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Game » consists of 4 releases. Released Nov 08, 2007
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Games that ask the player whether they are sure about the decision that they have just made.
These games let players see the credits without needing to play the game first.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A feature in Game Boy Advance, Nintendo DS, and Nintendo 3DS games allowing linked multiplayer with only one cartridge.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
A heads-up display is a graphical overlay of vital information used in most modern games.
A digital storefront which donates some of its profits to charity.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Sometimes one playable character just isn't enough.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
An animated transition that is used to switch from one screen to another.
Games with characters that sing.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
When a certain amount of time is given to the player to reach a goal or finish an objective.
They possess even greater knowledge than old men with beards.
You don't know how to play our game, so we'll teach you how.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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