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    Worlds of Ultima: The Savage Empire

    Game » consists of 4 releases. Released Aug 20, 1990

    Part of a spin-off series from Ultima, the Savage Empire sees the Avatar transported to a strange version filled with stone-age cultures, dinosaurs, and insectoid invaders.

    Short summary describing this game.

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    Overview

    Part of the Worlds of Ultima spin-off series, The Savage Empire sees the Avatar transported through time after a failed experiment with Blackrock -- the substance that would form the basis of the plot in Ultima 7: The Black Gate. After ending up in the Valley of Eodon, the Avatar must fight off the invading Myrmidex, hunt dinosaurs, and unite warring tribes to save the world.

    Like the other Worlds of Ultima title, Martian Dreams, The Savage Empire uses the Ultima VI engine, and offers a high level of interactivity with the environment, as well as mouse-based movement and VGA graphics.

    Super Famicom version

    The Super Famicom version of Savage Empire was released in Japan in 1995, five years after the original PC release. This version used the Ultima VII SNES engine and has greatly simplified gameplay, with the player controlling only the Avatar with no accompanying party. The Super Famicom port is quite rare and was never translated into English. Its title Ultima: Kyouryuu Teikoku means "Ultima: Dinosaur Empire".

    Availability

    Beginning in 2012, gog.com began distributing The Savage Empire and its sequel Martian Dreams as free downloads.

    System Requirements

    PC

    • OS: Windows XP / Vista
    • CPU: 1.8 GHz
    • RAM: 512MB (1 GB recommended)
    • Graphics: 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended)
    • Hard Drive: 2GB

    Mac

    • OS: OS X 10.6.8 or later
    • CPU: Intel Core Duo 2GHz+
    • RAM: 1GB
    • Graphics: 64MB of video memory
    • Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
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