Unprofessional Fridays of Tsushima
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Game » consists of 1 releases. Released Nov 17, 1999
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A view point or camera angle that's fixed on the vehicles front bumper.
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games that obtained permission to feature real-life licensed car brands.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Illegal auto racing taking place on public roads.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
Traffic consists a bunch of cars, pedestrians and other vehicles using a common transport route.
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