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A non-interactive sequence within a game most often used for plot advancement.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Samurai, or Bushi (literally, "warriors") were a social class in feudal Japan, equivalent to Western aristocracy, knights.
Character Creation refers to characters created by players themselves, rather than developers.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
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