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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Some games just weren't meant to be.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Umbrella term for any alien species with elongated limbs, enlarged heads and large black eyes.
This small, grey alien race is the first main alien species you encounter in both X-COM: UFO Defense and XCOM: Enemy Unknown. Their large brains give them some basic psionic abilities.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
Why go it alone when you can roll with a team? Squad Tactics let you issue commands to a whole crew of A.I controlled squad mates, who can(among other things) plant bombs, fire at specific targets, take cover, and talk smack.
What lies ahead, and is distant from the present.
First version of the Unreal engine. Developed for the game, "Unreal".
A term used to describe a game that has not officially been cancelled, but which has disappeared from the public view, and from which no word on development has been released in a long, long time.
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