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A floor that is easily destroyed. Expected traps in old mansions.
Invisible or cleverly hidden doors just waiting to be discovered. Logically, Hidden Doors often lead to Hidden Rooms.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A place to fall, often bottomless, usually resulting in death.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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