So some stuff has been leaking out from Blizzcon on Twitter and it sounds like they're really shaking up SC2 with Legacy. Of course this is Blizzard which means all these changes could be long-gone next week, but here's where we're at right now:
- Standalone release, not expansion pack
- 5 new units - 2 for Zerg and Terran, 1 for Protoss; Protoss may get another one later on
- Lurker (Zerg) - Basically the same, outranges cannons, spikes are easy to dodge
- Ravager (Zerg) - Roach upgrade that has a siege fireball ability that takes 3 seconds to land and destroys forcefields
- Herc (Terran) - Rax melee unit; tanky, has a grappling hook that pulls it to units, can be upgraded for splash
- Cyclone (Terran) - Seems like this style of unit keeps coming back; agile Mech unit that can lock-on to do more damage and attack while moving
- Disruptor (Protoss) - Robo unit that is a gas hog; goes invulnerable for 4 seconds (still mobile) then does AOE damage
- Much bigger focus on micro overall
- Protoss warp-in takes 8 seconds and units take 200% damage during it
- Nexus cannon only shoots ground
- Battlecruisers get a blink ability like campaign that goes anywhere regardless of vision
- Medivacs can pick up tanks in siege
- Swarm Host no longer burrows and spawning is a manual trigger; flying locust upgrade
- Corruptors have a channeled ability that targets ground; the damage ramps and shreds buildings
- Tempest only attacks ground, is faster, and has a single-target dot that does 500 damage over 50 seconds
- Carriers are faster, can launch all interceptors at a targeted area, and the interceptors can keep fighting after the carrier dies
- Nydus worm is invincible while burrowing
- Infestor's neural link removed, now has an aoe buff +5 dmg for 30 seconds
- Banshee range increased and cloak comes default; upgrade boosts speed faster than any detector
- Oracle's revelation and envision combined into one ability; new stasis trap ability
- Thors get a self-repair activated ability
- Immortal's hardened shield passive swapped with new active that absorbs damage for a short period of time
- Warp Prism can pick up units from further away
- New 2v2 Archon Mode where both players share control of a single base, basically like team melee from BW
NUCLEAR LAUNCH DETECTED
- Players now start with 12 workers
- Base saturation at 16 workers
- Mineral patches reduced from 1500 to 1000 each
So it sounds like things are being shaken up like crazy in multiplayer. This is the kind of sweeping change that I've come to love Blizzard for and I can't wait to see how it all turns out. People are going to have to start expanding like it's going out of style and with the added workers in the early-game it seems like matches are going to be pushed towards skirmishes and aggression. So HYPE!
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