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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
Games that are controlled partially or entirely with a touch screen.
Typically found in fighting games, combos are a series of strung-together moves.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Multipliers award players for playing well continuously. Racking up multipliers is crucial in any point based game in which they are featured.
The iconic note path established by Harmonix and used frequently in American (often guitar-centric) rhythm games.
Rhythm game's that use beat sliders usually give the player the ability to earn a note streak if they stay on track with their striking of notes consistently
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
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