Having played the game for a bit and then seeing this announcement, they are going to screw up the F2P model on this pretty hard. Here's why:
- They are limiting how many Warzones (PvP), Flashpoints (instances), and Space Missions (daily stuff) you can do per week. This is BAD! These are the bread and butter of your game, and you are LIMITING how much people can run them? If they are also going to limit the DIFFICULTY they can be played at, it's even worse.
- You cannot do Operations (raids) at all if you are a free player. You are going to LOCK free players out of the high end content because...................?
- You will only be able to go up to level 50. That is the current level cap (IIRC). They are raising the cap during the fall, which means that you will only be able to access up to a certain point.
- With character creation, they are locking species.
Now, if they are SMART, they will make it like Dungeons & Dragons Online. In that, if you are on the F2P model, you buy one thing from the DDO Store and it will upgrade your account to a Premium account. This is still lower than a Subscriber account, but you get some additional benefits that does not feel restrictive at all. Meanwhile, they sell their "Adventure Packs", which are the new zones, instances, and raids. They are relatively cheap (around $10 to $15 a piece), and it allows you to pick and choose what you want. It's a very smart business model, and it's probably why DDO has been so successful over the years. If TOR can do it in that same manner (letting you buy the new instances, raids, the ability to level past 50, etc etc), then they will be able to succeed and have some of my money again. Unfortunately, it also depends a great deal on if they can keep good quality content coming out and not botch their patches.
People quit en masse because of patch 1.2. It killed healers, and because of that, you couldn't run anything. My server went from 200 people minimum on Imperial Fleet daily to about 10 within the course of two days. By the time it was fixed, it was too little too late. Moreover, Karagga's Palace was too easy of a raid, even on its higher difficulties. When it's your first time even LEADING a raid in an instance and you can complete Hard Mode without a single wipe, you know it's too easy. Nightmare presented a little challenge, but that was only when you got to Fabricator and the pulls before it.
Nonetheless, I'll pick it back up when the F2P hits, just to see how things have progressed in the game. It will be fighting for time thanks to Guild Wars 2 hitting at the end of the month (as well as my continued time sink with League of Legends and Heroclix), but I'm hoping it will be a worthwhile F2P experience.
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