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    140

    Game » consists of 6 releases. Released Oct 16, 2013

    A rhythm-based platformer made in the spare time of the lead gameplay designer at Playdead.

    so_hai's 140 (PC) review

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    140-word Review

    Imagine a world of only two dimensions: length and height. Color that world with neon shades, sharp geometric landscapes and bind it together with minimalistic tech-house music. A world of stark beauty and remarkable simplicity; the player exists as a transforming piece of geometry - a square, triangle and circle altogether.

    The geography of this flatland is not inert though. Environments comes to life in synergy with the music - music that is dependent on the player's progress in each of the three vistas. Can't make that jump? Well, the backing-track is probably missing an instrument; escorting a mysterious, floating orb to a docking station will add it to the soundtrack. Obstacles that were previously laying stubbornly static will come to life, rhythmically shifting all the way.

    Glide, jump, roll, and shoot - 140 is an auditory and visual delicacy.

    Word count: 140!

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