And how could you? How could anyone?? The Division generally speaking isn't that difficult; all of the side-missions and Encounters can be handled solo at the recommended level, and the missions themselves are pretty breezy for the most part, too. Normal mode missions will of course go a little smoother in a full group, but they're still very manageable if there's only two of you, if not maybe even the one in some cases. Hard mode missions definitely require a full group, but they're pretty manageable, too. So long as people know to revive and have enough skill to continually keep shooting enemies in the head, it's not too bad.
Then... then you have Challenging, and Ho-Lee-Fuck. All of a sudden this now seems like a completely different game. A game where gear and speccing your mods in certain ways actually seems to matter. Where teamwork is key to success, and all of those flashbang, EMP, and shock grenades suddenly have a use.
Challenging missions are Hard Core. I've chosen to separate the word even just to emphasis how truly fucking brutal they are. I played my first one minutes ago as it's a Daily - that it's one of the later missions against the LMB certainly didn't make things easier. But still, I was not prepared. I figured that now all enemies would be Elites (AKA Yellow health bar guys) and that would mostly be the gist. Hmm, seems acceptable. I've raided plenty of 'Landmarks' in the DZ on my own - with enough patience and again with enough skill to aim for the head successfully we should all be home for dinner flicking our phoenix coins in the air!
...NOPE
For one thing, yes, the enemies are all Elites. But they're also two levels higher than your level cap, and there's no respawns. If you're not revived in time, then you're just a slab of meat left on the floor unless somebody is kind enough to put in the 50 years it now takes to revive you completely.
One particular differentiator that soon dawned on me is that... this isn't the DZ. The DZ is an open-world, with its entirety your battleground. The missions, however, are of course much more constrained. Meaning there's less room to actually move and/or flee for safety. So, what the Mission quickly entailed was an awful lot of genuine shock and awe as I'm downed sometimes within a split-second as I pop my head out of cover to shoot - sometimes I don't even need to pop out of cover as there'll be some fucker that's flanking you from the side.
The group I was in was comprised of randoms with no headset communication, so there was no proper strategy to employ beyond just doing whatevs and hoping it works out. Which in turn put us all at a severe disadvantage that now more than ever sorely stuck out. We actually managed to work our way through most of the mission, that is until we reached the library segment. The arena is extremely tight with very little place to form a proper defence. What's more, the battle begins with a couple of shotgun rushers that, like everything else, can withstand a copious amount of bullets while can most likely take you down in one from like the other side of the world. Seriously, fuck those guys. Nothing destroys an entire team quite like one of those pricks charging your way. Even though we went through some wipes before hand, this was the one where we were simply banging our heads against the wall. It got to the point where one guy left, and though the remaining three of us continued valiantly, we all eventually parted our ways in silence. No doubt with every sort of vulgar word in the book seeping out of our mouths all the while. I know I certainly left frustrated.
Not at my team, but for how much of a jump the game takes. Again, it's as if this is almost a different game altogether! Hyperbolic just a skosh, but the point still stands as mentioned before that now, all of a sudden, some actual strategy must be employed. Debuffs are now a thing - a flashbang is far more useful than a regular frag grenade is certainly. The enemies seemingly have power levels to match the Z fighters they're so durable, and Oh My God can trying to get in and/or out of cover feel so incredibly finicky and awkward. Everything I knew about how The Division played has been turned topsy turvy. I'm now rethinking all of my stats, my talents - how then to pair them with my abilities. And hey, maybe I should actually start making use of all of those incendiary and explosive bullets for a change.
Goddamn. What is this, an RPG?
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