is built
    • Military ground units upgrade 25% cheaper
    • Receive 3 Food, Timber, Metal, and Wealth for every non Scout barracks unit while they are not garrisoned
     
    Unique Units
     
    • Continental Marines (Enlightenment Age)
    • Marine Riflemen (Industrial Age)
    • Marine Infantry (Modern Age)
    • Assault Marines (Information Age)
     
    Lakota
    • Instead of building Farms and Granaries, receive Food for each Citizen, Scout, and Calvary unit (except when garrisoned).
    • Farms and Granaries in Captured Enemy Cities Instantly Destroyed.
    • Have no National Territory, and can construct buildings in any territory not held by another nation.
    • Ranged Cavalry upgrades are free.
     
    Unique Units
    • Sunka Wakan (Classical Age)
    • Eagle Feather Horse (Medieval Age)
    • Musket Horse (Gunpowder Age)
    • Repeating Rifle Horse (Enlightenment Age)
     
    Iroquois
    • Get one free Scout unit with each New Barracks built
    • Scouts get free upgrades and can move through forests
    • Woodcutters also gather 2 Food each
    • All units heal when not moving or attacking in friendly territory
    • Military units in friendly territory are hidden when not attacking
    • Barracks units 10% hit points
    • First Senate build is free and builds instantly
     
    Unique Units
    • Spearman (Ancient Age)
    • Mohawk Spearmen (Classical Age)
    • Heavy Mohawk Spearmen (Medieval Age)
    • Elite Mohawk Spearmen (Gunpowder Age)
    • Takohs (Ancient Age)
    • Akweks (Medieval Age)
    • Okwari (Enlightenment Age)
     
    Indians
    • Buildings (except Wonders, forts, Towers, Lookout and Cities)do not ramp up in cost
    • Wonders, forts, Towers and Lookout ramp up at half the rate
    • City Economic Radius is increased by 4
    • War Elephant upgrades are free, and War Elephant units are 15% cheaper
    • Caravan income is increased by 15%
     
    Unique Units
    • War Elephant (Classical Age)
    • Mahout (Medieval Age)
    • Gun Mahout (Gunpowder Age)
    • Culverin Mahout (Enlightenment Age)
     
    Persians
    • Start with 50% Bonus Food
    • Second City built acts as a second Capital.
    • Both receive Capital border bonus, and both must be captured to eliminate player
    • Receive Taxation upgrades for free
    • Civic research 30% Cheaper
    • Always have the maximum number of Caravans
     
    Unique Units
    • Immortals (Ancient Age)
    • Anusiya (Classical Age)
    • Athanatoi (Medieval Age)
    • Arquebus Immortal (Gunpowder Age)
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