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Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Games with stories that involve aliens invading the main character's home planet.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
A person who travels into space.
A type on enemy encountered in DOOM 3's expansion pack "Resurrection of Evil".
A corporate conglomeration acts as a legitimate front and source of funds for the shadowy organization known as Cerberus in the Mass Effect universe. In its quest to ensure human supremacy in the universe, Cerberus has conducted kidnappings, genetic tampering and scientific experimentation bordering on torture.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
The Core-X is what emerges from bosses in Metroid Fusion. When defeated, they provide Samus with suit upgrades.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
Decontamination is the process of removing hazardous materials from a person or object. In games, this is usually achieved by lasers, rather than water as in the real world.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
Games that fit this category involve characters that can traverse different dimensions.
Games that include a simulated economy which the player(s) can affect.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
In the Star Trek Universe, a race of aliens from the planet Ferenginar. Extremely capitalistic society, with most rules based on commerce.
A Terran unit from the StarCraft series equipped two flamethrowers to help neutralize large groups of enemies.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
A tactical, stealth specialist unit of the Terran race from the StarCraft series. Uses a sniper rifle and has a personal cloaking ability integrated into their suits.
One of the playable factions in the Command & Conquer series.
A Terran built robotic walker with a human pilot from the StarCraft series. Equipped with both two chain guns and hellfire missile launchers for ground and air assault.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
The most basic infantry unit in the Terran army from the StarCraft series.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
These are found in Doom II. They are similar to Cacodemons, except they shoot Lost Souls instead of ball lightning at the player. They are sometimes called Cacodads.
Revenant - meaning "one who has returned from death" - are typically portrayed as a type of undead warrior, though there are a few games where the Revenant is the protagonist.
Scary Children in scary games. Some speak, some don't but they all stare.
Games where players can move in any 3D direction: forward & backwards; up & down; and left & right. Descent is a well-known example of this type of movement. It is differentiated from standard FPS movement, which is considered to be four degrees (or five, including jumping and crouching.)
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