A member of the development team has posted some information in this thread at the Shmups Forum. Excerpts:
...gameplay footage will follow soon - as mentioned earlier, we would like to reach both "casual" players AND the hardcore STG fans, like you - so we have two strictly separate game modes: Story and Arcade.
…and here we immediately face our greatest challenge regarding the promotion - if we show Arcade footage, the casual crowd will immediately run away, as in its best places the game has almost danmaku-quantity of bullets on the screen, while the Story mode would probably scare away you.
Our goal is to reach the wider audience. The less scary (read: hardcore) the game looks, the better. That's why I'm here, talking to you guys: "damage control".
Grasshopper Manufacture's original idea for the style was a _lot_ crazier, while my vision was to resurrect Garegga visually. The consensus was that Sine Mora should resemble "The Wings of Honneamise" and "Porco Rosso" - thus it's more like Progear (in places).
We do have cutscenes. A _lot_ of them. Good news is, most of them are in the Story mode - and yes, you're able to skip them.
There is a restart option in the pause menu. It's instant.
No health bar. No euroshooting - that was a promise.
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