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Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
One of the world's oldest board games, using eight pawns, two rooks, two knights, two bishops, a queen and king.
Games that ask the player whether they are sure about the decision that they have just made.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
These games let players see the credits without needing to play the game first.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A draw occurs when two or more players end a versus match where no player is determined to be the winner. This can be caused by a double knock out, or when players have an equal point value at the end of a set period of time.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An attack that is fueled by the attacker's own health, causing it to decrease each time the attack is used.
In the forty-one-thousandth century, Humanity has been united into the vile, zealous, and destructive Imperium of Man, a vast galaxy-spanning empire encompassing countless planets. It was founded by the God-Emperor at the end of the Age of Strife.
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