Hey nice job on the video. You did some good work! Unfortunately I'm going to have to disagree with a part of what you're saying:
The first thing is that large numbers of open world games nowadays give you filters to turn off the icon clutter. It's really becoming less of an issue than it was when games were figuring this out, so I don't think this point is as valid as it would have been years ago.
The second thing, which is the bigger issue, is that BotW trades one problem of cluttered open world maps for a new one: vistas & landmarks with little point. Sure you can scale a mountain or stroll through dense brush to get to something that looks unique compared to the vast expanse of nothing, but you're almost always rewarded with one of two things: yet another korok seed or a Gary's Mod-esque physics puzzle of a shrine.
Let's look at those two rewards. Korok seeds, while useful in upgrading your inventory size, aren't exciting to get. There are over 900 of the darn things I don't think anything can be interesting when you collect that much of any one given item. I'll be honest I thought the first 10 were interesting, but then I just started to: see a vista, see a rock I had to push over, get a seed, then throw it into the large bag of seeds I had. Now lets look at the shrines as a whole, since they're the other most common reward for exploring vistas. Shrines come in two flavors: fight the 1 thing, which doesn't seem to be favorable among anyone, or use your rune tools to solve a puzzle. Unfortunately these puzzles tend to be gimmicky, physics puzzles that do more to remind me of the Wii shovelware-era of gameplay than reminding me I'm playing a Zelda game. For crying out loud you wave your controller around to lead a marble through a maze in one of them. This expanse of puzzle types really is benefiting greatly from having the Zelda brand slapped on it than any game I've seen in recent years.
So in summary I'd say that the map in BotW fails players once the allure of travelling wears off, due to vistas with uninteresting rewards and activities. Take the interest out of the vistas, then you're left with 3-4 pillars of light leading you to the core quests of the game.
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