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    Sine Mora

    Game » consists of 6 releases. Released Mar 21, 2012

    A side-scrolling shoot-'em-up by Grasshopper Manufacture and Digital Reality, set in an anthropomorphic dieselpunk fantasy universe.

    The first Sine Mora trailer.

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    Icemael

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    #1  Edited By Icemael

    Here's the first teaser for Grasshopper Manufacture and Digital Reality's upcoming PSN/XBLA shoot 'em up Sine Mora:

    I'll keep my eye on this, though I'm not expecting much.
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    Icemael

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    #2  Edited By Icemael

    A member of the development team has posted some information in this thread at the Shmups Forum. Excerpts:

    ...gameplay footage will follow soon - as mentioned earlier, we would like to reach both "casual" players AND the hardcore STG fans, like you - so we have two strictly separate game modes: Story and Arcade. 
     
    …and here we immediately face our greatest challenge regarding the promotion - if we show Arcade footage, the casual crowd will immediately run away, as in its best places the game has almost danmaku-quantity of bullets on the screen, while the Story mode would probably scare away you. 
     
    Our goal is to reach the wider audience. The less scary (read: hardcore) the game looks, the better. That's why I'm here, talking to you guys: "damage control".

    Grasshopper Manufacture's original idea for the style was a _lot_ crazier, while my vision was to resurrect Garegga visually. The consensus was that Sine Mora should resemble "The Wings of Honneamise" and "Porco Rosso" - thus it's more like Progear (in places).

    We do have cutscenes. A _lot_ of them. Good news is, most of them are in the Story mode - and yes, you're able to skip them.

    There is a restart option in the pause menu. It's instant.

    No health bar. No euroshooting - that was a promise.

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