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Game » consists of 2 releases. Released Feb 08, 2005
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Gladiators may or may not be forced to fight. They are usually depicted as being from ancient Rome.
"Hand to hand. It is the basis of all combat." -Gray Fox
Take an item and throw it at the enemy.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Sometimes one playable character just isn't enough.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
The Roman Empire was an empire that was founded in 31 BC and lasted until 476 AD. At their peak, they ruled most of the Mediterranean region, including most of Europe and parts of the Middle East and North Africa
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A disguised character whom nobody within the fiction finds suspicious, but whose real identity and/or intentions are quite obvious to the player.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Some games' stories end abruptly when they never get the sequel they clearly expected while others just ramble on forever with no end in sight. Either way, these games suffer from Unresolved Story Syndrome.
Incredibly grotesque, but incredibly useful.
When a protagonist/hero works for the bad guy. It may be unintentional or completely voluntary.
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