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Game » consists of 3 releases. Released Apr 01, 1999
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Games that let you choose the path you take through the story-line.
Classes are different archetypes and playstyles that players can choose to play their game with.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
A page for video game protagonists that are elderly.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Quest givers that task the player with killing an enemy or specific number of enemies.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
Unexpectedly changing from one character to another during the plot.
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