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    Indianapolis 500: The Simulation

    Game » consists of 15 releases. Released 1989

    A landmark release in the racing simulation genre, it was responsible for differentiating racing sims from arcade racers.

    Short summary describing this game.

    Indianapolis 500: The Simulation last edited by fiye on 01/24/20 05:49AM View full history

    Overview

    It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts.

    Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.

    It was a landmark release for racing sims, clearly distinguishing the genre from arcade racers for the first time.

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