Since I did some searching to figure out if the game was worth picking up or if they were going to fix the glaring issues, thought I'd post this here to give any other searchers a heads up about the key complaint most of us had.
City sizes have been a constant point of conversation among our players since we released the game. The game’s original design focused on the density of an intimate urban environment. It was about intercity connectivity and the challenge of managing a region of cities instead of one metropolis in isolation. However, we recognize that many players have expressed the desire to build up one big city rather than manage the interrelationship of multiple smaller cities.
We’ve put months of investigation into making larger city sizes, reworking the terrain maps, changing the routing algorithms of our agent-based system and altering the way that GlassBox processes the data in a larger space.
After months of testing, I confirm that we will not be providing bigger city sizes. The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities. We’ve tried a number of different approaches to bring performance into an acceptable range, but we just couldn’t achieve it within the confines of the engine. We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.
So, never going to have to bother buying this game. Very sad - as terrible as it looked at launch I was hoping that at some point they'd turn it into the SimCity game people actually wanted to play, bugs notwithstanding. That their design decisions made that literally impossible on a technical level is just mind-boggling. Guess it's just time to wait for SimCity: Reboot Part Two in another decade.
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