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Quick Look: Ministry of Broadcast

This ministry merely asks for you to donate your time to their game show, every day for the rest of your life.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Feb. 16 2020

Cast: Jeff, Ben

Posted by: Jan

In This Episode:

Ministry of Broadcast

24 Comments

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Nukleon

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Why does Ben's audio sound like he's stuck in a cheese bell?

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north6

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@nukleon said:

Why does Ben's audio sound like he's stuck in a cheese bell?

Weird, west's audio is screwy!

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goosemunch

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Edited By goosemunch

This game looks kind of fun and I'm interested to see more of the world (and see if there's a good payoff to the set up). I'm not sure if I'm on board with the humour though - every character's dialog sound like they're written by the same person and have the exact same snarky tone and attitude.

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Relkin

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Edited By Relkin

Stalagmites are on the ground.

Stalactites are on the ceiling.

Game seems neat; I enjoy that old style of platforming. The writing doesn't really seem likes it's doing much for me, though.

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schindigg

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Game seems very cool, has a neat vibe and could have a fun story. A real rainy/snowy day kind of game.

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doki333

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0 days since bad audio

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MeierTheRed

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Price of Persia must have been a pretty big influence on the developers.

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Vicious17

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Is this by the same people who made the Superbrothers Swords and Sorcery EP game? The art looks similar.

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knoxt

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@nukleon: my guess is remote QL, rfirst thing that came to mind, but just a guess. That would be cool though, since as time goes on a lot of the crew are 'out' more and more. If I am wrong, free ideas for GB content, for the greater good

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thepullquotes

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Edited By thepullquotes

I always remembered it as the letters. The T points down, with the flat part on top and M has three points on the ground and goes up.

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rjaylee

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I always remembered it as the letters. The T points down, with the flat part on top and M has three points on the ground and goes up.

This is good advice.

Also, this game is weeeeeird but I dig its tone.

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LyndBako

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the -tite versus -mite debate is totally meaningless because those are icicles!

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Thoseposers

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the length of his legs and the running animation are really off putting

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Gundato

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Obligatory: You are focusing on the wrong letters. StalaCtite is on the ceiling and stalaGmite is on the ground. Although an ex who was some flavor of geology major explained that isn't always 100% true and it is really about the way it is formed but it is a good rule of thumb that works almost all the time.

Aside from that: game looks interesting. Not sure if I have the patience for platforms without tight controllers but the concept seems really cool. And this and that production switcher game is going to confuse me quite a bit.

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bathala

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I'll get this game on Switch, but his jump animation is boring me.

the jump arc is so low like your character hovers mid air

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indigozeal

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The number of duplicate responses to the stalactite/stalagmite thing illustrates why the Beastcast should get rid of Corrections if they haven't already. If there are this many tedious corrections for the same issue when we can see previous responses, imagine how many emails must be sent in pointing out the same dang nitpick in an attempt to get on the show.

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ImBigInJapan

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Seems like a riff on the Stanford Prison experiment.

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BladedEdge

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I looked up the ending/s for this game and was severely disappointed. Play for the gameplay/puzzles, do not bother if your just in it for the story it seems like.

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49th

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I remember it in probably the worst possible way, but it goes like this - "stalagmites might fall, stalactites stand tall (but the opposite)". Yes the parentheses are part of the rhyme.

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rayne117

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the length of his legs and the running animation are really off putting

tall mario

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KnockingNick

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So is this game a...Prince of Persia-like? I really can't wait for this to come to the Switch.

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Onemanarmyy

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quite a nice little game you got here.

Ben asking Jeff if he ever fucked with a weighted blanket made me do a double take though :P

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thesquarepear

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I have fond memories (probably rose-tinted glasses) of the first Prince of Persia as one of the first PC games I played.

Miasmata had some of that same deliberate continuous momentum to the movement but in 3d and I kind of wish more games experimented with that.

Concept of this game looks cool and the level design looks pretty neat although I'm afraid I'll just put it down when I get stuck like other 2d platformers.

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Cold_Wolven

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This game's trial and error platforming with imaginitive deaths and crude humor reminds me of Oddworld but I haven't played the original Prince of Persia so I can't compare.