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Games that are specifically based on Internet phenomena, such as memes, stories, and webcomics.
Urban legends, particularly horrific ones, have come back into vogue among Internet communities, where they are referred to as "creepypasta". Some of the more popular examples have been adapted into video games.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Games that fit this category involve characters that can traverse different dimensions.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
To elude, escape, or get away from. Some games require you to escape from some people or things to perform some objective or avoid death.
A hostile artificial intelligence, or "rogue AI", is a synthetic being that has turned on its creators. Among the most famous rogue AIs from video games are SHODAN (System Shock) and GLaDOS (Portal).
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
A lead character who never says a word, despite being spoken to.
Enemies who at first appear to be statues, until they surprise the player by moving.
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
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