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    Super Mario All-Stars

    Game » consists of 9 releases. Released Jul 14, 1993

    Mario's 8-bit adventures were compiled and enhanced for the Super Nintendo on a single cartridge. This was the international debut of "The Lost Levels", originally sold as Super Mario Bros. 2 only in Japan.

    So nobody picked this up?

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    Emilio

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    #1  Edited By Emilio

    Only woo-woos? I'd really like to know. I think it's cool. I love the little mini Mario sprite in this game. 
     

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    Hailinel

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    #2  Edited By Hailinel

    I just got it delivered in the mail today.  The little booklet's actually pretty cool.  Not a great deal of text, but it has some interesting images.  The soundtrack is pretty nice, too.

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    zidd

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    #3  Edited By zidd

    I bought a copy and when i filled out my club nintendo survey I said that it should have been on virtual console and I hope more people do that as well.

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    deactivated-5a06726367912

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    I sure did buy it!

       
      
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    keyhunter

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    #5  Edited By keyhunter

    A girl I know got it. I think even she was disappointed with it.

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    Cameron

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    #6  Edited By Cameron

    I might pick it up if I ever find it for $10-$15. $30 for stuff I have already played to death is pushing it.

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    xaLieNxGrEyx

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    #7  Edited By xaLieNxGrEyx

    No world makes it worthless to me 
     
    30$? I want yoshi's island and world for that.
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    ESREVER

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    #8  Edited By ESREVER

    I still have it for my SNES.

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    the_hiro_abides

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    #9  Edited By the_hiro_abides

    I'm not saying it was a worthwhile purchase. But yeah I picked it up on release day. It helps that they sell it where I work, otherwise I probably wouldn't have made the effort.

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    Emilio

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    #10  Edited By Emilio

    Is it just me, or are the physics and hit detection in this slightly different than the NES games? 
     
    Maybe I'm just used the very accurate blocky Super Mario Bros.  
     
    Been doing some SMB3, and some of the new graphics are like optical illusions. I love that.

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    Ineedaname

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    #11  Edited By Ineedaname
    @laserfrog said:
    "  
    I sure did buy it!
       
      
    "
    I still have mine as well.
    *Hi five*
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    synt4x

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    #12  Edited By synt4x
    @Emilio: No I agree. For example, when you jump underneath some blocks as big mario, crushing then, Mario doesn't bounce back down quite like he does in the NES version. He jumps through the blocks a little bit and looses momentum sometimes. It feels kind of annoying after playing the NES games and getting used to them.
     
    I own the original SNES release of this game but I still bought the anniversary edition for around $20 when it came out. I have to say that the booklet and the soundtrack was a bit of a letdown, but I was prepared for it so I don't mind. The soundtrack especially. 20 tracks of which quite a few are 2 second sound effects? Looking at the surface of the disc you can see that it is not even filled to the half-point. They could've easily fitted 30+ tracks on it.
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    ryanwho

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    #13  Edited By ryanwho

    I would have if this were the version that included Mario World. But knowing that version exists, and they still put out this version and charged 30 dollars for a 16 year old SNES port kinda just grinded my gears a bit. 

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    buzz_clik

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    #14  Edited By buzz_clik
    @laserfrog said:

    "  
    I sure did buy it!

       
      
    "
    Actually, I think I've got two of 'em - hooray for online auctions with bundled games!
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    gamb1t

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    #15  Edited By gamb1t

    They should be giving those away for free.

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    Scooper

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    #16  Edited By Scooper
    @Emilio said:
    " Is it just me, or are the physics and hit detection in this slightly different than the NES games?  Maybe I'm just used the very accurate blocky Super Mario Bros.   Been doing some SMB3, and some of the new graphics are like optical illusions. I love that. "
    Yep. The controls and things like the momentum are different than the NES versions. That's why even though I think the SNES remakes are better, I still prefer to PLAY the old versions because the controls are just perfect.
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    Clinkz

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    #17  Edited By Clinkz

    I have it on SNES.

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    CL60

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    #18  Edited By CL60

    I have it on SNES, so why would I buy it again?

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    Milkman

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    #19  Edited By Milkman

    I wonder if buying all the games on Virtual Console would be cheaper than buying this. 

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    icicle7x3

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    #20  Edited By icicle7x3

    I think I have 4 or 5 copies of this game somewhere.

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    masternater27

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    #21  Edited By masternater27

    We sold all of our copies at the Best Buy I work at. Flew off the shelves. I bought 2 as gifts for people.

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    Constable_Wiggum

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    #22  Edited By Constable_Wiggum

    I already had it for the SNES, but decided it was a great value for the Wii as well.  Classic!

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    OllyOxenFree

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    #23  Edited By OllyOxenFree

    You're really just paying for fancy packaging and a ...soundtrack.  I'll stick to my SNES version with Super Mario World, thanks.

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    Kjellm87

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    #24  Edited By Kjellm87

    I'm not going out of my way to get it, but, I kinda miss playing All-Stars so I might buy it if I come across it

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    benpack

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    #25  Edited By benpack

    I will buy the game for $20 dollars just for that box and that soundtrack.

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    Emilio

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    #26  Edited By Emilio
    @Milkman said:
    " I wonder if buying all the games on Virtual Console would be cheaper than buying this.  "
    Yes,  I do believe so. Super Mario Bros 1 - 3 ( in US Nintendo Points) is 1500 Pts (500 Pts each). Super Mario Bros.: The Lost Levels is 600 Pts, as they sell it under the "imports" section. So in total it would be 2100 Pts., which is $21.00 with no tax. 
     
    The retail package is $30, and if they are to release All-Stars on the VC, it will most likely be sold for 800 Pts., or $8. 
     
    I want to say that the big draw for the retail package was the book and CD. And as you may have read, it came out to be severely disappointing for some of us. 
     
    @synt4x:  
    Yeah, I'm bummed on the CD and booklet. I mean, there are some good tracks in there, but there could have been at least remixes or something. The inclusion of the sound effects is only good if you plan on ripping them out and using them for your own projects. 
     
    I, myself, do plan on using the SFX for a clone SMB 1-1 in C++ when I actually get around to learning how to program something like that. 
     
    @Icicle7x3:  
    You're crazy! Get away from me!! >:O
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    StaticFalconar

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    #27  Edited By StaticFalconar

    I bought it and played it like over 10 years ago when I first got my SNES

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    icicle7x3

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    #28  Edited By icicle7x3
    @Emilio said:
    " @Milkman said: 

    @Icicle7x3:  You're crazy! Get away from me!! >:O "
    I had a friend who worked at Nintendo of America, back in the day, and I would always end up with a bunch of extra games he got from there.
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    EpicSteve

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    #29  Edited By EpicSteve

    If it only had World...

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