Over the past few months excitement has escalated and mutated wildly out of control for, unbelievably, a DS game. The nintendo DS, a system which seems to aim at quantity over quality, has seemingly adopted the humble Scribblenauts as it's social saviour. Finally, a DS game people can get excited about - with production values that encourage it's purchase rather than theft.
For a game with such ridiculously high expectations, it startles me to see such a simple concept. There's a simple puzzle, for example get a star out of a tree. You type in a noun, something appears. You use it to win.
Despite the optimistic marketing promising limitless potential, this is outweighed by fact. Fact: A single Nintendo DS cartridge does not contain enough memory to support functions art assets for every object in existence. The reason i'm finding it hard to get excited about this game is because it only takes one unrecognised object to shatter the illusion of complete freedom. Harsh as it may sound, this game is one tiny step away from being a disappointment.
The game can still be awesome. The game can still be a lot of fun. But whenever a product fails to make good on it's promises, I am always left with a sour after-taste. I know this makes me sound like a grouchy old man, but Scribblenauts is marketing itself as something which is, frankly, too good to be true.
It's your own fault Scribblenauts.
Thanks For Reading
Love Sweep
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