Overview
Needle Spine The Hydralisk is an evolved form of the Slothien a race controled by the overmind and developed through the Zerg strain. Through this strain they have become increasingly aggressive had have add the muscle structure augmented. The Hydralisk uses its serpentine body to move around, while it uses its big scythe-like arms to climb or propel itself faster or using them to attack close range (a gameplay concept that isn't put into effect until
StarCraft II). Otherwise it will attack with its needle spines, which fire out of flaps on the Hydralisk's head and through evolution have become an even more potent defense system. These razor sharp spines can fire deep and its poison may may seep into its prey's wound. However, because of its low range, Hydralisks often prefer to burrow and hide to wait for the enemy to move closer.
The Hydralisk is one of the more iconic
Zerg units in the game. It is common in early and mid-game matches, do to its relative inexpensiveness and ability to attack both ground and air units much like the
Marine and
Dragoon can. It is capable of burrowing allowing it to appear invisible then springing back up for a surprise attack.
STARCRAFT
HYDRALISK | STATS |
---|
Race | Zerg |
Type | Ground-biological |
Role | Multi-purpose ranged attacker |
Armament | Needle spines |
Resources | 75 minerals, 25 gas |
Supply | 2 units |
Transport slots | 2 |
Build time | 33 sec |
Hit points | 80 |
Armor | 0 (add 1 per Carapace upgrade) |
Attack (ground/air) | 10 (add 1 per Missile Attacks upgrade) |
Cool down | 15 |
Attack range | 4 (5 with grooved Spines research) |
Sight range | 6 |
Built at | Hatchery/Lair/Hive |
Requires | Hydralisk Den |
Hotkey | H |
Evolves into | Lurker (Brood War only) |
STARCRAFT II
HYDRALISK | STATS |
---|
Race | Zerg |
Type | Ground-biological |
Role | Multi-purpose ranged attacker |
Armament | Needle spines/Scythe |
Resources | 100 minerals, 50 gas |
Supply | 2 |
Transport slots | 2 |
Build time | 28 sec |
Hit points | 80 |
Regeneration per second | 0.2734 |
Armor (light) | 0 add 1 per Carapace upgrade) |
Attack (ground/air) | 10 (add 1 per Missile Attacks upgrade) |
Cool down | 0.83 sec |
Attack range | 4 (5 with Grooved Spines research) |
Sight range | 6 |
Movement speed | 2.25 (x1.5 on creep) |
built at | Hatchery/Lair/Hive |
Requires | Hydralisk Den |
Hotkey | H |
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