Played and completed the trial, and I thought the game was really good. As soon as I saw the ghost, though, this game turned into an instant non-purchase.
I loathe games that punish you for wanting to take your time when exploring, and even more than that I despise invincible enemies that you just have to run from. Combine the two, and I'm just going to have to pass. It's a darn shame, as the game itself seems like a lot of fun.
Anyone else decide to skip this because of the ghost?
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[edit] As an update, the ghost isn't much of an issue anymore. After spending more time with the trial version, I think I'm going to pass just because of how downright brutal and cruel this game can be. Examples from my play-throughs:
Have a hard time finding the end of a level, taking too much time, ghost appears and I finally find the way out, but have to skip the damsel who was otherwise very close to the exit. This is what started my initial ghost rant. I was never trying to 100% each level, or whatever other crazy conclusions some of you jumped to. But as said, ghosts are far less of an issue than I originally thought.
Spiders who are above the top of the screen dropping on you without warning.
Arrow trap at floor level, facing inward towards shop. I trigger it with a rope, arrow does not kill shop owner, who then blames ME for the situation. Apparently I was just supposed to never step foot in that shop, and instead ignore it entirely.
Boulder trap trashing a shop that was FAR away from the trap itself, and that I hadn't even seen yet. Boulder doesn't kill the shop owner, and shop owner instantly knows that it was ME who is to blame.
Automatically dropping my shotgun because I mistakenly started the animation to hang off a ledge.
And my personal favorite, hanging off a ledge with a rock in my hand, which made me automatically throw the rock at the wall next to me, which then dropped the rock on my head, and sent me falling to my death.
Seriously, you can jump and hang off a ledge, but you can't hang off one from the top without you stupidly throwing away whatever is in your hands? Whose stupid design decision was that?
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