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Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
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