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Games whose titles consist of a single word.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
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