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Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A award for games tested in the "Sinclair User" magazine. Sinclaire User Classics were programs which, in the opinion of the editorial staff, set new standards in software.
A award for games tested in the the "Your Sinclair" magazine.
Games that received the C+VG Hit!-Award. C+VG(Computer+Video Games) was a multi-platform magazine published from 1981 to 2004.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A gameplay mechanic allowing players to store their items and freely carry them around.
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