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    StarCraft II: Legacy of the Void

    Game » consists of 1 releases. Released Nov 10, 2015

    Legacy of the Void is the third and final part of the StarCraft II trilogy, coming in the form of a standalone game. It follows the blueprint of the other two parts of StarCraft II but this time focuses on the Protoss and the mysterious Xel'Naga.

    Short summary describing this game.

    StarCraft II: Legacy of the Void last edited by DarthBotto on 02/08/23 08:13AM View full history


    StarCraft II: Legacy of the Void is the third and final part of the StarCraft II trilogy. Contrary to the initial announcement, Legacy of the Void will not be an expansion but a standalone game. The campaign will focus on the Protoss and will be set chronologically after StarCraft II: Wings of Liberty, the Terran campaign, and StarCraft II: Heart of the Swarm, the Zerg campaign.

    Starter Edition - the free to play version of SC2 features the first 5 missions of Wings of Liberty, multiplayer games and the entire Arcade (see below). Joining the party of a player who owns any version of SC2 temporarily boosts your account to their expansion level for multiplayer.


    A battle featuring new units from Legacy of the Void.
    A battle featuring new units from Legacy of the Void.

    As with all its predecessors, Legacy of the Void features real-time strategy gameplay centered around gathering resources (minerals and vespene gas) which are spent to construct buildings which produce combat units. Players view the game from an aerial view and must split their attention managing their economy (macro) and commanding their units' movements, attacks and special abilities (micro) in order to overwhelm and destroy their enemies. Players choose to play as one of three distinct races: the space-truckin' Terrans, the hive-minded, insectoid Zerg, and the psionic, advanced Protoss.

    The single-player campaign features a sweeping space operatic storyline, unique situations and victory goals with a progression of unlocks of units and abilities. Standard multiplayer matches start all competitors with only a single base and 12 workers. StarCraft II also features the 'Arcade', which houses a large collection of player-created games using the StarCraft II mapmaking tools, including RTS missions, MOBA games, third-person shooters, racing games, tower defense and even StarCraft themed versions of Bejeweled and ChuChu Rocket. New multiplayer modes are described below.


    Artanis and Karax chillin' on the Spear of Adun.
    Artanis and Karax chillin' on the Spear of Adun.

    Following the events that occurred in the previous expansion, Legacy of the Void focuses on the central character of Artanis, hierarch of the Protoss race, and his quest to unite his people and reclaim their homeworld of Aiur. The Protoss must also face the looming threat of an Ancient Evil that could herald the destruction of the entire galaxy.

    Prologue Campaign - Whispers of Oblivion

    Three missions which detail Zeratul's investigation into the prophesies of the Xel'Naga.

    Nova Covert Ops Mission Packs

    No Caption Provided

    A three-act DLC-campaign featuring Nova Terra, the Dominion ghost, is to be released in three episodes of 3 missions each starting spring 2016. It is a standalone product, and can be played using the free starter edition of SC2.

    New Units

    The new blood, from top-left: Cylcone, Ravager, Adept, Liberator, Lurker, and Disruptor.
    The new blood, from top-left: Cylcone, Ravager, Adept, Liberator, Lurker, and Disruptor.

    Along with numerous changes to existing units, the multiplayer features two new units for each race:


    • Adept - Protoss ranged ground-to-ground infantry that hurls discs of energy from their glaive cannon. They can also use the Psionic Transfer ability to scout with a ghost and then teleport to their ghost's position.
    • Disruptor - Protoss robotic unit that sends forth a controllable sphere of energy that bursts for massive damage. This ability must be activated, and the Disruptor has no other armaments.


    • Cyclone - Terran assault tank that locks on to enemies on the ground or air and releases a barrage of missiles while continuing to micro away from danger.
    • Liberator - Terran gunship that unloads salvoes of missiles against clusters of aerial targets and can deploy an anti-ground cannon as a devastating stationary defense platform.


    • Ravager - Zerg evolution of the Roach that can launch a flaming mortar of corrosive bile from its back to deal high damage in a small area of effect. This ability lands after a short delay, so it is ideal for breaking stationary defenses (and it destroys the force fields of sentries).
    • Lurker - The classic StarCraft: Brood War unit is back. After evolving from a Hydralisk they lose the ability to attack while above ground, however after burying underground they can launch long ranged spines ideal for either sieging stationary defenses or defending choke points.

    New Multiplayer Features

    Automated Tournaments

    Players can queue into daily tournaments which automatically groups them into tournament brackets to be played out over the course of a day. Each match is limited to 25 minutes, and games that last too long are decided by which player collected the most experience points (received for building/destroying units and buildings) in the match. Different types of tournaments are arranged based on the day of the week:

    • 3-Round Tournaments
      • Schedule: Monday–Thursday
      • Duration: Approximately 60–90 minutes
      • Format: Single-elimination bracket
    • 6-Round Tournaments
      • Schedule: Friday–Sunday
      • Duration: Approximately 3-4 hours
      • Format: Group Stage -> Single-elimination bracket

    Archon Mode

    Accessible in ranked/unranked ladder and custom games, Archon mode is a new style of gameplay where two players control a single army against another pair. This allows players to focus on a smaller portion of the experience, like managing their bases or controlling their units, and helps create a more relaxed and/or less overwhelming experience for new or more casual players. Custom games allow up to 12 players to play in any combination across two Archon teams (e.g. 6v6, 3v9, 1v11, etc.).

    Co-op Missions

    Co-op missions allow two players to join together to defeat AI enemies and complete unique and dynamic goals in the style of the single-player story missions. Each player chooses a commander from the Starcraft universe with distinct playstyles, special abilities, and mechanics (some even stride into battle themselves). The commanders receive experience for completing missions and unlock new abilities and units over time. The difficulty of the missions can be customized, and players can queue for an ally using matchmaking.


    • Terran
      • Jim Raynor - Makes use of the Hyperion battlecruiser and banshee airstrikes.
      • Rory Swann - Master of mechanical units, producing them much quicker, and can deploy a giant laser drill.
    • Zerg
      • Kerrigan - Personally wades into battle with her vicious blades and terrible psionic powers.
      • Zagara - Generates overwhelming swarms of disposable units!
      • Abathur - Added in a DLC update, Abathur mends his swarm and creates a deathball of Zerg.
    • Protoss
      • Artanis - Calls down terrifying strikes from the massive Protoss arkship, the Spear of Adun.
      • Vorazun - Manipulates the battlefield with stealthy powers and commands powerful, cloaked units.
      • Karax - Artificer and commander of terrifying technological terrors.


    Added in May 2016, Mutators are special conditions that will bring additional challenge and diversity to existing Co-op Missions. Mutators can vary wildly, from having to fight a completely cloaked army, to dodging lava erupting from the ground. They are expected to change weekly.

    Mastery Levels

    Added in May 2016, any experience you earn on a maxed out level 15 commander will go towards earning Mastery levels, up to a maximum of 90. Each level grants you a point that you can spend on any of your level 15 commanders to increase their power.


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