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    Hydralisk

    Concept »

    A snake-like projectile using Zerg unit from the StarCraft series. It can evolve into a Lurker in the expansion Brood Wars.

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    Overview

     Needle Spine
     Needle Spine
    The Hydralisk is an evolved form of the Slothien a race controled by the overmind and developed through the Zerg strain. Through this strain they have become increasingly aggressive had have add the muscle structure augmented. The Hydralisk uses its serpentine body to move around, while it uses its big scythe-like arms to climb or propel itself faster or using them to attack close range (a gameplay concept that isn't put into effect until StarCraft II). Otherwise it will attack with its needle spines, which fire out of flaps on the Hydralisk's head and through evolution have become an even more potent defense system. These razor sharp spines can fire deep and its poison may may seep into its prey's wound. However, because of its low range, Hydralisks often prefer to burrow and hide to wait for the enemy to move closer. 
     
    The Hydralisk is one of the more iconic Zerg units in the game. It is common in early and mid-game matches, do to its relative inexpensiveness and ability to attack both ground and air units much like the Marine and Dragoon can. It is capable of burrowing allowing it to appear invisible then springing back up for a surprise attack.    

    STARCRAFT

    HYDRALISKSTATS
    RaceZerg
    TypeGround-biological
    RoleMulti-purpose ranged attacker
    ArmamentNeedle spines
    Resources75 minerals, 25 gas
    Supply2 units
    Transport slots2
    Build time33 sec
    Hit points80
    Armor0 (add 1 per Carapace upgrade)
    Attack (ground/air)10 (add 1 per Missile Attacks upgrade)
    Cool down15
    Attack  range4 (5 with grooved Spines research)
    Sight range6
    Built atHatchery/Lair/Hive
    RequiresHydralisk Den
    HotkeyH
    Evolves intoLurker (Brood War only)

    STARCRAFT II

    HYDRALISKSTATS
    RaceZerg
    TypeGround-biological
    RoleMulti-purpose ranged attacker
    ArmamentNeedle spines/Scythe
    Resources100 minerals, 50 gas
    Supply2
    Transport slots2
    Build time28 sec
    Hit points80
    Regeneration per second0.2734
    Armor (light)0 add 1 per Carapace upgrade)
    Attack (ground/air)10 (add 1 per Missile Attacks upgrade)
    Cool down0.83 sec
    Attack range4 (5 with Grooved Spines research)
    Sight range6
    Movement speed2.25 (x1.5 on creep)
    built atHatchery/Lair/Hive
    RequiresHydralisk Den
    HotkeyH
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

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