I don't get it - why only give out XP (and really, really minor XP) for completing quests? It completely de-incentivizes exploring the world. Like, why should I go fight a bandit camp if I A) get no XP from it and B) only get blueprints for items that I'll be able to craft 20 levels from now? I did a quest tonight where I fought a fucking werewolf and it only gave my 45 XP. How am I supposed to level? Just mainline the quest? Then why write side quests in the first place!
URG.
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