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    Tengai Makyou Zero

    Game » consists of 1 releases. Released Dec 22, 1995

    A spin-off that reboots the Tengai Makyou series for the Super Famicom.

    Short summary describing this game.

    Tengai Makyou Zero last edited by Bowl-of-Lentils on 11/25/18 07:26PM View full history


    Tengai Makyou Zero is a turn-based RPG created by RED Company and Hudson for the Super Famicom in 1995. The game is the fourth entry in the Tengai Makyou series and serves as both a spin-off as well as a reboot, with Hudson starting at "zero" for their first Nintendo entry in the franchise.

    SPC7110 Decompression Chip

    Tengai Makyou Zero lacks the cut-scenes, voice acting, and CD-quality music that the franchise is known for due to the limitations of Nintendo's cartridge-based hardware. However Zero does push the technical limits of the Super Famicom thanks to the game's SPC7110 decompression chip. The SPC7110 chip was developed by the Seiko Epson Corporation and allowed Red Company to compress over 72mbits of game data into Zero's already hefty 40mbit cartridge. Zero's cartridge also contains other unique features such as its internal battery that powers a real world clock that unlocks special time-specific events in the game.


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