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    Silent Hill: Homecoming

    Game » consists of 10 releases. Released Sep 30, 2008

    This installment of Silent Hill sees a new character, Alex Shepherd, returning home from military service to find his family in disarray. To save his brother, Josh, he must enter the macabre town of Silent Hill.

    mastercontrol's Silent Hill: Homecoming (PlayStation 3) review

    Avatar image for mastercontrol

    Moral Choices, lame but cant take away from a great game.

    Allow me to take a page out of the biter’s handbook and follow m’man Chud Rock’s lead as I reach into the knapsack for some GBU action, let’s go back to last fall’s Silent Hill-Homecoming…also partly inspired by this week’s exciting news of a Silent Hill 1 remake. I know you guys are sayin to yerselves, “but Raw, aren’t you gonna be dissapointed by the graphics on the Wii?”….Not at all peeps, as long as it looks as good as SH3 did on the PS2, I’ll be ready to take a trip back to the lovely land of nightmares and demons

    The Good - Silent Hill finally makes it’s way to now-gen systems. Fairly interesting story that holds up through the majority of the game. Graphics that remind you why you wouldn’t want SH to really exist….scenery looks decrepit(as it should), the darkness in the ‘real world’ isn’t overbearing but makes you make sure to keep the flashlight handy(a staple of any SH outing), monsters are creepy, the ‘otherworld’ looks disgusting, rusted and blood covered in more detail than ever before in an SH game. In other words, looks pretty dang good. Sound and music produced by Akira Yamaoka, the same guy who’s taken care of every single SH in the franchise, which means it’s all well done, nerve wracking, and maybe even nightmare inducing…so far so good right?

    The Bad – While gameplay has never been SH’s strong suit, it just needs to be a good enough vehicle so one can experience the awesome psychological horror SH is known for, though better than part 4’s, things still fall a bit short. New fighting mechanics added that don’t always respond to what you’re commanding can very frustrating. Save points that are sometimes really far from the last one, if you die, who wants to redo the last 20-30 mins, not me! Ending(s) that are unfulfilling, they still leave themselves open to discussion like in previous games, but nowhere near as interesting.

    The Ugly – Moral choices you have to make later on in the story that are ugly emotional ones with really ugly consequences. What is it with games these days forcing moral choices on you? Cool concept but I don’t wanna see too much of a ‘me too’ attitude.

    Other reviews for Silent Hill: Homecoming (PlayStation 3)

      Knifing your worries away. 0

      Who doesn't love a game where you play a person dealing with a deep personal drama, and the only way they can deal with it is going to a foggy town where all those things you thought were under your bed, are set front and center in your face for you to beat to death with a rusty pipe.In case you haven't played it yet, i'm talking about Silent Hill.And there mascot, Robbie the Bloody Bunny A franchise everyone refers too when they explain what they want from a horror game. Even when Silent ...

      1 out of 1 found this review helpful.

      Just like Alex returns home, we return back to a beloved series 0

      Silent Hill is one of the scariest series i have ever played. Nothing has scared me as much as this series has, so it's safe to say that i'm a big fan of Silent Hill. The last major Silent Hill console game was a disappointment, and the movie wasn't any better. So it took some time before we got a quality Silent Hill game again with Silent Hill 0rigins, which was a pretty good game. But sadly it seems that since Silent Hill 4: The Room, Team Silent is focusing on other things, and don't have tim...

      1 out of 1 found this review helpful.

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