Mediocracy killed the cat
Here's how the pitch went in the Acclaim office on this game: "Hey boss, did you see that Nintendo's Mario Party is selling pretty well. Good reviews too..." "Great. Make one. Get it out by Christmas." Panicked, that guy went rummaging through Acclaim's vast collection of licenses, and after a few weeks of R&D with Jeremy McGrath party games (after getting nothing out of the Olsen twin design), he finally turned to his buddy down the hall and said, "Hey, do we still have that South Park license?" "I dunno. Didn't we blow it last time?" "Yeah, but if still have it, this pile may actually sell."
The rest is game shame history. What's so terrible about this game is that it could have been mildly enjoyable had Acclaim not rushed it to stores without tuning or tweaking it in any way. The load times are unnecessary and pathetic, and never yield anything worthy in terms of gameplay or graphics or audio to justify that much loading. Mini-games are slightly fun (once they've loaded), but you can get this simple kind of gaming off of Shockrave, and even those games have better graphics. Acclaim considers this title the party game of the decade, but if I were you, I'd stick to bong hits and feeling up drunken co-eds.
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