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Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The last boss you face in a game, usually representing the final climax of the game.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
A gigantic variant of the famous crustacean and the subject of a popular 00s internet meme.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
According to greek mythology, Hydra was a many-headed serpent; the offspring of Typhon and Echidna. For each head that got cut off, two new heads would grow in its place. It was eventually slain by Hercules.
The Ichthyosaur is one of many alien species encountered in Half-Life that have been teleported to Earth from the borderworld Xen
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
Genetically evolved humans, animals or aliens.
Aquatic creatures with eight tentacles covered with suction cups. They often appear as boss enemies.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
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