Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
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Game » consists of 0 releases. Released Q3 2020
The ability to perform a dedicated dodge while mid-air, this makes the player untouchable for a brief period of time.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The ability to dodge an attack, making the player untouchable for a brief period.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Games that fill up the player's health upon leveling up.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
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