Official U.S. PlayStation Magazine Issue 67
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Character »
A non-interactive sequence within a game most often used for plot advancement.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
A method of attempting to scare the player by the sudden unexpected occurrence of an event - often accompanied by some sort of audio sting.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A cutscene that is viewed through the eyes of the protagonist or some other character. POV stands for "point of view".
In video games set in schools, teachers typically play a major role in the development of the students.
Anguish of body or mind. Can be used by authority figures to extract sensitive information that would not be given under normal circumstances.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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