Posted this in the wrong thread, so I've reposted here and deleted the other comment:
I did not finish this game and I actually dropped off very quickly. For whatever reason, it just wasn't speaking to me and I found it unbearably boring.
- I don't hate the underlying concept. I definitely prefer it to Gorogoa in that Pedestrian actually has a consistent and clear set of rules (for the most part) to go along with the puzzles.
- I think the visual style is interesting, but ultimately wasn't changing enough to keep me engaged. Maybe that changes later in the game. It ended up feeling more like a gimmick that a central part of the gameplay.
- Some of the visual style I found very unclear. For example, in the first puzzle where you needed to use the power plugs, I spend a long time thinking the folded up power cord was a spring I needed to use to jump. Nothing about the way it was designed read "power plug" to me. It also took me a while to realize that you couldn't go back to rooms you'd already been to without resetting the puzzle, since the game never explained or called out the dashed line that would appear by the door or ladder you used.
- I think this game would work much better on PC than console. It suffers from the Gorogoa problem in that moving the cursor is just too slow. Even with the speed turned all the way up, I found it tedious to move the signs around. This is particularly a problem given how picky the game can be about placing and connecting the pieces. I thought it was really obnoxious how specific it could be about how close or far apart the signs could be. I kept hitting points in the puzzles where I either realized I had the wrong solution or I couldn't make the connections I wanted with the pieces where I had them because they were too close or too far away from each other. This generally necessitated moving several pieces around to get where I wanted, which takes freaking forever with the cursor, particularly with the game's "move this piece closer - but not that close!" shenanigans. I think this wouldn't be as big a deal with a mouse, but on console it's a big part of why I noped out on the game as soon as I did.
- If you are a dev and reading this, I implore you - stop putting low-grade vaguely jazzy music in your games! If it sounds like something you would hear playing in the background at Panera, it isn't good and you should use something else.
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