@sethmode: My tolerance for anime nonsense waxes and wanes but more often than not the moment to moment happenings in the game paired with game-play that once in a while feels like busy work, keeps me interested. Exploring the island, opening new paths and meeting new characters bolster the fast paced combat well enough. I can't speak to the pacing issues that some have since I usually play games for the mechanics. Even if I am wondering around the map trying to figure out what to do next I know that I'm leveling up, finding items and generally enjoying the combat. If the game's fighting mechanic was as slow, plodding or relied on turnbased style combat I wouldn't have been able to tolerate the gameplay loop. The cutescenes and the interactions between characters and NPCs help round out this loop and keep it from going too stale.
As for the localization issues, sadly I'm inoculated to bad dialogue to a degree that I don't notice it, as in I sort of flesh out the meaning of a statement via context and assume that was the best way it could have been said without losing the original meaning. I'm sure my explanation didn't make any sense but years of watching subs of movies and shows, you sort just assume a degree of open endedness to certain words due to the imperfect nature of language.
I love Tales of games. I play every single one day of release and they exude a sort of cute, harmless charm. I don't always finish them but they for me fill a singular niche that most modern JPRGs no longer fill for various reason. But they are unabashedly anime. If you don't watch anime and tend to hate most of what you hear characters in shows say I don't think you would like them since the characters talk alot, obviously in cut scenes(which there are many)they talk during battle, they converse and have post battle dialogue(which is usually had between the first and second best performers of the fight, these tend to be comical and I love these). They talk often with NPCs. They even have "skits" that occur during plot specific moments where sometimes lengthy background is explained between characters or even just some light banter talking about whose cooking is the best. As you would guess the conversation tend to be light or silly, enemies and allies tend to be one dimensional, not always but you pretty much could ascertain a characters motives at first blush.
The Second issue is the combat, It's fast and has alot in common with fighting game combat where customizable directional attacks and combos are necessary to build meter(s). I'll be honest the past three Tales of games I've played there are just some aspects that I just barely understand 40 hours in. They change enough of the fight mechanic from game to game that I'd be slightly clueless when it comes to the multilevel abilities. For the most part I know what I'm doing but regarding how certain meters and abilities are activated I can only sort of tease out via button combinations. I just erased a few sentences trying to explain my some mechanics that escape me but I realized they would do no good here. Just that there are several meters and dials and flashing bars on the screen and how to activate them or build them sometimes elude me. But because of how fast the fights are, the only times you really could test things out would be mid bosses or full on bosses where things are happening so quickly that the best thing to do is concentrate on timing attacks. Your mileage may vary but that's just me.
They can be dumb and it's easy to overlook these annually released things but over all these trope filled, occasionally saccharine games never fail to make me smile.
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