I just played through Wind Waker for the second time and for a game that came out in 2003 it still looks amazing probably on par with games released today.
So I guess I wonder why did people take issue with the artstyle, I remember there being massive bitching about it back in the day, can someone enlighten me please?
The Legend of Zelda: The Wind Waker
Game » consists of 20 releases. Released Dec 13, 2002
The first entry in the Zelda franchise for the GameCube, sporting a distinctive cel-shaded graphics style. It built upon the mechanics of Ocarina of Time and Majora's Mask, and its oceanic setting emphasized exploration.
This game is still beautiful.
You know, I kinda scoffed at the art style at the time, but in retrospect, it really was pretty awesome.
Which is why I like the style of Skyward Sword. Well, I think what I've seen may be a little too bright and happy (because you can do stylized/cartoony and still be dark), but whatever.
" I think it's easily the best Zelda game... cue angry mob of OoT and LttP fans. "Argh, I'm angry because your opinion is different from mine! Argh!
You mean like that?
I don't think people were really complaining about it not looking good. It looks great, but it just wasn't what people wanted their Zelda game to look like.
When it was first shown, I didn't mind the art style. But I did love reading all the hate. Of course I bought it day one and thought the graphics were very simple and clean, probably why it holds up so well today. I also find that most Nintendo released games on the GameCube hold up quite well. I recently purchased F-Zero GX and it still looks sharp.
Graphically, It is my favorite game of all time. It makes me smile, and its like a feast for the eyes.
I don't exactly know why people scoffed at the art style, maybe people wanted a more mature Zelda game?
It isn't my favorite Zelda game but it is very close to it.
In defense of reactionary preteens everywhere, the art style was pretty off putting when the first screens showed Link as some weird munchkin thing.
Of course, I did eventually come to love it along with everyone else. The game itself isn't paced as well as Ocarina, or even Majora's Mask, but it's a lot nicer to look at.
Wind Waker was the shit
If it hadn't been for the tedious "Find the map shard pieces, now pay extortionate amounts to have them translated, now go find the sword pieces" trial towards the end of the game it'd have probably been one of my favourite Zelda's. The ending is incredible and the dungeons are really great.
Majora's Mask still owns all as far as I'm concerned.
I agree. It is still a great looking game and I hope another Zelda game comes out like it on consoles. My biggest complaint with the game was that the islands were usually too small for my liking. Other than that, it was an incredibly unique game in the series.
In retrospect, I think I didn't give Wind Waker enough credit. It was better than Majora's Mask, but I was a big fan of Ocarina and in the age group to really not be a fan of Cel Shading. Of course, it took Twilight Princess being kind of a dull rote repetition of every Zelda trope for me to realize that. Nonetheless, that triforce scavenger hunt at the end was... off putting to say the least, and I still am not a huge fan of sailing everywhere. Probably my second favorite game in the series.
shit......i have strong urge to play that game now. Also I noticed that wind waker was hated quite a bit around the time of release but more people are turning around on that way later.
While the art style was cool, (I was one of the teens who semi-raged but still bought it day one) the dungeons were widely forgetable and cruising around in that ship was astoundingly boring especially when you were finding pieces of the triforce. None of the towns had the sprawling population feel that OOT or Majora's Mask had. (Its hard to pass up Clock Town as that was the greatest hub town ever made imo) The game still turned out as a great Zelda game-- just not as great as the others. It did have amazing music though.
The first time I rolled up to Dragon Roost Island and heard the music, I zoned out for 5 straight minutes just listening to the music.
" shit......i have strong urge to play that game now. Also I noticed that wind waker was hated quite a bit around the time of release but more people are turning around on that way later. "If there is one thing I've learned from the internet, it is that people hates stuff
Wind Waker might be my favourite Zelda game. I loved every bit of it (okay the fetch quest was annoying), from the art and music, to the combat and the dungeons. The ending was fantastic as well. Great stuff.
Yeah, the game is still a treat to watch, but as others have mentioned, the soundtrack was absolutely fantastic as well.
On topic, it was mostly because after Ocarina of Time and our first taste of an older Link, a lot of people thought the Gamecube was going to be the thing that was finally going to bring us the first realistic "adult" art style Zelda. They showed the cel shading and everyone flipped a tit. I just didn't understand those that bitched about it, calling it "Celda" and dismissing it right away because it was too "kiddy".
At least I know they missed out on a great game because of retarded presumptions.
I hated the look of Wind Waker back then. Me and a few other people (massive Nintendo fanboys) were raging on a gaming forum about it for a long time. Of course, when I actually played it, it was amazing. The art style really is timeless. And while Ocarina and Majora's Mask are horribly dated, WW still feels and looks as good as the day it came out. The triforce hunt at the end is horrible though.
To this
Wind Waker is amazing.
The style is still awesome to look at, especially the subtle details and some of the areas.
The music is on my Mp3 player and will not leave it anytime soon, some of the best music in the series!
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