Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Game » consists of 1 releases. Released 1996
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
The act of building something. Using resources to build units, buidlings, structures of any kind.
Sometimes you want a challenge, sometimes you wanna coast.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
Games made for a younger audience, usually between 3-9.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Nameless and disposable characters, who follow commands from whoever they see as their leader or boss.
Sometimes, for one reason or another, a game will never actually tell you exactly where you are. Usually, this does not negatively impact the gameplay. Usually.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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